Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Ekull
Fenrir
Level 94
God Stats
4W - 1L
1,802 SR
Queue Stats
87W - 68L
1,572 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Garthmare2
Ah Muzen Cab
Level 80
God Stats
24W - 16L
1,625 SR
Queue Stats
61W - 56L
1,527 Elo+
Party 1
Anubis
Anubis
fabiangh33
Anubis
Level 141
God Stats
3W - 4L
1,857 SR
Queue Stats
94W - 101L
1,568 Elo+
Solo
Team Averages
Level 121
1,657 SR
1,533 Elo+

VS

Team Averages
Level 96
1,485 SR
1,551 Elo+
Artio
Artio
 
Artio
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AstarothSouls
Rama
Level 157
God Stats
0W - 3L
1,696 SR
Queue Stats
32W - 39L
1,547 Elo+
Party 2
Awilix
Awilix
Cuzmo
Awilix
Level 68
God Stats
10W - 13L
1,438 SR
Queue Stats
71W - 84L
1,608 Elo+
Solo
Hercules
Hercules
KayBee22
Hercules
Level 27
God Stats
5W - 13L
1,343 SR
Queue Stats
90W - 91L
1,432 Elo+
Solo
Thoth
Thoth
Messier31
Thoth
Level 160
God Stats
8W - 12L
1,447 SR
Queue Stats
180W - 187L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
3 / 3 / 19
9,169
834
11,651
12,263
13,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
 
Sol
16
4 / 3 / 11
8,946
813
10,888
10,007
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Ekull
Fenrir
17
8 / 3 / 9
9,678
880
10,252
12,413
6,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Garthmare2
Ah Muzen Cab
16
5 / 3 / 15
9,201
836
13,339
9,878
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
fabiangh33
Anubis
17
7 / 4 / 5
9,532
867
9,108
9,755
5,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 4 / 10
7,891
717
5,438
12,312
10,529
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 3 / 4
8,540
776
6,286
9,642
2,680
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
Cuzmo
Awilix
16
6 / 8 / 4
9,196
836
8,508
13,691
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
KayBee22
Hercules
13
0 / 4 / 2
7,169
652
5,247
15,802
9,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thoth
Messier31
Thoth
16
7 / 8 / 5
9,251
841
10,306
13,764
4,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
27
Kills
16
16
Deaths
27
59
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
3
19
4.17
W
Sol
 
Sol
4
3
11
3.17
L
Artio
 
Artio
0
4
10
1.25
L
3
3
4
1.67
L
Awilix
Cuzmo
Awilix
6
8
4
1
W
Fenrir
Ekull
Fenrir
8
3
9
4.17
W
Ah Muzen Cab
Garthmare2
Ah Muzen Cab
5
3
15
4.17
L
Hercules
KayBee22
Hercules
0
4
2
0.25
L
Thoth
Messier31
Thoth
7
8
5
1.19
W
Anubis
fabiangh33
Anubis
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,238
Damage
35,785
54,316
Taken
65,211
32,629
Mitigated
31,589
13,928
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
11,651
1,729
0
2,922
12,263
13,422
31
1,844
10,314
21,247
0
W
Sol
 
Sol
10,888
2,670
0
2,322
10,007
3,438
3,228
2,024
7,947
34,137
0
L
Artio
 
Artio
5,438
250
1,058
3,806
12,312
10,529
0
4,845
7,134
15,542
0
L
6,286
4,367
0
250
9,642
2,680
0
4,001
5,395
0
23,302
L
Awilix
Cuzmo
Awilix
8,508
2,901
0
1,495
13,691
4,276
250
5,981
7,441
0
23,531
W
Fenrir
Ekull
Fenrir
10,252
4,098
0
2,445
12,413
6,391
0
3,210
9,027
0
26,783
W
Ah Muzen Cab
Garthmare2
Ah Muzen Cab
13,339
6,047
433
2,043
9,878
4,222
1,435
4,067
5,773
0
34,266
L
Hercules
KayBee22
Hercules
5,247
1,230
0
3,835
15,802
9,675
0
8,608
6,642
0
19,551
L
Thoth
Messier31
Thoth
10,306
202
0
1,218
13,764
4,429
335
7,177
6,320
36,716
0
W
Anubis
fabiangh33
Anubis
9,108
228
0
3,763
9,755
5,156
85
4,599
5,156
26,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,526
Gold Earned
42,047
199
Minions Killed
202
0
Camps Cleared
0
1,136,830
Distance Traveled
1,008,753
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,169
834
26
2
0
251,470
2
W
Sol
8,946
813
57
5
0
221,607
0
L
Artio
7,891
717
32
3
0
220,535
1
L
Rama
8,540
776
48
4
0
171,762
1
L
Awilix
9,196
836
31
3
0
206,300
2
W
Fenrir
9,678
880
31
3
0
238,488
3
W
Ah Muzen Cab
9,201
836
47
4
0
234,505
2
L
Hercules
7,169
652
28
3
0
213,288
0
L
Thoth
9,251
841
63
6
0
196,868
3
W
Anubis
9,532
867
38
3
0
190,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role