Player Matchup

Terra
Terra
Duality__HD
Terra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,278 Elo+
Party 3
Zeus
Zeus
Easy American
Zeus
Level 158
God Stats
50W - 24L
1,764 SR
Queue Stats
732W - 843L
1,421 Elo+
Party 1
Hera
Hera
R3D33M3R81
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,428 Elo+
Party 1
Medusa
Medusa
RinneReborn
Medusa
Level 22
God Stats
0W - 2L
1,706 SR
Queue Stats
3W - 15L
1,278 Elo+
Party 3
Nox
Nox
Superfrky
Nox
Level 154
God Stats
2W - 9L
1,449 SR
Queue Stats
678W - 771L
1,421 Elo+
Party 1
Team Averages
Level 109
1,584 SR
1,365 Elo+

VS

Team Averages
Level 67
1,500 SR
1,380 Elo+
Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Chawmpy95
Bakasura
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,172 Elo+
Party 2
Chang'e
Chang'e
Danija2432
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,265 Elo+
Party 2
Cernunnos
Cernunnos
Deloona
Cernunnos
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 124L
1,517 Elo+
Solo
Janus
Janus
Taylox2432
Janus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 55L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 15
10,133
724
3,668
17,623
16,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 1 / 7
9,148
653
13,206
6,869
3,463
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 12
10,021
716
8,403
10,430
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
20
10 / 1 / 8
11,947
853
20,010
14,573
6,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 4
8,232
588
2,538
6,973
2,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 3 / 6
9,422
673
5,767
9,254
3,264
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Chawmpy95
Bakasura
13
0 / 8 / 6
8,440
603
3,579
15,502
14,997
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Danija2432
Chang'e
15
2 / 4 / 5
9,321
666
8,118
11,015
3,406
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Deloona
Cernunnos
17
1 / 3 / 8
9,641
689
10,681
13,048
4,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
20
6 / 3 / 4
12,028
859
18,797
11,284
3,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
39
21
Kills
10
10
Deaths
21
46
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
6
1.33
W
Bakasura
Chawmpy95
Bakasura
0
8
6
0.38
W
Chang'e
Danija2432
Chang'e
2
4
5
1.13
W
Cernunnos
Deloona
Cernunnos
1
3
8
1.67
L
0
2
15
3.75
L
5
1
7
8.5
L
4
3
12
3.33
L
Medusa
10
1
8
14
L
2
3
4
1.33
W
Janus
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,825
Damage
46,942
56,468
Taken
60,103
33,730
Mitigated
29,988
19,655
Healing
22,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,767
1,834
782
1,773
9,254
3,264
982
4,771
4,483
0
16,910
W
Bakasura
Chawmpy95
Bakasura
3,579
2,517
418
1,205
15,502
14,997
601
5,511
9,991
0
4,208
W
Chang'e
Danija2432
Chang'e
8,118
1,288
7,569
3,246
11,015
3,406
1,350
6,525
4,490
20,227
0
W
Cernunnos
Deloona
Cernunnos
10,681
3,732
1,620
2,585
13,048
4,644
1,742
6,582
6,466
0
33,477
L
3,668
918
5,985
5,702
17,623
16,451
156
8,655
8,720
7,915
0
L
13,206
556
604
586
6,869
3,463
197
902
5,967
25,426
0
L
8,403
2,614
737
923
10,430
4,283
778
6,158
3,950
23,778
0
L
Medusa
20,010
7,730
911
3,740
14,573
6,618
186
6,933
7,506
0
39,438
L
2,538
178
411
56
6,973
2,915
0
4,267
2,706
11,300
0
W
Janus
18,797
537
1,605
2,063
11,284
3,677
1,153
4,426
6,858
49,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,481
Gold Earned
48,852
124
Minions Killed
153
0
Camps Cleared
0
1,082,475
Distance Traveled
1,189,431
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,422
673
13
1
0
184,664
0
W
Bakasura
8,440
603
13
1
0
200,140
0
W
Chang'e
9,321
666
16
1
0
257,413
0
W
Cernunnos
9,641
689
37
3
0
253,292
0
L
Terra
10,133
724
2
0
0
275,901
0
L
Zeus
9,148
653
24
2
0
153,587
0
L
Hera
10,021
716
39
3
0
203,958
3
L
Medusa
11,947
853
39
3
0
305,780
0
L
Nox
8,232
588
20
1
0
143,249
0
W
Janus
12,028
859
74
5
0
293,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role