Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Laserbeam369
Scylla
Level 121
God Stats
13W - 12L
1,500 SR
Queue Stats
138W - 115L
1,476 Elo+
Party 1
Chiron
Chiron
Meijin_Sosa
Chiron
Level 122
God Stats
7W - 7L
1,645 SR
Queue Stats
95W - 80L
1,534 Elo+
Party 1
Team Averages
Level 134
1,548 SR
1,503 Elo+

VS

Team Averages
Level 104
1,531 SR
1,448 Elo+
Chaac
Chaac
Fox_Mouse123
Chaac
Level 77
God Stats
7W - 5L
1,606 SR
Queue Stats
48W - 62L
1,462 Elo+
Party 2
Loki
Loki
ZiplocBagOfPurP
Loki
Level 147
God Stats
11W - 17L
1,488 SR
Queue Stats
320W - 394L
1,421 Elo+
Solo
Nox
Nox
ZlLoquendolZ
Nox
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 59L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 8 / 7
9,346
623
7,234
18,490
16,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
13
4 / 7 / 6
9,645
643
9,350
10,214
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
15
5 / 4 / 5
10,672
711
11,584
14,202
4,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 12
11,677
778
17,933
18,247
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
11 / 2 / 7
11,762
784
9,917
9,781
3,703
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 5 / 14
10,214
681
10,564
10,234
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
11
Kills
19
19
Deaths
11
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
8
7
0.69
W
7
4
12
3.25
L
Scylla
4
7
6
1
L
Chiron
5
4
5
1.88
W
11
2
7
7.25
W
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,168
Damage
38,414
42,906
Taken
38,262
23,429
Mitigated
22,451
9,885
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,234
2,155
157
5,856
18,490
16,553
0
6,565
11,033
0
18,467
W
17,933
4,275
0
8,178
18,247
14,728
670
4,766
13,104
0
52,629
L
Scylla
9,350
916
0
423
10,214
2,535
0
1,630
8,298
26,606
0
L
Chiron
11,584
3,378
915
2,534
14,202
4,341
0
1,827
11,979
0
34,904
W
9,917
1,905
0
701
9,781
3,703
1,374
3,022
6,638
0
41,089
W
10,564
1,259
0
2,213
10,234
4,020
431
2,659
7,515
33,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,663
Gold Earned
33,653
121
Minions Killed
188
1
Camps Cleared
12
749,494
Distance Traveled
826,575
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,346
623
23
2
0
246,672
5
W
Chaac
11,677
778
76
5
6
266,863
1
L
Scylla
9,645
643
39
3
0
250,016
9
L
Chiron
10,672
711
59
4
1
252,806
3
W
Loki
11,762
784
52
3
3
300,281
3
W
Nox
10,214
681
60
4
3
259,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role