Player Matchup

Fenrir
Fenrir
CSK_SMD
Fenrir
Level 80
God Stats
7W - 10L
1,538 SR
Queue Stats
86W - 99L
1,419 Elo+
Party 1
Neith
Neith
FardinJalal
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,500 Elo+
Party 2
Scylla
Scylla
LilDuubag
Scylla
Level 26
God Stats
6W - 11L
1,649 SR
Queue Stats
25W - 44L
1,331 Elo+
Party 1
Achilles
Achilles
Primal_Mewtwo_X
Achilles
Level 62
God Stats
0W - 5L
1,500 SR
Queue Stats
13W - 30L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
WakilX
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,500 Elo+
Party 2
Team Averages
Level 35
1,537 SR
1,450 Elo+

VS

Team Averages
Level 54
1,666 SR
1,507 Elo+
Apollo
Apollo
DaveRemastered
Apollo
Level 108
God Stats
13W - 12L
2,097 SR
Queue Stats
88W - 81L
1,623 Elo+
Party 3
Heimdallr
Heimdallr
NoHacksJustCat
Heimdallr
Level 69
God Stats
2W - 4L
1,330 SR
Queue Stats
200W - 202L
1,389 Elo+
Solo
Cerberus
Cerberus
Theplague96
Cerberus
Level 29
God Stats
5W - 2L
1,895 SR
Queue Stats
57W - 38L
1,742 Elo+
Party 3
Hades
Hades
totoy05
Hades
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
57W - 90L
1,391 Elo+
Party 4
Arachne
Arachne
xI_JAM_lx
Arachne
Level 38
God Stats
7W - 9L
1,506 SR
Queue Stats
82W - 87L
1,391 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CSK_SMD
Fenrir
11
4 / 2 / 1
6,414
583
4,849
7,598
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

6
0 / 7 / 1
4,341
395
1,735
6,103
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
LilDuubag
Scylla
9
1 / 2 / 1
5,580
507
3,395
5,005
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
9
2 / 2 / 1
5,427
493
4,347
7,632
4,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
WakilX
Cthulhu
7
1 / 3 / 0
4,891
445
1,891
6,551
2,490
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 1
8,001
727
8,705
6,871
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
NoHacksJustCat
Heimdallr
11
1 / 2 / 2
6,423
584
3,485
6,519
1,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Theplague96
Cerberus
9
1 / 2 / 9
6,413
583
3,397
7,571
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
totoy05
Hades
11
2 / 2 / 1
6,568
597
2,581
6,086
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
xI_JAM_lx
Arachne
11
2 / 2 / 1
6,320
575
5,192
5,111
1,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
8
Kills
16
16
Deaths
8
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CSK_SMD
Fenrir
4
2
1
2.25
W
10
0
1
10.5
L
0
7
1
0.07
L
Scylla
LilDuubag
Scylla
1
2
1
0.75
W
Heimdallr
NoHacksJustCat
Heimdallr
1
2
2
1
L
Achilles
2
2
1
1.25
W
Cerberus
Theplague96
Cerberus
1
2
9
2.75
L
Cthulhu
WakilX
Cthulhu
1
3
0
0.33
W
Hades
totoy05
Hades
2
2
1
1.25
W
Arachne
xI_JAM_lx
Arachne
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,217
Damage
23,360
32,889
Taken
32,158
11,796
Mitigated
12,725
7,269
Healing
10,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CSK_SMD
Fenrir
4,849
893
0
2,934
7,598
2,362
0
2,131
5,467
0
32,337
W
8,705
5,974
0
4,501
6,871
2,340
3,062
1,067
5,772
0
56,996
L
1,735
341
0
286
6,103
928
0
1,345
4,758
0
10,226
L
Scylla
LilDuubag
Scylla
3,395
330
0
930
5,005
1,289
160
1,230
3,775
29,990
0
W
Heimdallr
NoHacksJustCat
Heimdallr
3,485
1,765
0
1,377
6,519
1,996
697
1,411
5,026
0
31,471
L
Achilles
4,347
872
0
2,099
7,632
4,727
0
338
7,294
0
18,392
W
Cerberus
Theplague96
Cerberus
3,397
475
252
1,904
7,571
4,761
136
1,675
5,864
9,663
0
L
Cthulhu
WakilX
Cthulhu
1,891
409
0
1,020
6,551
2,490
0
934
5,617
7,285
0
W
Hades
totoy05
Hades
2,581
229
0
2,223
6,086
2,211
452
992
5,094
34,799
0
W
Arachne
xI_JAM_lx
Arachne
5,192
4,792
0
320
5,111
1,417
319
141
4,661
0
27,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,653
Gold Earned
33,725
178
Minions Killed
308
0
Camps Cleared
0
1,047,761
Distance Traveled
1,074,801
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,414
583
66
6
0
222,497
0
W
Apollo
8,001
727
99
9
0
198,203
1
L
Neith
4,341
395
14
1
0
182,874
1
L
Scylla
5,580
507
53
5
0
191,502
1
W
Heimdallr
6,423
584
62
6
0
218,409
1
L
Achilles
5,427
493
34
3
0
242,281
0
W
Cerberus
6,413
583
19
2
0
220,298
3
L
Cthulhu
4,891
445
11
1
0
208,607
2
W
Hades
6,568
597
77
7
0
196,692
2
W
Arachne
6,320
575
51
5
0
241,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role