Player Matchup

Baron Samedi
Baron Samedi
RafuMurakami
Baron Samedi
Level 100
God Stats
3W - 1L
1,147 SR
Queue Stats
69W - 108L
1,246 Elo+
Party 1
Kuzenbo
Kuzenbo
Ulsion
Kuzenbo
Level 24
God Stats
5W - 9L
1,454 SR
Queue Stats
5W - 20L
1,066 Elo+
Party 1
Hachiman
Hachiman
zyplyonok1405
Hachiman
Level 58
God Stats
12W - 26L
1,335 SR
Queue Stats
18W - 46L
1,181 Elo+
Party 1
Team Averages
Level 61
1,312 SR
1,165 Elo+

VS

Team Averages
Level 49
1,471 SR
1,266 Elo+
Nu Wa
Nu Wa
MisterApplePie
Nu Wa
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 94L
1,380 Elo+
Solo
Charybdis
Charybdis
SeZeN
Charybdis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,252 Elo+
Solo
Geb
Geb
prokypop13
Geb
Level 33
God Stats
1W - 4L
1,413 SR
Queue Stats
91W - 106L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RafuMurakami
Baron Samedi
14
7 / 0 / 4
9,098
758
13,280
7,278
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Ulsion
Kuzenbo
13
1 / 0 / 9
8,997
750
4,236
7,333
9,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
zyplyonok1405
Hachiman
13
3 / 0 / 7
8,280
690
6,474
4,643
2,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,782
565
6,391
8,526
3,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
SeZeN
Charybdis
11
0 / 6 / 0
6,819
568
3,933
9,374
3,919
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 0
7,594
633
3,376
10,916
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Baron Samedi
RafuMurakami
Baron Samedi
7
0
4
9
L
Charybdis
SeZeN
Charybdis
0
6
0
0
W
Kuzenbo
Ulsion
Kuzenbo
1
0
9
5.5
L
0
1
0
0
W
Hachiman
zyplyonok1405
Hachiman
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,990
Damage
13,700
19,254
Taken
28,816
14,324
Mitigated
17,360
10,261
Healing
4,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,391
2,260
3
727
8,526
3,948
0
5,887
2,236
23,641
0
W
Baron Samedi
RafuMurakami
Baron Samedi
13,280
722
2,449
5,067
7,278
3,102
576
3,521
3,757
42,377
0
L
Charybdis
SeZeN
Charybdis
3,933
1,863
0
381
9,374
3,919
0
6,231
2,655
0
21,302
W
Kuzenbo
Ulsion
Kuzenbo
4,236
1,740
0
2,030
7,333
9,197
342
4,180
3,153
13,613
0
L
3,376
182
485
3,033
10,916
9,493
0
5,605
4,767
20,898
0
W
Hachiman
zyplyonok1405
Hachiman
6,474
1,745
214
501
4,643
2,025
674
2,703
1,940
0
25,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,375
Gold Earned
21,195
132
Minions Killed
115
5
Camps Cleared
6
653,908
Distance Traveled
589,967
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,782
565
39
3
2
169,377
2
W
Baron Samedi
9,098
758
74
6
4
215,865
5
L
Charybdis
6,819
568
49
4
3
171,174
4
W
Kuzenbo
8,997
750
17
1
1
221,487
2
L
Geb
7,594
633
27
2
1
249,416
3
W
Hachiman
8,280
690
41
3
0
216,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role