Player Matchup

Bacchus
Bacchus
A-BSELLIN
Bacchus
Level 69
God Stats
5W - 2L
1,348 SR
Queue Stats
43W - 47L
1,440 Elo+
Solo
Hachiman
Hachiman
BIGGFOOOT
Hachiman
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Party 1
Anubis
Anubis
Broken Berke
Anubis
Level 127
God Stats
13W - 6L
1,625 SR
Queue Stats
149W - 152L
1,467 Elo+
Solo
Da Ji
Da Ji
MAG1KILLA
Da Ji
Level 160
God Stats
1W - 1L
1,535 SR
Queue Stats
3W - 3L
1,538 Elo+
Party 1
Chiron
Chiron
expeditionstudio
Chiron
Level 77
God Stats
36W - 23L
1,728 SR
Queue Stats
137W - 134L
1,491 Elo+
Solo
Team Averages
Level 118
1,547 SR
1,487 Elo+

VS

Team Averages
Level 107
1,443 SR
1,504 Elo+
Fenrir
Fenrir
ACExOFxSHaDeZ
Fenrir
Level 122
God Stats
0W - 3L
1,203 SR
Queue Stats
66W - 77L
1,456 Elo+
Solo
Amaterasu
Amaterasu
BENITOCAMELA450
Amaterasu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,671 Elo+
Solo
Hel
Hel
Camppos11
Hel
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
214W - 234L
1,426 Elo+
Solo
Cernunnos
Cernunnos
JerichoAkuma
Cernunnos
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
211W - 217L
1,480 Elo+
Solo
Atlas
Atlas
Lavisschino
Atlas
Level 110
God Stats
0W - 1L
1,510 SR
Queue Stats
70W - 56L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A-BSELLIN
Bacchus
17
4 / 3 / 16
11,257
512
11,418
16,188
19,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
BIGGFOOOT
Hachiman
17
3 / 4 / 11
10,856
493
11,240
13,304
6,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
19
6 / 6 / 3
12,528
569
19,912
22,018
15,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
MAG1KILLA
Da Ji
19
11 / 4 / 6
12,321
560
17,946
21,468
10,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 3 / 7
12,470
567
12,442
15,281
5,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 9 / 5
11,855
539
17,755
24,831
14,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
BENITOCAMELA450
Amaterasu
19
3 / 6 / 5
11,430
520
8,047
20,868
19,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 8 / 4
9,968
453
12,729
18,879
8,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
JerichoAkuma
Cernunnos
18
3 / 7 / 2
11,346
516
11,333
16,025
5,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 1 / 9
12,336
561
15,178
24,335
28,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
45
30
Kills
20
20
Deaths
31
43
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
A-BSELLIN
Bacchus
4
3
16
4
L
8
9
5
1.17
L
Amaterasu
BENITOCAMELA450
Amaterasu
3
6
5
0.92
W
Hachiman
BIGGFOOOT
Hachiman
3
4
11
2.13
W
Anubis
6
6
3
1.25
L
1
8
4
0.38
L
Cernunnos
JerichoAkuma
Cernunnos
3
7
2
0.57
L
5
1
9
9.5
W
Da Ji
MAG1KILLA
Da Ji
11
4
6
3.5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,958
Damage
65,042
88,259
Taken
104,938
57,772
Mitigated
76,230
23,751
Healing
33,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
A-BSELLIN
Bacchus
11,418
1,487
0
1,781
16,188
19,882
0
6,515
9,421
27,093
5,372
L
17,755
5,434
0
8,881
24,831
14,826
2,121
6,579
18,252
0
72,009
L
Amaterasu
BENITOCAMELA450
Amaterasu
8,047
2,643
0
6,396
20,868
19,662
1,365
11,185
9,683
172
65,464
W
Hachiman
BIGGFOOOT
Hachiman
11,240
5,068
0
1,868
13,304
6,419
1,073
8,575
4,729
0
52,910
W
Anubis
19,912
1,087
0
10,794
22,018
15,627
441
3,201
18,817
97,665
0
L
12,729
342
2,358
5,742
18,879
8,138
156
3,309
15,570
73,254
0
L
Cernunnos
JerichoAkuma
Cernunnos
11,333
6,320
422
3,112
16,025
5,477
272
2,910
13,115
0
74,392
L
15,178
5,323
3,038
4,019
24,335
28,127
76
6,575
17,760
36,894
0
W
Da Ji
MAG1KILLA
Da Ji
17,946
4,496
0
3,207
21,468
10,049
0
6,308
15,160
0
84,388
W
12,442
4,805
285
5,816
15,281
5,795
758
3,460
11,725
0
102,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,432
Gold Earned
56,935
581
Minions Killed
510
0
Camps Cleared
0
2,032,646
Distance Traveled
2,055,347
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,257
512
37
2
0
445,670
5
L
Fenrir
11,855
539
103
5
0
409,523
3
L
Amaterasu
11,430
520
138
6
0
431,590
5
W
Hachiman
10,856
493
74
3
0
409,861
1
W
Anubis
12,528
569
184
8
0
307,640
3
L
Hel
9,968
453
130
6
0
343,192
6
L
Cernunnos
11,346
516
111
5
0
394,538
3
L
Atlas
12,336
561
28
1
0
476,504
5
W
Da Ji
12,321
560
111
5
0
450,789
2
W
Chiron
12,470
567
175
8
0
418,686
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role