Player Matchup

Ne Zha
Ne Zha
Ceke1010
Ne Zha
Level 152
God Stats
2W - 0L
1,594 SR
Queue Stats
397W - 220L
1,807 Elo+
Party 1
Ares
Ares
Giannpan_2010
Ares
Level 15
God Stats
6W - 0L
1,773 SR
Queue Stats
6W - 0L
1,869 Elo+
Party 1
Eset
Eset
sebastiaanvds
Eset
Level 149
God Stats
10W - 4L
1,285 SR
Queue Stats
474W - 279L
1,766 Elo+
Party 1
Team Averages
Level 105
1,551 SR
1,814 Elo+

VS

Team Averages
Level 51
1,432 SR
1,105 Elo+
Merlin
Merlin
Dahaka_MTF
Merlin
Level 6
God Stats
0W - 6L
1,236 SR
Queue Stats
0W - 9L
1,130 Elo+
Party 2
Neith
Neith
OurSlandaraid
Neith
Level 47
God Stats
0W - 1L
1,579 SR
Queue Stats
0W - 11L
1,066 Elo+
Party 2
Fenrir
Fenrir
Slandaraid
Fenrir
Level 100
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 9L
1,120 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ceke1010
Ne Zha
17
9 / 1 / 6
10,953
782
12,822
9,133
4,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 3 / 10
10,253
732
3,008
12,020
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 2 / 11
10,178
727
8,841
7,219
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dahaka_MTF
Merlin
14
0 / 3 / 6
8,601
614
5,615
5,829
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
3 / 4 / 3
9,259
661
4,248
9,706
2,315
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Slandaraid
Fenrir
12
2 / 8 / 3
8,139
581
4,264
11,587
7,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
15
Kills
5
6
Deaths
15
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Ceke1010
Ne Zha
9
1
6
12
L
Merlin
Dahaka_MTF
Merlin
0
3
6
1
W
2
3
10
2.33
L
3
4
3
1.13
L
Fenrir
Slandaraid
Fenrir
2
8
3
0.44
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
14,127
28,372
Taken
27,122
17,652
Mitigated
10,590
7,570
Healing
3,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Ceke1010
Ne Zha
12,822
2,394
0
2,881
9,133
4,008
969
2,344
6,698
0
54,650
L
Merlin
Dahaka_MTF
Merlin
5,615
250
0
0
5,829
1,223
0
2,763
3,066
29,431
0
W
3,008
224
35
3,088
12,020
10,782
49
1,826
10,036
6,665
0
L
4,248
1,286
238
2,360
9,706
2,315
0
3,986
5,720
0
20,115
L
Fenrir
Slandaraid
Fenrir
4,264
443
382
766
11,587
7,052
0
5,165
6,422
0
8,934
W
8,841
693
488
1,078
7,219
2,862
486
2,117
5,039
55,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,384
Gold Earned
25,999
188
Minions Killed
99
10
Camps Cleared
1
803,294
Distance Traveled
667,559
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,953
782
71
5
6
280,179
4
L
Merlin
8,601
614
61
4
0
229,741
0
W
Ares
10,253
732
7
1
2
262,687
0
L
Neith
9,259
661
26
2
0
217,606
3
L
Fenrir
8,139
581
12
1
1
220,212
2
W
Eset
10,178
727
110
8
2
260,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role