Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
DanielKent
Osiris
Level 68
God Stats
17W - 15L
1,651 SR
Queue Stats
119W - 100L
1,590 Elo+
Party 2
Nox
Nox
Geekquinnox
Nox
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 144L
1,545 Elo+
Party 2
Agni
Agni
Lavranish1
Agni
Level 80
God Stats
17W - 12L
1,565 SR
Queue Stats
178W - 158L
1,500 Elo+
Party 2
Izanami
Izanami
PrimeCentaur
Izanami
Level 124
God Stats
15W - 5L
1,507 SR
Queue Stats
218W - 204L
1,550 Elo+
Party 3
Team Averages
Level 83
1,545 SR
1,537 Elo+

VS

Team Averages
Level 97
1,528 SR
1,542 Elo+
Bacchus
Bacchus
Danskyl
Bacchus
Level 129
God Stats
1W - 4L
1,754 SR
Queue Stats
240W - 248L
1,473 Elo+
Party 1
Ra
Ra
JÖŦÛИИ
Ra
Level 147
God Stats
0W - 4L
1,242 SR
Queue Stats
368W - 351L
1,573 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Kaynonn
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,533 Elo+
Party 4
Baron Samedi
Baron Samedi
LeftinDoubt
Baron Samedi
Level 116
God Stats
2W - 3L
1,784 SR
Queue Stats
276W - 235L
1,649 Elo+
Party 4
Hou Yi
Hou Yi
MontaindewXIX
Hou Yi
Level 88
God Stats
18W - 27L
1,358 SR
Queue Stats
207W - 195L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 3
6,067
552
4,091
6,029
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
DanielKent
Osiris
12
1 / 0 / 1
6,635
603
6,488
6,909
4,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 2
5,805
528
3,477
5,232
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 2
6,439
585
3,051
4,424
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
PrimeCentaur
Izanami
12
2 / 1 / 1
6,866
624
2,204
3,847
1,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Danskyl
Bacchus
8
0 / 2 / 1
5,207
473
1,922
7,090
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 1 / 0
6,156
560
3,722
5,021
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Kaynonn
Cu Chulainn
9
1 / 2 / 0
5,566
506
1,785
8,061
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
LeftinDoubt
Baron Samedi
11
0 / 2 / 0
5,847
532
2,556
7,906
6,255
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
0 / 1 / 1
5,770
525
2,239
4,718
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
1
1
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
3
4.5
W
Osiris
DanielKent
Osiris
1
0
1
1.5
L
Bacchus
Danskyl
Bacchus
0
2
1
0.25
W
1
0
2
2
L
0
1
0
0
L
Cu Chulainn
Kaynonn
Cu Chulainn
1
2
0
0.5
W
1
0
2
2
L
Baron Samedi
LeftinDoubt
Baron Samedi
0
2
0
0
L
0
1
1
0.5
W
Izanami
PrimeCentaur
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,311
Damage
12,224
26,441
Taken
32,796
12,798
Mitigated
15,925
9,504
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,091
602
0
2,233
6,029
3,823
0
1,390
4,639
13,990
3,667
W
Osiris
DanielKent
Osiris
6,488
2,449
0
1,957
6,909
4,979
0
2,169
4,740
0
36,011
L
Bacchus
Danskyl
Bacchus
1,922
331
0
1,500
7,090
4,283
0
3,454
3,636
11,585
0
W
3,477
680
0
3,010
5,232
1,710
0
1,771
3,461
28,918
0
L
3,722
250
68
1,958
5,021
1,723
351
2,757
2,264
43,316
0
L
Cu Chulainn
Kaynonn
Cu Chulainn
1,785
752
0
3,334
8,061
2,381
0
2,020
6,041
0
26,848
W
3,051
106
0
390
4,424
1,246
200
2,248
2,176
37,049
0
L
Baron Samedi
LeftinDoubt
Baron Samedi
2,556
153
194
3,866
7,906
6,255
0
1,079
6,827
30,511
0
L
2,239
1,344
0
2,180
4,718
1,283
0
1,007
3,711
0
38,650
W
Izanami
PrimeCentaur
Izanami
2,204
1,337
0
1,914
3,847
1,040
502
622
3,225
0
49,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,812
Gold Earned
28,546
372
Minions Killed
316
0
Camps Cleared
0
1,158,767
Distance Traveled
1,064,994
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,067
552
21
2
0
238,151
3
W
Osiris
6,635
603
87
8
0
226,143
1
L
Bacchus
5,207
473
25
2
0
223,363
6
W
Nox
5,805
528
64
6
0
261,286
3
L
Ra
6,156
560
86
8
0
230,309
7
L
Cu Chulainn
5,566
506
60
5
0
221,159
0
W
Agni
6,439
585
86
8
0
220,363
1
L
Baron Samedi
5,847
532
62
6
0
183,978
1
L
Hou Yi
5,770
525
83
8
0
206,185
3
W
Izanami
6,866
624
114
10
0
212,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role