Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DeadSnipes
Fenrir
Level 143
God Stats
3W - 1L
1,662 SR
Queue Stats
113W - 89L
1,635 Elo+
Party 1
Danzaburou
Danzaburou
iitssAqua
Danzaburou
Level 102
God Stats
1W - 1L
1,275 SR
Queue Stats
138W - 107L
1,642 Elo+
Party 1
Team Averages
Level 122
1,479 SR
1,592 Elo+

VS

Team Averages
Level 70
1,393 SR
1,398 Elo+
Atlas
Atlas
Fionliss4174
Atlas
Level 135
God Stats
4W - 6L
1,220 SR
Queue Stats
54W - 98L
1,395 Elo+
Party 2
Medusa
Medusa
KnDG0B
Medusa
Level 65
God Stats
0W - 2L
1,425 SR
Queue Stats
12W - 32L
1,423 Elo+
Party 2
Thoth
Thoth
PapiCap0ne
Thoth
Level 10
God Stats
1W - 6L
1,532 SR
Queue Stats
2W - 13L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
7 / 0 / 10
7,331
1,047
5,876
3,245
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
DeadSnipes
Fenrir
11
3 / 0 / 11
6,790
970
4,487
4,956
3,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
iitssAqua
Danzaburou
11
7 / 1 / 9
7,447
1,064
7,637
6,499
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 1
5,016
717
2,887
11,780
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
KnDG0B
Medusa
8
0 / 4 / 1
4,860
694
2,330
4,721
1,346
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
7
0 / 5 / 1
4,676
668
1,357
5,323
1,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
17
Kills
0
1
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
10
12
W
Fenrir
DeadSnipes
Fenrir
3
0
11
8.5
L
0
8
1
0.06
L
Medusa
KnDG0B
Medusa
0
4
1
0.13
L
Thoth
0
5
1
0.1
W
Danzaburou
iitssAqua
Danzaburou
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,000
Damage
6,574
14,700
Taken
21,824
7,480
Mitigated
8,721
7,896
Healing
615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,876
284
1,022
1,585
3,245
1,371
411
1,629
1,616
23,992
0
W
Fenrir
DeadSnipes
Fenrir
4,487
1,022
0
2,280
4,956
3,978
194
1,230
3,726
0
20,522
L
2,887
1,059
0
298
11,780
5,905
0
2,379
9,197
8,152
0
L
Medusa
KnDG0B
Medusa
2,330
598
0
309
4,721
1,346
0
1,585
3,101
0
12,122
L
Thoth
1,357
356
0
8
5,323
1,470
0
1,912
3,341
3,273
0
W
Danzaburou
iitssAqua
Danzaburou
7,637
4,625
0
3,009
6,499
2,131
1,795
1,835
4,664
0
23,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,568
Gold Earned
14,552
92
Minions Killed
42
6
Camps Cleared
0
395,018
Distance Traveled
319,042
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,331
1,047
37
5
0
127,651
0
W
Fenrir
6,790
970
32
5
6
141,425
0
L
Atlas
5,016
717
13
2
0
108,906
0
L
Medusa
4,860
694
23
3
0
112,146
0
L
Thoth
4,676
668
6
1
0
97,990
0
W
Danzaburou
7,447
1,064
23
3
0
125,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role