Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Furiouswolf13
Kukulkan
Level 100
God Stats
2W - 1L
1,456 SR
Queue Stats
19W - 15L
1,592 Elo+
Party 2
Izanami
Izanami
Ner0K5
Izanami
Level 64
God Stats
8W - 3L
1,667 SR
Queue Stats
101W - 85L
1,608 Elo+
Party 2
Zhong Kui
Zhong Kui
TaNKaCCuDDa
Zhong Kui
Level 121
God Stats
20W - 14L
1,712 SR
Queue Stats
478W - 475L
1,537 Elo+
Solo
Team Averages
Level 94
1,567 SR
1,547 Elo+

VS

Team Averages
Level 123
1,643 SR
1,476 Elo+
Apollo
Apollo
 
Apollo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
AxeThrower69
Kali
Level 87
God Stats
7W - 3L
1,500 SR
Queue Stats
43W - 39L
1,507 Elo+
Solo
Scylla
Scylla
KausBorealis
Scylla
Level 158
God Stats
4W - 10L
1,594 SR
Queue Stats
295W - 339L
1,420 Elo+
Solo
Bellona
Bellona
LucienWolfswift
Bellona
Level 122
God Stats
9W - 5L
1,863 SR
Queue Stats
701W - 761L
1,473 Elo+
Solo
Ymir
Ymir
Thosecatts
Ymir
Level 129
God Stats
2W - 2L
1,760 SR
Queue Stats
58W - 59L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 2 / 0
6,111
470
3,043
9,156
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
 
Atlas
10
0 / 3 / 1
5,781
445
2,926
9,447
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Furiouswolf13
Kukulkan
11
0 / 5 / 0
6,401
492
3,573
5,622
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Ner0K5
Izanami
11
1 / 4 / 0
6,487
499
3,236
7,598
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
TaNKaCCuDDa
Zhong Kui
13
3 / 1 / 0
7,727
594
7,606
7,798
5,379
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 1 / 5
7,418
571
6,843
6,853
1,848
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 0 / 3
8,026
617
7,991
11,140
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
0 / 1 / 5
7,009
539
4,338
4,328
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 0 / 1
7,548
581
6,247
9,038
9,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 2 / 1
6,999
538
2,263
10,545
6,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
15
15
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
L
Atlas
 
Atlas
0
3
1
0.17
W
Apollo
 
Apollo
3
1
5
5.5
W
5
0
3
6.5
L
Kukulkan
Furiouswolf13
Kukulkan
0
5
0
0
W
Scylla
0
1
5
2.5
W
7
0
1
7.5
L
Izanami
Ner0K5
Izanami
1
4
0
0.25
L
Zhong Kui
TaNKaCCuDDa
Zhong Kui
3
1
0
3
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,384
Damage
27,682
39,621
Taken
41,904
15,244
Mitigated
22,864
11,309
Healing
18,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,043
873
0
1,146
9,156
2,450
0
1,663
7,493
0
41,522
L
Atlas
 
Atlas
2,926
1,001
241
2,490
9,447
4,273
0
1,141
8,306
17,713
0
W
Apollo
 
Apollo
6,843
4,763
0
2,631
6,853
1,848
3,031
2,830
3,951
0
44,427
W
7,991
3,558
0
7,462
11,140
4,007
0
2,019
9,067
0
46,487
L
Kukulkan
Furiouswolf13
Kukulkan
3,573
264
0
582
5,622
1,371
0
1,419
4,203
41,485
0
W
Scylla
4,338
372
0
797
4,328
1,418
526
1,835
2,339
46,403
0
W
6,247
2,601
0
4,321
9,038
9,579
585
1,043
7,995
0
41,828
L
Izanami
Ner0K5
Izanami
3,236
1,753
0
1,959
7,598
1,771
0
0
7,598
0
41,109
L
Zhong Kui
TaNKaCCuDDa
Zhong Kui
7,606
1,508
0
4,891
7,798
5,379
296
2,378
5,420
53,455
0
W
2,263
847
0
3,470
10,545
6,012
321
6,098
4,447
38,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,507
Gold Earned
37,000
398
Minions Killed
436
0
Camps Cleared
0
1,231,243
Distance Traveled
1,231,608
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,111
470
77
6
0
272,155
3
L
Atlas
5,781
445
14
1
0
248,767
4
W
Apollo
7,418
571
92
7
0
216,601
8
W
Kali
8,026
617
97
7
0
299,479
1
L
Kukulkan
6,401
492
100
8
0
250,982
4
W
Scylla
7,009
539
92
7
0
244,874
5
W
Bellona
7,548
581
66
5
0
241,377
2
L
Izanami
6,487
499
94
7
0
241,185
3
L
Zhong Kui
7,727
594
113
9
0
218,154
1
W
Ymir
6,999
538
89
7
0
229,277
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role