Player Matchup

Izanami
Izanami
DooDoosmacker
Izanami
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 18L
1,750 Elo+
Party 2
Sylvanus
Sylvanus
ItzSteev
Sylvanus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,750 Elo+
Party 2
Baron Samedi
Baron Samedi
dutchweed
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,750 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,750 Elo+

VS

Team Averages
Level 99
1,545 SR
1,582 Elo+
He Bo
He Bo
Givrix
He Bo
Level 139
God Stats
4W - 2L
1,502 SR
Queue Stats
63W - 37L
1,654 Elo+
Party 1
Ymir
Ymir
Jörmun
Ymir
Level 29
God Stats
4W - 2L
1,597 SR
Queue Stats
11W - 3L
1,691 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Lowlifeswine
Ah Muzen Cab
Level 129
God Stats
8W - 7L
1,536 SR
Queue Stats
171W - 195L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
2 / 3 / 4
10,737
632
7,444
11,637
3,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
ItzSteev
Sylvanus
15
2 / 3 / 3
10,514
618
9,446
21,117
27,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
dutchweed
Baron Samedi
14
2 / 7 / 3
10,113
595
7,538
15,888
7,459
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Givrix
He Bo
19
6 / 2 / 6
12,798
753
13,434
8,712
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Jörmun
Ymir
14
0 / 3 / 10
11,692
688
7,968
16,134
19,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Lowlifeswine
Ah Muzen Cab
19
7 / 1 / 3
13,279
781
21,088
9,294
4,272
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
13
13
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
3
4
1.33
W
He Bo
Givrix
He Bo
6
2
6
4.5
L
Sylvanus
ItzSteev
Sylvanus
2
3
3
1.17
W
Ymir
Jörmun
Ymir
0
3
10
1.67
W
Ah Muzen Cab
Lowlifeswine
Ah Muzen Cab
7
1
3
8.5
L
Baron Samedi
dutchweed
Baron Samedi
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,428
Damage
42,490
48,642
Taken
34,140
38,405
Mitigated
27,309
13,435
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
7,444
5,139
0
2,328
11,637
3,880
0
6,069
5,568
0
45,921
W
He Bo
Givrix
He Bo
13,434
758
0
1,005
8,712
3,738
899
5,166
3,546
62,616
0
L
Sylvanus
ItzSteev
Sylvanus
9,446
1,644
3,528
4,766
21,117
27,066
0
6,522
14,595
23,167
4,911
W
Ymir
Jörmun
Ymir
7,968
816
0
2,576
16,134
19,299
160
6,567
9,567
12,255
0
W
Ah Muzen Cab
Lowlifeswine
Ah Muzen Cab
21,088
8,788
0
4,693
9,294
4,272
1,728
4,910
4,384
0
95,447
L
Baron Samedi
dutchweed
Baron Samedi
7,538
893
797
2,016
15,888
7,459
0
9,051
6,837
36,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
37,769
192
Minions Killed
244
2
Camps Cleared
15
819,990
Distance Traveled
1,022,724
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,737
632
84
5
0
265,099
0
W
He Bo
12,798
753
95
6
9
330,801
3
L
Sylvanus
10,514
618
57
3
2
278,313
6
W
Ymir
11,692
688
10
1
0
306,845
2
W
Ah Muzen Cab
13,279
781
139
8
6
385,078
2
L
Baron Samedi
10,113
595
51
3
0
276,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role