Player Matchup

Sylvanus
Sylvanus
ChillyTips
Sylvanus
Level 12
God Stats
1W - 0L
1,580 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Hercules
Hercules
Farsefactor
Hercules
Level 90
God Stats
7W - 10L
1,263 SR
Queue Stats
53W - 56L
1,512 Elo+
Solo
Hera
Hera
SweetBabyNut
Hera
Level 118
God Stats
1W - 0L
1,525 SR
Queue Stats
4W - 11L
1,099 Elo+
Party 1
Team Averages
Level 73
1,456 SR
1,370 Elo+

VS

Team Averages
Level 65
1,540 SR
1,468 Elo+
Ganesha
Ganesha
Darkclutch
Ganesha
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 118L
1,498 Elo+
Party 2
Loki
Loki
IClutchThunderI
Loki
Level 61
God Stats
4W - 2L
1,500 SR
Queue Stats
144W - 156L
1,555 Elo+
Party 2
Janus
Janus
Secret05
Janus
Level 116
God Stats
0W - 3L
1,619 SR
Queue Stats
25W - 42L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChillyTips
Sylvanus
17
1 / 5 / 8
12,687
668
6,819
23,615
15,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hercules
Farsefactor
Hercules
19
6 / 2 / 4
13,150
692
17,807
25,119
27,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
4 / 5 / 6
12,802
674
22,890
12,745
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Darkclutch
Ganesha
16
0 / 1 / 12
12,495
658
11,277
22,173
20,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 6 / 6
11,854
624
13,952
19,122
6,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Secret05
Janus
19
7 / 4 / 5
13,699
721
27,650
15,336
5,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
11
Kills
11
12
Deaths
11
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChillyTips
Sylvanus
1
5
8
1
L
Ganesha
Darkclutch
Ganesha
0
1
12
6
W
Hercules
Farsefactor
Hercules
6
2
4
4
L
4
6
6
1.17
L
Janus
Secret05
Janus
7
4
5
2.38
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,516
Damage
52,879
61,479
Taken
56,631
47,980
Mitigated
31,622
22,109
Healing
15,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChillyTips
Sylvanus
6,819
2,335
3,318
7,569
23,615
15,894
507
15,522
7,565
21,458
0
L
Ganesha
Darkclutch
Ganesha
11,277
1,199
486
6,584
22,173
20,200
0
10,153
11,535
37,815
0
W
Hercules
Farsefactor
Hercules
17,807
4,315
0
9,537
25,119
27,877
82
12,829
11,571
0
39,613
L
13,952
3,494
311
4,548
19,122
6,364
0
11,471
7,452
0
39,355
L
Janus
Secret05
Janus
27,650
1,044
274
3,752
15,336
5,058
246
8,859
6,289
77,680
0
W
22,890
5,875
384
1,301
12,745
4,209
445
9,446
2,901
70,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,639
Gold Earned
38,048
174
Minions Killed
222
7
Camps Cleared
8
1,020,808
Distance Traveled
1,071,366
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,687
668
34
2
0
300,416
3
L
Ganesha
12,495
658
15
1
1
351,174
0
W
Hercules
13,150
692
43
2
2
364,289
4
L
Loki
11,854
624
53
3
3
353,276
0
L
Janus
13,699
721
154
8
4
366,916
2
W
Hera
12,802
674
97
5
5
356,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role