Player Matchup

Tiamat
Tiamat
Naranci
Tiamat
Level 48
God Stats
1W - 3L
1,443 SR
Queue Stats
62W - 95L
1,294 Elo+
Party 2
Chaac
Chaac
PhantomOrange05
Chaac
Level 3
God Stats
2W - 3L
1,298 SR
Queue Stats
4W - 11L
1,056 Elo+
Party 2
Mercury
Mercury
Urgrandad5501
Mercury
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 95L
1,274 Elo+
Party 2
Team Averages
Level 37
1,414 SR
1,208 Elo+

VS

Team Averages
Level 74
1,405 SR
1,271 Elo+
Chiron
Chiron
BenMen113
Chiron
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 36L
1,113 Elo+
Party 1
Loki
Loki
Claud1anonach0
Loki
Level 110
God Stats
3W - 2L
1,189 SR
Queue Stats
45W - 46L
1,262 Elo+
Party 1
Janus
Janus
iNxRlSnow
Janus
Level 84
God Stats
41W - 50L
1,527 SR
Queue Stats
194W - 221L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Naranci
Tiamat
13
3 / 5 / 2
8,414
701
7,506
13,349
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 2
7,745
645
5,538
7,784
7,904
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
10
2 / 9 / 2
7,818
652
5,176
11,937
3,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BenMen113
Chiron
12
0 / 2 / 12
8,432
703
5,049
7,649
2,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 2 / 7
10,824
902
9,098
8,697
3,195
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
iNxRlSnow
Janus
16
9 / 2 / 7
10,457
871
14,864
8,394
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
18
18
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chiron
BenMen113
Chiron
0
2
12
3
W
9
2
7
6.25
L
Tiamat
Naranci
Tiamat
3
5
2
0.8
L
1
4
2
0.5
L
Mercury
2
9
2
0.33
W
Janus
iNxRlSnow
Janus
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,220
Damage
29,011
33,070
Taken
24,740
17,570
Mitigated
8,354
4,505
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BenMen113
Chiron
5,049
1,504
508
1,845
7,649
2,647
0
2,557
5,092
0
17,676
W
9,098
2,489
0
488
8,697
3,195
537
2,933
5,764
0
31,578
L
Tiamat
Naranci
Tiamat
7,506
369
169
2,181
13,349
5,747
0
6,048
7,000
25,713
0
L
5,538
571
0
1,183
7,784
7,904
0
1,907
5,703
0
21,734
L
Mercury
5,176
1,992
0
972
11,937
3,919
0
6,153
5,455
0
8,625
W
Janus
iNxRlSnow
Janus
14,864
431
75
1,650
8,394
2,512
1,464
2,733
5,661
46,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,977
Gold Earned
29,713
94
Minions Killed
155
2
Camps Cleared
9
581,305
Distance Traveled
699,420
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,432
703
35
3
0
220,276
0
W
Loki
10,824
902
40
3
6
234,586
0
L
Tiamat
8,414
701
40
3
1
195,369
1
L
Chaac
7,745
645
39
3
0
166,755
0
L
Mercury
7,818
652
15
1
1
219,181
1
W
Janus
10,457
871
80
7
3
244,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role