Player Matchup

Hel
Hel
M00DYornot
Hel
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
320W - 193L
1,620 Elo+
Party 2
Guan Yu
Guan Yu
Microm94
Guan Yu
Level 148
God Stats
3W - 2L
1,476 SR
Queue Stats
151W - 134L
1,521 Elo+
Party 2
Horus
Horus
RaTtO_StReLlO
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 27L
1,764 Elo+
Party 2
Team Averages
Level 126
1,492 SR
1,635 Elo+

VS

Team Averages
Level 80
1,591 SR
1,785 Elo+
Ganesha
Ganesha
Hammond_goat
Ganesha
Level 143
God Stats
3W - 1L
1,496 SR
Queue Stats
80W - 54L
1,749 Elo+
Party 1
Janus
Janus
ashe_goat
Janus
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 19L
1,923 Elo+
Party 1
Thanatos
Thanatos
iHollis
Thanatos
Level 14
God Stats
2W - 0L
1,776 SR
Queue Stats
22W - 7L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 5 / 1
12,476
780
18,170
17,795
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
Microm94
Guan Yu
12
0 / 9 / 6
9,129
571
7,083
21,298
22,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 7 / 9
10,724
670
7,731
28,224
19,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hammond_goat
Ganesha
17
0 / 3 / 21
12,536
784
11,622
17,211
22,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
ashe_goat
Janus
18
7 / 3 / 12
12,748
797
28,977
10,549
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
iHollis
Thanatos
18
14 / 6 / 4
13,597
850
16,592
17,383
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
12
Kills
21
21
Deaths
12
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Hammond_goat
Ganesha
0
3
21
3.5
L
10
5
1
2.1
L
Guan Yu
Microm94
Guan Yu
0
9
6
0.33
L
2
7
9
0.93
W
Janus
ashe_goat
Janus
7
3
12
4.33
W
Thanatos
iHollis
Thanatos
14
6
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,984
Damage
57,191
67,317
Taken
45,143
46,692
Mitigated
33,022
23,675
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Hammond_goat
Ganesha
11,622
1,169
446
3,630
17,211
22,089
635
5,268
11,943
33,135
0
L
18,170
1,550
7,534
6,647
17,795
4,695
886
12,024
5,624
48,629
0
L
Guan Yu
Microm94
Guan Yu
7,083
775
1,034
1,731
21,298
22,526
0
11,547
9,366
0
22,473
L
7,731
4,337
2,028
4,701
28,224
19,471
74
17,380
10,483
0
19,552
W
Janus
ashe_goat
Janus
28,977
1,691
54
1,390
10,549
3,386
759
5,506
4,923
69,235
0
W
Thanatos
iHollis
Thanatos
16,592
4,401
0
11,591
17,383
7,547
436
7,666
9,717
0
44,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
38,881
128
Minions Killed
159
5
Camps Cleared
7
772,159
Distance Traveled
871,160
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,536
784
4
0
0
288,097
4
L
Hel
12,476
780
82
5
4
254,926
1
L
Guan Yu
9,129
571
23
1
1
266,586
0
L
Horus
10,724
670
23
1
0
250,647
1
W
Janus
12,748
797
87
5
6
303,363
3
W
Thanatos
13,597
850
68
4
1
279,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role