Player Matchup

Atlas
Atlas
Fancyfawn958678
Atlas
Level 158
God Stats
16W - 13L
1,373 SR
Queue Stats
255W - 140L
1,777 Elo+
Party 1
Rama
Rama
KingSimba642
Rama
Level 157
God Stats
4W - 1L
1,943 SR
Queue Stats
187W - 106L
1,816 Elo+
Party 1
He Bo
He Bo
tjkillah216
He Bo
Level 148
God Stats
5W - 4L
1,698 SR
Queue Stats
383W - 442L
1,588 Elo+
Solo
Team Averages
Level 154
1,671 SR
1,727 Elo+

VS

Team Averages
Level 119
1,618 SR
1,862 Elo+
Raijin
Raijin
AxE ASSAULT
Raijin
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
539W - 73L
2,049 Elo+
Party 2
Bacchus
Bacchus
FiveCastle78681
Bacchus
Level 54
God Stats
14W - 23L
1,410 SR
Queue Stats
14W - 27L
1,485 Elo+
Solo
Apollo
Apollo
Nicopower77
Apollo
Level 148
God Stats
9W - 1L
1,942 SR
Queue Stats
595W - 86L
2,052 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
8,201
820
6,071
12,008
9,153
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 5 / 1
8,448
845
9,983
13,498
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 2
5,873
587
1,930
4,120
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
1 / 1 / 7
7,828
783
7,093
7,984
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 10
7,693
769
4,013
11,195
9,652
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
14
10 / 3 / 2
9,432
943
14,433
10,038
3,679
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
12
12
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Raijin
1
1
7
4.5
L
2
3
5
1.5
W
1
3
10
2
L
5
5
1
1.1
W
Apollo
10
3
2
3.67
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,984
Damage
25,539
29,626
Taken
29,217
14,282
Mitigated
15,987
3,903
Healing
7,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
7,093
658
0
500
7,984
2,656
0
2,875
5,039
33,636
0
L
6,071
1,753
601
1,421
12,008
9,153
0
4,189
7,593
15,463
0
W
4,013
468
274
2,951
11,195
9,652
130
2,229
8,896
8,989
0
L
9,983
6,118
39
1,677
13,498
4,019
0
5,305
8,037
0
32,292
W
Apollo
14,433
9,447
0
3,304
10,038
3,679
2,278
2,893
7,037
0
44,519
L
1,930
284
0
165
4,120
1,110
0
1,172
2,842
6,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,522
Gold Earned
24,953
84
Minions Killed
133
1
Camps Cleared
8
433,966
Distance Traveled
565,235
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,828
783
71
7
5
179,921
0
L
Atlas
8,201
820
19
2
0
181,373
0
W
Bacchus
7,693
769
9
1
1
191,148
0
L
Rama
8,448
845
49
5
0
162,647
3
W
Apollo
9,432
943
53
5
2
194,166
4
L
He Bo
5,873
587
16
2
1
89,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role