Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Aѕpect
Chiron
Level 151
God Stats
5W - 0L
1,716 SR
Queue Stats
159W - 85L
1,745 Elo+
Party 1
Baron Samedi
Baron Samedi
ERCONEJO
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,263 Elo+
Party 3
He Bo
He Bo
JocLaSunet
He Bo
Level 125
God Stats
7W - 3L
1,374 SR
Queue Stats
290W - 114L
1,815 Elo+
Party 1
Kuzenbo
Kuzenbo
SirZelensky
Kuzenbo
Level 18
God Stats
2W - 0L
1,751 SR
Queue Stats
25W - 10L
1,598 Elo+
Party 1
Team Averages
Level 81
1,568 SR
1,584 Elo+

VS

Team Averages
Level 61
1,580 SR
1,649 Elo+
Tyr
Tyr
Brelkbjerk
Tyr
Level 42
God Stats
13W - 11L
1,546 SR
Queue Stats
40W - 48L
1,421 Elo+
Solo
Mercury
Mercury
Synergy38
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 47L
1,714 Elo+
Party 2
Nu Wa
Nu Wa
TostyTheMighty
Nu Wa
Level 121
God Stats
3W - 2L
1,734 SR
Queue Stats
321W - 170L
1,748 Elo+
Party 2
Tiamat
Tiamat
WombRaider059
Tiamat
Level 68
God Stats
5W - 6L
1,610 SR
Queue Stats
104W - 55L
1,641 Elo+
Party 2
Izanami
Izanami
게이게이
Izanami
Level 46
God Stats
10W - 10L
1,511 SR
Queue Stats
259W - 131L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
7 / 4 / 12
10,801
600
10,293
12,758
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Aѕpect
Chiron
18
13 / 4 / 7
12,009
667
16,258
16,229
5,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ERCONEJO
Baron Samedi
14
5 / 0 / 16
10,286
571
5,499
17,977
11,205
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

He Bo
17
7 / 2 / 10
10,923
607
18,568
13,582
9,716
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kuzenbo
SirZelensky
Kuzenbo
16
6 / 3 / 19
10,563
587
10,781
18,618
10,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
7,546
419
6,165
18,395
9,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Synergy38
Mercury
13
2 / 11 / 2
7,877
438
6,801
17,439
4,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 7 / 6
9,805
545
17,158
15,981
9,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 8 / 4
8,588
477
10,648
12,543
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
게이게이
Izanami
16
4 / 4 / 1
10,296
572
8,135
13,772
4,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
27
38
Kills
13
13
Deaths
38
64
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
4
12
3.25
W
Chiron
Aѕpect
Chiron
13
4
7
4.13
L
1
8
1
0.19
W
Baron Samedi
ERCONEJO
Baron Samedi
5
0
16
13
W
He Bo
7
2
10
6
W
Kuzenbo
SirZelensky
Kuzenbo
6
3
19
5.17
L
Mercury
Synergy38
Mercury
2
11
2
0.27
L
4
7
6
1
L
2
8
4
0.5
L
Izanami
게이게이
Izanami
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,399
Damage
48,907
79,164
Taken
78,130
40,677
Mitigated
33,327
31,308
Healing
14,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,293
6,636
0
1,750
12,758
3,603
1,173
5,042
7,716
0
56,572
W
Chiron
Aѕpect
Chiron
16,258
7,103
864
6,280
16,229
5,681
4,028
7,303
8,926
0
88,025
L
6,165
269
0
3,529
18,395
9,310
30
12,582
5,813
0
27,418
W
Baron Samedi
ERCONEJO
Baron Samedi
5,499
298
2,812
9,258
17,977
11,205
510
6,233
11,744
28,005
0
W
He Bo
18,568
790
0
5,386
13,582
9,716
705
4,810
8,772
82,183
0
W
Kuzenbo
SirZelensky
Kuzenbo
10,781
2,622
0
4,958
18,618
10,472
626
7,636
10,982
55,147
0
L
Mercury
Synergy38
Mercury
6,801
3,442
0
1,405
17,439
4,872
0
5,227
12,212
0
50,891
L
17,158
3,846
1,739
1,753
15,981
9,403
0
7,499
8,482
31,029
1,098
L
10,648
632
0
2,028
12,543
4,876
0
5,203
7,340
51,295
0
L
Izanami
게이게이
Izanami
8,135
5,556
0
4,343
13,772
4,866
796
4,337
9,435
0
88,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,582
Gold Earned
44,112
440
Minions Killed
402
0
Camps Cleared
0
1,736,886
Distance Traveled
1,619,065
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,801
600
93
5
0
354,579
1
W
Chiron
12,009
667
139
8
0
334,819
5
L
Tyr
7,546
419
51
3
0
352,392
0
W
Baron Samedi
10,286
571
22
1
0
334,905
7
W
He Bo
10,923
607
103
6
0
336,215
2
W
Kuzenbo
10,563
587
83
5
0
376,368
8
L
Mercury
7,877
438
82
5
0
339,439
4
L
Nu Wa
9,805
545
26
1
0
305,073
9
L
Tiamat
8,588
477
74
4
0
300,565
6
L
Izanami
10,296
572
169
9
0
321,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role