Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
E1 P0RCH
Bacchus
Level 122
God Stats
4W - 2L
1,648 SR
Queue Stats
62W - 68L
1,421 Elo+
Party 2
Hercules
Hercules
EvilAZAEL
Hercules
Level 145
God Stats
8W - 15L
1,575 SR
Queue Stats
176W - 185L
1,541 Elo+
Party 2
Ullr
Ullr
MissLions
Ullr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,738 Elo+
Party 2
Poseidon
Poseidon
NorthRacketeer9
Poseidon
Level 117
God Stats
7W - 3L
1,764 SR
Queue Stats
54W - 49L
1,509 Elo+
Party 2
Team Averages
Level 122
1,597 SR
1,542 Elo+

VS

Team Averages
Level 132
1,569 SR
1,524 Elo+
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Killa_Ghost_X
Janus
Level 147
God Stats
5W - 10L
1,362 SR
Queue Stats
53W - 55L
1,531 Elo+
Party 1
Eset
Eset
SeanyB0y_21
Eset
Level 157
God Stats
3W - 5L
1,588 SR
Queue Stats
251W - 206L
1,536 Elo+
Party 1
Rama
Rama
ja306ck
Rama
Level 108
God Stats
2W - 1L
1,893 SR
Queue Stats
339W - 310L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
9 / 2 / 4
9,535
596
11,407
10,873
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
E1 P0RCH
Bacchus
12
4 / 1 / 8
8,287
518
7,349
16,791
13,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
EvilAZAEL
Hercules
13
1 / 0 / 4
8,378
524
9,151
15,393
9,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ullr
16
5 / 4 / 4
9,620
601
9,939
11,311
3,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
14
4 / 6 / 6
8,806
550
7,891
8,687
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 4 / 2
8,672
542
8,564
18,975
20,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
 
Gilgamesh
13
4 / 5 / 3
8,082
505
11,734
16,759
6,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 5 / 1
8,604
538
10,860
9,567
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 4
7,602
475
6,375
10,527
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
ja306ck
Rama
12
3 / 5 / 1
8,036
502
6,145
11,322
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
23
Kills
13
13
Deaths
23
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
2
4
5.5
L
Artio
 
Artio
1
4
2
0.5
L
Gilgamesh
 
Gilgamesh
4
5
3
1.1
W
Bacchus
E1 P0RCH
Bacchus
4
1
8
8
W
Hercules
EvilAZAEL
Hercules
1
0
4
3
L
4
5
1
0.9
W
Ullr
5
4
4
1.75
W
Poseidon
4
6
6
1.17
L
1
4
4
0.75
L
Rama
ja306ck
Rama
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,737
Damage
43,678
63,055
Taken
67,150
31,822
Mitigated
42,500
13,618
Healing
14,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,407
3,668
0
4,217
10,873
3,229
0
2,152
8,691
0
50,356
L
Artio
 
Artio
8,564
841
684
6,197
18,975
20,896
0
524
18,451
56,467
0
L
Gilgamesh
 
Gilgamesh
11,734
3,642
0
1,472
16,759
6,879
0
5,821
10,938
0
50,146
W
Bacchus
E1 P0RCH
Bacchus
7,349
1,182
684
3,070
16,791
13,135
145
7,827
8,759
24,737
2,399
W
Hercules
EvilAZAEL
Hercules
9,151
4,019
0
3,365
15,393
9,666
0
8,903
6,414
0
51,374
L
10,860
276
0
900
9,567
2,967
0
3,305
6,262
48,283
0
W
Ullr
9,939
3,372
0
1,062
11,311
3,481
1,258
2,936
8,335
0
75,580
W
Poseidon
7,891
468
0
1,220
8,687
2,311
349
3,422
5,057
54,218
0
L
6,375
1,080
173
1,805
10,527
8,411
434
3,749
6,778
23,506
0
L
Rama
ja306ck
Rama
6,145
4,819
0
3,624
11,322
3,347
0
1,194
10,128
0
46,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,626
Gold Earned
40,996
454
Minions Killed
380
0
Camps Cleared
0
1,662,300
Distance Traveled
1,559,549
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,535
596
76
5
0
363,035
0
L
Artio
8,672
542
111
7
0
307,294
6
L
Gilgamesh
8,082
505
72
5
0
334,409
3
W
Bacchus
8,287
518
37
2
0
349,076
2
W
Hercules
8,378
524
109
7
0
342,012
4
L
Janus
8,604
538
81
5
0
339,808
1
W
Ullr
9,620
601
126
8
0
297,005
1
W
Poseidon
8,806
550
106
7
0
311,172
6
L
Eset
7,602
475
23
1
0
324,378
5
L
Rama
8,036
502
93
6
0
253,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role