Player Matchup

Geb
Geb
DRLOKIII
Geb
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 48L
1,566 Elo+
Party 2
Bacchus
Bacchus
DonDaBandit
Bacchus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 17L
1,500 Elo+
Party 2
Izanami
Izanami
VaIkyrae
Izanami
Level 101
God Stats
10W - 5L
1,709 SR
Queue Stats
104W - 99L
1,537 Elo+
Party 2
Cliodhna
Cliodhna
bootyclapperxoxo
Cliodhna
Level 26
God Stats
10W - 5L
1,697 SR
Queue Stats
262W - 247L
1,654 Elo+
Party 2
Baron Samedi
Baron Samedi
theejz
Baron Samedi
Level 106
God Stats
93W - 52L
1,665 SR
Queue Stats
225W - 188L
1,593 Elo+
Party 2
Team Averages
Level 67
1,614 SR
1,570 Elo+

VS

Team Averages
Level 88
1,544 SR
1,535 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
FubukiCH
Da Ji
Level 31
God Stats
1W - 4L
1,746 SR
Queue Stats
57W - 32L
1,739 Elo+
Party 1
Achilles
Achilles
Littleb1gguy
Achilles
Level 33
God Stats
2W - 3L
1,509 SR
Queue Stats
187W - 134L
1,562 Elo+
Party 3
Atlas
Atlas
matyxp250
Atlas
Level 119
God Stats
2W - 3L
1,288 SR
Queue Stats
51W - 46L
1,427 Elo+
Party 1
Zeus
Zeus
zubzero214
Zeus
Level 108
God Stats
2W - 3L
1,676 SR
Queue Stats
276W - 273L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 6
9,769
575
8,147
12,753
5,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
DonDaBandit
Bacchus
11
2 / 3 / 4
6,762
398
1,490
10,803
9,267
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
VaIkyrae
Izanami
15
3 / 5 / 4
9,103
535
10,256
11,998
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 2 / 1
10,236
602
8,898
11,162
5,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
theejz
Baron Samedi
15
5 / 4 / 4
9,300
547
10,975
11,598
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
4 / 1 / 2
9,171
539
5,409
8,237
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
FubukiCH
Da Ji
17
10 / 5 / 4
11,015
648
13,525
12,156
4,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Littleb1gguy
Achilles
16
2 / 3 / 4
9,078
534
5,701
13,651
7,799
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atlas
matyxp250
Atlas
11
0 / 4 / 3
7,291
429
3,233
16,526
11,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 7 / 1
8,526
502
10,240
11,392
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
20
Kills
17
17
Deaths
20
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
1
2
5
W
5
3
6
2.67
W
Bacchus
DonDaBandit
Bacchus
2
3
4
1.33
L
Da Ji
FubukiCH
Da Ji
10
5
4
2.4
L
Achilles
Littleb1gguy
Achilles
2
3
4
1.33
W
Izanami
VaIkyrae
Izanami
3
5
4
1
W
5
2
1
2.75
L
Atlas
matyxp250
Atlas
0
4
3
0.38
W
Baron Samedi
theejz
Baron Samedi
5
4
4
1.75
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,766
Damage
38,108
58,314
Taken
61,962
28,573
Mitigated
30,100
16,547
Healing
11,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,409
4,670
0
3,929
8,237
2,373
0
1,840
6,397
0
61,894
W
8,147
1,543
0
3,333
12,753
5,742
0
4,131
8,622
56,085
11,152
W
Bacchus
DonDaBandit
Bacchus
1,490
241
0
987
10,803
9,267
101
2,476
8,327
8,168
0
L
Da Ji
FubukiCH
Da Ji
13,525
3,489
0
4,247
12,156
4,574
10
3,508
8,648
0
76,721
L
Achilles
Littleb1gguy
Achilles
5,701
1,259
0
1,104
13,651
7,799
0
4,369
9,282
5,107
39,583
W
Izanami
VaIkyrae
Izanami
10,256
5,438
0
3,114
11,998
3,515
0
3,097
8,901
0
67,588
W
8,898
940
0
4,840
11,162
5,291
720
761
10,401
0
83,379
L
Atlas
matyxp250
Atlas
3,233
911
0
1,515
16,526
11,615
0
4,767
11,759
21,758
0
W
Baron Samedi
theejz
Baron Samedi
10,975
1,072
461
3,812
11,598
4,758
501
3,512
8,086
47,303
0
L
10,240
531
0
360
11,392
3,739
0
5,558
5,834
54,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,170
Gold Earned
45,081
493
Minions Killed
464
0
Camps Cleared
0
1,664,247
Distance Traveled
1,640,312
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,171
539
120
7
0
336,881
4
W
Geb
9,769
575
109
6
0
375,025
4
W
Bacchus
6,762
398
12
1
0
294,891
0
L
Da Ji
11,015
648
121
7
0
363,030
1
L
Achilles
9,078
534
107
6
0
330,482
3
W
Izanami
9,103
535
117
7
0
302,017
6
W
Cliodhna
10,236
602
178
10
0
357,918
4
L
Atlas
7,291
429
20
1
0
306,848
1
W
Baron Samedi
9,300
547
77
5
0
334,396
0
L
Zeus
8,526
502
96
6
0
303,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role