Player Matchup

Eset
Eset
Gold V
 
Eset
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
 
Geb
Silver I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
P3dr0EM
Da Ji
Gold II
Level 143
God Stats
26W - 15L
1,708 SR
Queue Stats
318W - 326L
1,552 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
VROONLAND2
Ah Muzen Cab
Silver II
Level 68
God Stats
1W - 0L
1,715 SR
Queue Stats
99W - 106L
972 MMR
Solo
Ra
Ra
Silver II
kilerfri
Ra
Silver II
Level 147
God Stats
3W - 4L
1,547 SR
Queue Stats
6W - 8L
1,551 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,594 SR
1,415 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,506 SR
1,409 MMR
Bellona
Bellona
Gold I
 
Bellona
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver II
DiaboAteu
Artemis
Silver II
Level 160
God Stats
32W - 23L
1,611 SR
Queue Stats
156W - 173L
922 MMR
Solo
Loki
Loki
Gold IV
Noobsher
Loki
Gold IV
Level 153
God Stats
5W - 10L
1,500 SR
Queue Stats
117W - 117L
1,560 MMR
Solo
Thoth
Thoth
Gold III
zoterix
Thoth
Gold III
Level 144
God Stats
1W - 2L
1,420 SR
Queue Stats
213W - 224L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
2 / 2 / 2
9,611
565
6,102
13,487
8,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Geb
 
Geb
14
1 / 2 / 12
9,225
543
6,485
13,489
11,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
P3dr0EM
Da Ji
18
14 / 2 / 3
11,383
670
15,153
13,589
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
VROONLAND2
Ah Muzen Cab
15
4 / 4 / 4
9,480
558
14,379
15,376
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
1 / 0 / 6
11,245
661
4,951
10,629
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
VulcanGilgameshTsukuyomiAthena

VS

Bans
ShivaKuzenboBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
1 / 4 / 1
9,740
573
11,591
14,283
14,358
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
 
Cerberus
7
0 / 3 / 2
6,487
382
2,769
10,212
5,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
DiaboAteu
Artemis
14
5 / 7 / 2
9,550
562
16,381
18,154
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
17
4 / 4 / 0
10,066
592
4,802
12,853
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
zoterix
Thoth
15
0 / 4 / 2
8,874
522
8,443
9,039
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
22
Kills
10
10
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
2
2
1.5
W
Geb
 
Geb
1
2
12
3.5
L
Bellona
 
Bellona
1
4
1
0.38
L
Cerberus
 
Cerberus
0
3
2
0.33
L
Artemis
DiaboAteu
Artemis
5
7
2
0.86
L
Loki
4
4
0
1
W
Da Ji
P3dr0EM
Da Ji
14
2
3
7.75
W
Ah Muzen Cab
VROONLAND2
Ah Muzen Cab
4
4
4
1.5
W
1
0
6
4
L
Thoth
zoterix
Thoth
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,070
Damage
43,986
66,570
Taken
64,541
35,567
Mitigated
29,487
27,447
Healing
15,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
6,102
689
576
5,826
13,487
8,890
50
1,334
12,153
65,171
0
W
Geb
 
Geb
6,485
1,395
0
1,975
13,489
11,061
548
3,024
10,465
18,793
0
L
Bellona
 
Bellona
11,591
3,860
0
1,163
14,283
14,358
0
7,109
7,174
0
69,075
L
Cerberus
 
Cerberus
2,769
297
0
2,283
10,212
5,004
0
2,519
7,693
16,835
0
L
Artemis
DiaboAteu
Artemis
16,381
8,300
0
6,679
18,154
4,235
1,112
3,678
14,476
0
62,107
L
Loki
4,802
1,258
0
3,147
12,853
3,441
0
1,668
11,185
0
67,697
W
Da Ji
P3dr0EM
Da Ji
15,153
4,984
0
4,421
13,589
5,528
0
1,777
11,812
0
76,953
W
Ah Muzen Cab
VROONLAND2
Ah Muzen Cab
14,379
7,342
0
6,943
15,376
5,329
0
1,933
13,443
0
72,380
W
4,951
118
1,461
6,245
10,629
4,759
1,898
3,144
7,485
104,782
0
L
Thoth
zoterix
Thoth
8,443
191
0
1,984
9,039
2,449
0
2,564
6,475
67,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,944
Gold Earned
44,717
592
Minions Killed
574
0
Camps Cleared
0
1,773,404
Distance Traveled
1,493,748
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,611
565
134
8
0
302,358
6
W
Geb
9,225
543
29
2
0
390,163
6
L
Bellona
9,740
573
152
9
0
330,580
0
L
Cerberus
6,487
382
34
2
0
184,658
4
L
Artemis
9,550
562
117
7
0
281,374
0
L
Loki
10,066
592
124
7
0
362,116
8
W
Da Ji
11,383
670
114
7
0
376,079
4
W
Ah Muzen Cab
9,480
558
97
6
0
319,014
3
W
Ra
11,245
661
218
13
0
385,790
2
L
Thoth
8,874
522
147
9
0
335,020
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role