Player Matchup

Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
samu1502
Arachne
Gold III
Level 128
God Stats
9W - 3L
1,513 SR
Queue Stats
148W - 144L
1,513 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,503 SR
1,503 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,569 SR
1,530 MMR
Merlin
Merlin
Gold III
Dincked
Merlin
Gold III
Level 160
God Stats
39W - 37L
1,219 SR
Queue Stats
975W - 981L
1,470 MMR
Solo
Geb
Geb
Bronze IV
Fréeze
Geb
Bronze IV
Level 140
God Stats
1W - 3L
1,757 SR
Queue Stats
88W - 86L
1,547 MMR
Party 1
Apollo
Apollo
Gold III
TheMalawiEsp
Apollo
Gold III
Level 143
God Stats
1W - 1L
1,749 SR
Queue Stats
54W - 57L
1,492 MMR
Solo
Mercury
Mercury
Bronze V
justspood
Mercury
Bronze V
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,592 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
xBroly17
Tsukuyomi
Gold II
Level 74
God Stats
2W - 3L
1,619 SR
Queue Stats
387W - 375L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
1 / 0 / 1
3,925
785
1,539
1,159
303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
 
Ymir
6
0 / 0 / 2
3,884
777
768
2,654
997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
 
Nu Wa
7
0 / 0 / 0
3,854
771
416
678
174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
 
Thor
7
0 / 1 / 0
3,546
709
788
4,670
1,229
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
samu1502
Arachne
6
1 / 0 / 0
3,611
722
894
3,492
849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
IzanamiShiva

VS

Bans
CliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dincked
Merlin
7
0 / 0 / 0
3,700
740
868
1,403
312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
3
0 / 0 / 0
2,962
592
352
1,564
452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apollo
6
0 / 1 / 0
3,651
730
866
1,998
384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
justspood
Mercury
6
0 / 1 / 0
3,715
743
180
3,436
665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
xBroly17
Tsukuyomi
8
1 / 0 / 0
4,315
863
3,448
3,477
898
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
2
Kills
1
1
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
1
1.5
W
Ymir
 
Ymir
0
0
2
1
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Thor
 
Thor
0
1
0
0
L
Merlin
Dincked
Merlin
0
0
0
0
L
Geb
0
0
0
0
L
Apollo
0
1
0
0
L
Mercury
justspood
Mercury
0
1
0
0
W
Arachne
samu1502
Arachne
1
0
0
1
L
Tsukuyomi
xBroly17
Tsukuyomi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,405
Damage
5,714
12,653
Taken
11,878
3,552
Mitigated
2,711
4,518
Healing
3,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
1,539
812
0
517
1,159
303
267
62
1,097
0
23,210
W
Ymir
 
Ymir
768
380
0
1,477
2,654
997
0
500
2,154
6,396
0
W
Nu Wa
 
Nu Wa
416
60
0
223
678
174
36
280
398
19,822
0
W
Thor
 
Thor
788
0
0
1,565
4,670
1,229
0
0
4,670
0
16,398
L
Merlin
Dincked
Merlin
868
84
0
306
1,403
312
0
246
1,111
16,899
0
L
Geb
352
124
105
1,084
1,564
452
0
408
1,156
1,897
0
L
Apollo
866
789
0
270
1,998
384
0
316
1,682
0
18,153
L
Mercury
justspood
Mercury
180
0
0
625
3,436
665
0
140
3,268
0
18,875
W
Arachne
samu1502
Arachne
894
664
0
736
3,492
849
0
378
3,114
0
14,906
L
Tsukuyomi
xBroly17
Tsukuyomi
3,448
774
0
1,545
3,477
898
23
0
3,477
0
22,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,820
Gold Earned
18,343
166
Minions Killed
184
0
Camps Cleared
0
586,254
Distance Traveled
535,604
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,925
785
51
10
0
111,294
0
W
Ymir
3,884
777
13
3
0
112,480
4
W
Nu Wa
3,854
771
38
8
0
104,813
3
W
Thor
3,546
709
30
6
0
112,843
1
L
Merlin
3,700
740
44
9
0
108,289
2
L
Geb
2,962
592
6
1
0
43,782
1
L
Apollo
3,651
730
35
7
0
116,810
3
L
Mercury
3,715
743
51
10
0
144,335
0
W
Arachne
3,611
722
34
7
0
144,824
0
L
Tsukuyomi
4,315
863
48
10
0
122,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role