Player Matchup

Hades
Hades
NCT_SHIWAM127
Hades
Level 109
God Stats
5W - 6L
1,567 SR
Queue Stats
113W - 164L
1,418 Elo+
Solo
Thor
Thor
gaesrore95
Thor
Level 83
God Stats
12W - 14L
1,549 SR
Queue Stats
179W - 224L
1,503 Elo+
Solo
Artio
Artio
kevtherick
Artio
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,302 Elo+
Solo
Team Averages
Level 96
1,539 SR
1,408 Elo+

VS

Team Averages
Level 88
1,666 SR
1,525 Elo+
Gilgamesh
Gilgamesh
FRL81
Gilgamesh
Level 150
God Stats
1W - 0L
1,779 SR
Queue Stats
13W - 9L
1,686 Elo+
Solo
Sylvanus
Sylvanus
Killerhdop2215
Sylvanus
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
211W - 290L
1,326 Elo+
Solo
Ah Puch
Ah Puch
yvrik
Ah Puch
Level 76
God Stats
2W - 1L
1,721 SR
Queue Stats
348W - 273L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
7,108
711
6,541
11,345
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 2
6,803
680
4,838
9,870
3,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
11
1 / 2 / 5
6,985
699
3,726
10,504
9,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FRL81
Gilgamesh
12
3 / 3 / 7
8,190
819
7,926
7,163
6,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
11
2 / 2 / 6
7,302
730
7,978
7,146
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Puch
yvrik
Ah Puch
13
5 / 1 / 4
7,991
799
10,699
6,622
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
10
10
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FRL81
Gilgamesh
3
3
7
2.17
W
Sylvanus
2
2
6
2.5
L
3
5
1
0.7
L
2
3
2
1
L
Artio
1
2
5
1.75
W
Ah Puch
yvrik
Ah Puch
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,105
Damage
26,603
31,719
Taken
20,931
16,618
Mitigated
12,654
8,278
Healing
6,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FRL81
Gilgamesh
7,926
1,689
624
819
7,163
6,592
125
2,595
4,354
0
21,894
W
Sylvanus
7,978
2,478
1,780
1,954
7,146
3,774
251
3,686
3,310
16,483
3,271
L
6,541
320
373
2,469
11,345
4,253
0
5,134
5,937
14,989
0
L
4,838
72
0
2,295
9,870
3,019
0
6,843
2,715
0
23,336
L
Artio
3,726
374
590
2,551
10,504
9,346
0
5,191
5,033
10,076
0
W
Ah Puch
yvrik
Ah Puch
10,699
209
0
1,783
6,622
2,288
0
3,605
2,773
30,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,896
Gold Earned
23,483
93
Minions Killed
118
3
Camps Cleared
6
481,037
Distance Traveled
530,927
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,190
819
30
3
3
186,480
4
W
Sylvanus
7,302
730
33
3
2
157,863
2
L
Hades
7,108
711
35
4
1
150,476
0
L
Thor
6,803
680
41
4
1
166,265
4
L
Artio
6,985
699
17
2
1
164,296
0
W
Ah Puch
7,991
799
55
6
1
186,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role