Player Matchup

Hel
Hel
DurpytheJester
Hel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,319 Elo+
Party 1
Neith
Neith
Exlpod
Neith
Level 4
God Stats
1W - 2L
1,566 SR
Queue Stats
1W - 3L
1,367 Elo+
Party 1
Ravana
Ravana
colemurder
Ravana
Level 88
God Stats
0W - 1L
1,596 SR
Queue Stats
36W - 33L
1,575 Elo+
Party 1
Team Averages
Level 47
1,554 SR
1,420 Elo+

VS

Team Averages
Level 57
1,436 SR
1,369 Elo+
Zeus
Zeus
AmpleAnüsArnold
Zeus
Level 7
God Stats
4W - 4L
1,368 SR
Queue Stats
9W - 11L
1,259 Elo+
Party 2
Sylvanus
Sylvanus
JellyJizzJerry
Sylvanus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,293 Elo+
Party 2
Heimdallr
Heimdallr
Vonixx
Heimdallr
Level 66
God Stats
3W - 5L
1,439 SR
Queue Stats
74W - 62L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 9
13,147
598
12,799
20,783
11,894
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
Exlpod
Neith
14
0 / 7 / 4
11,616
528
1,457
10,834
2,535
Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ravana
colemurder
Ravana
20
11 / 4 / 2
16,023
728
29,054
29,695
25,098
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 8
14,268
649
16,418
16,110
6,380
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
17
1 / 3 / 13
14,628
665
6,248
22,133
35,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Vonixx
Heimdallr
20
10 / 4 / 3
15,422
701
28,230
15,204
7,159
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
13
Kills
16
16
Deaths
13
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
6
8
1.5
L
2
5
9
1.3
L
Neith
Exlpod
Neith
0
7
4
0.29
W
Sylvanus
1
3
13
2.5
W
Heimdallr
Vonixx
Heimdallr
10
4
3
2.88
L
Ravana
colemurder
Ravana
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,310
Damage
50,896
61,312
Taken
53,447
39,527
Mitigated
49,463
27,787
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,418
1,287
0
1,432
16,110
6,380
481
2,271
13,839
55,215
0
L
12,799
1,416
10,050
10,333
20,783
11,894
501
7,814
12,522
41,335
0
L
Neith
Exlpod
Neith
1,457
305
0
1,289
10,834
2,535
0
6,740
3,919
0
7,568
W
Sylvanus
6,248
446
3,087
6,843
22,133
35,924
547
7,953
14,180
16,794
0
W
Heimdallr
Vonixx
Heimdallr
28,230
10,491
0
1,410
15,204
7,159
2,444
2,905
12,299
0
81,597
L
Ravana
colemurder
Ravana
29,054
9,880
398
5,717
29,695
25,098
628
7,448
21,944
0
111,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,786
Gold Earned
44,318
196
Minions Killed
207
8
Camps Cleared
7
1,255,440
Distance Traveled
1,062,384
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,268
649
104
5
1
335,999
0
L
Hel
13,147
598
57
3
3
421,061
1
L
Neith
11,616
528
10
0
0
203,848
2
W
Sylvanus
14,628
665
12
1
1
356,296
0
W
Heimdallr
15,422
701
91
4
5
370,089
2
L
Ravana
16,023
728
129
6
5
630,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role