Player Matchup

Fenrir
Fenrir
Gunnr1223
Fenrir
Level 5
God Stats
5W - 11L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Noahwolfshadow
Baron Samedi
Level 126
God Stats
18W - 11L
1,626 SR
Queue Stats
397W - 395L
1,567 Elo+
Solo
Atlas
Atlas
Sita 07
Atlas
Level 109
God Stats
1W - 1L
1,684 SR
Queue Stats
12W - 20L
1,630 Elo+
Party 2
Izanami
Izanami
marimillian
Izanami
Level 55
God Stats
15W - 18L
1,277 SR
Queue Stats
268W - 328L
1,377 Elo+
Party 1
Sol
Sol
peeh07FC
Sol
Level 30
God Stats
12W - 9L
1,739 SR
Queue Stats
323W - 412L
1,377 Elo+
Party 1
Team Averages
Level 65
1,565 SR
1,490 Elo+

VS

Team Averages
Level 89
1,383 SR
1,418 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Stealthy_Minqua
Zhong Kui
Level 60
God Stats
10W - 17L
1,216 SR
Queue Stats
1,081W - 1,182L
1,395 Elo+
Solo
Skadi
Skadi
ZICK ASOD
Skadi
Level 160
God Stats
5W - 8L
1,464 SR
Queue Stats
195W - 224L
1,569 Elo+
Solo
Nike
Nike
majorjok
Nike
Level 36
God Stats
8W - 11L
1,160 SR
Queue Stats
89W - 111L
1,327 Elo+
Solo
Achilles
Achilles
sweetmalevolens
Achilles
Level 37
God Stats
18W - 12L
1,572 SR
Queue Stats
57W - 78L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gunnr1223
Fenrir
15
0 / 10 / 3
9,104
910
3,480
17,884
7,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Noahwolfshadow
Baron Samedi
14
1 / 2 / 2
9,431
943
3,314
4,688
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
Sita 07
Atlas
15
0 / 4 / 3
10,189
1,019
6,609
19,547
19,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
marimillian
Izanami
15
2 / 4 / 2
10,180
1,018
6,900
10,836
3,571
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 8 / 1
9,673
967
6,746
15,519
3,671
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

94

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
9 / 1 / 17
11,722
1,172
26,302
3,735
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Stealthy_Minqua
Zhong Kui
16
4 / 0 / 8
10,800
1,080
3,482
3,497
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
ZICK ASOD
Skadi
17
5 / 1 / 16
11,619
1,162
13,496
6,970
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
16
3 / 1 / 12
10,309
1,031
8,328
8,155
6,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
18
7 / 1 / 16
11,515
1,152
11,350
8,895
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
97
4
Kills
28
28
Deaths
4
11
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
1
17
17.5
L
Fenrir
Gunnr1223
Fenrir
0
10
3
0.15
L
Baron Samedi
Noahwolfshadow
Baron Samedi
1
2
2
1
L
Atlas
Sita 07
Atlas
0
4
3
0.38
W
Zhong Kui
Stealthy_Minqua
Zhong Kui
4
0
8
8
W
Skadi
ZICK ASOD
Skadi
5
1
16
13
W
Nike
3
1
12
9
L
Izanami
marimillian
Izanami
2
4
2
0.75
L
1
8
1
0.19
W
Achilles
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,049
Damage
62,958
68,474
Taken
31,252
36,010
Mitigated
21,118
3,036
Healing
5,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
26,302
8,549
0
439
3,735
1,337
0
1,532
2,162
53,824
0
L
Fenrir
Gunnr1223
Fenrir
3,480
1,183
0
956
17,884
7,203
0
9,279
8,066
0
10,163
L
Baron Samedi
Noahwolfshadow
Baron Samedi
3,314
280
563
56
4,688
1,729
0
2,829
1,769
15,397
0
L
Atlas
Sita 07
Atlas
6,609
2,145
0
898
19,547
19,836
0
6,841
11,918
22,727
0
W
Zhong Kui
Stealthy_Minqua
Zhong Kui
3,482
0
0
1,571
3,497
2,314
0
1,483
1,978
22,612
0
W
Skadi
ZICK ASOD
Skadi
13,496
6,790
0
1,402
6,970
2,507
0
3,136
3,713
0
34,961
W
Nike
8,328
2,699
0
495
8,155
6,118
0
4,857
3,222
174
16,318
L
Izanami
marimillian
Izanami
6,900
3,352
0
162
10,836
3,571
0
2,989
7,606
0
30,548
L
6,746
3,034
0
401
15,519
3,671
0
6,968
8,159
30,020
0
W
Achilles
11,350
2,768
0
1,300
8,895
8,842
0
5,661
3,201
0
13,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,577
Gold Earned
55,965
161
Minions Killed
197
4
Camps Cleared
10
677,098
Distance Traveled
865,872
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,722
1,172
74
7
1
171,660
0
L
Fenrir
9,104
910
7
1
1
130,312
0
L
Baron Samedi
9,431
943
27
3
1
132,059
0
L
Atlas
10,189
1,019
27
3
1
152,754
0
W
Zhong Kui
10,800
1,080
53
5
2
146,988
0
W
Skadi
11,619
1,162
45
5
7
169,862
1
W
Nike
10,309
1,031
18
2
0
188,125
1
L
Izanami
10,180
1,018
49
5
0
122,782
0
L
Sol
9,673
967
51
5
1
139,191
1
W
Achilles
11,515
1,152
7
1
0
189,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role