Player Matchup

Ullr
Ullr
Catman175
Ullr
Level 36
God Stats
1W - 0L
1,298 SR
Queue Stats
4W - 2L
1,383 Elo+
Party 2
The Morrigan
The Morrigan
ILiekToHeal
The Morrigan
Level 123
God Stats
1W - 0L
1,274 SR
Queue Stats
19W - 14L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
KindFoal463949
Cthulhu
Level 146
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 14L
1,385 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Mxd4ra
Tsukuyomi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
Silvix_1896
Yemoja
Level 48
God Stats
27W - 18L
1,497 SR
Queue Stats
42W - 38L
1,397 Elo+
Solo
Team Averages
Level 72
1,457 SR
1,441 Elo+

VS

Team Averages
Level 56
1,480 SR
1,348 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Hemokinesis
Chaac
Level 47
God Stats
8W - 17L
1,384 SR
Queue Stats
112W - 178L
1,336 Elo+
Party 3
Neith
Neith
Madara_Uchiha776
Neith
Level 40
God Stats
2W - 4L
1,509 SR
Queue Stats
120W - 156L
1,334 Elo+
Party 3
Scylla
Scylla
anagrt13
Scylla
Level 64
God Stats
25W - 19L
1,584 SR
Queue Stats
584W - 705L
1,291 Elo+
Party 1
Fenrir
Fenrir
guixito14
Fenrir
Level 67
God Stats
22W - 30L
1,424 SR
Queue Stats
805W - 954L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
1 / 1 / 2
12,349
475
6,256
10,758
4,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
ILiekToHeal
The Morrigan
20
7 / 1 / 3
14,148
544
14,381
10,074
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 0 / 7
15,072
580
15,922
11,854
14,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Mxd4ra
Tsukuyomi
18
6 / 2 / 2
12,022
462
10,280
14,726
5,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
17
3 / 0 / 6
11,624
447
6,112
16,669
16,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
0 / 4 / 0
10,077
388
4,621
16,211
13,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 7 / 0
10,024
386
6,535
16,429
7,395
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 0
10,303
396
6,131
15,282
4,702
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
anagrt13
Scylla
12
0 / 5 / 1
9,099
350
4,897
8,507
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
guixito14
Fenrir
17
2 / 5 / 1
10,656
410
6,043
21,887
7,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
25
Kills
4
4
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
0
0
W
Ullr
1
1
2
2
L
1
7
0
0.14
W
The Morrigan
ILiekToHeal
The Morrigan
7
1
3
8.5
W
8
0
7
11.5
L
1
4
0
0.25
W
Tsukuyomi
Mxd4ra
Tsukuyomi
6
2
2
3.5
W
Yemoja
3
0
6
6
L
Scylla
anagrt13
Scylla
0
5
1
0.1
L
Fenrir
guixito14
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,951
Damage
28,227
64,081
Taken
78,316
45,267
Mitigated
36,217
13,819
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,621
1,430
1,189
4,176
16,211
13,665
135
8,621
7,376
37,685
0
W
Ullr
6,256
1,805
1
1,240
10,758
4,407
2,107
1,163
9,595
0
102,029
L
6,535
1,114
0
3,612
16,429
7,395
238
8,535
7,394
0
50,945
W
The Morrigan
ILiekToHeal
The Morrigan
14,381
2,272
0
1,219
10,074
4,632
2,395
2,899
7,175
117,422
6,716
W
15,922
1,262
0
1,240
11,854
14,657
0
887
10,967
97,684
0
L
6,131
2,726
0
4,656
15,282
4,702
2,903
5,730
9,492
0
63,231
W
Tsukuyomi
Mxd4ra
Tsukuyomi
10,280
3,092
0
5,854
14,726
5,191
0
1,093
13,633
0
81,704
W
Yemoja
6,112
1,248
1,024
3,241
16,669
16,380
626
3,714
12,955
35,198
0
L
Scylla
anagrt13
Scylla
4,897
589
0
503
8,507
2,477
973
4,586
3,905
46,337
0
L
Fenrir
guixito14
Fenrir
6,043
1,029
0
7,421
21,887
7,978
0
5,865
15,900
0
76,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,215
Gold Earned
50,159
700
Minions Killed
470
0
Camps Cleared
0
2,513,948
Distance Traveled
2,079,780
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,077
388
60
2
0
384,007
3
W
Ullr
12,349
475
149
6
0
457,351
4
L
Chaac
10,024
386
87
3
0
462,827
2
W
The Morrigan
14,148
544
186
7
0
522,755
7
W
Cthulhu
15,072
580
221
9
0
526,143
0
L
Neith
10,303
396
131
5
0
401,648
8
W
Tsukuyomi
12,022
462
95
4
0
525,971
4
W
Yemoja
11,624
447
49
2
0
481,728
7
L
Scylla
9,099
350
79
3
0
317,284
5
L
Fenrir
10,656
410
113
4
0
514,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role