Player Matchup

Ymir
Ymir
Cr_gless
Ymir
Level 109
God Stats
11W - 18L
1,582 SR
Queue Stats
273W - 302L
1,453 Elo+
Party 1
Thor
Thor
JACUBRO
Thor
Level 63
God Stats
29W - 26L
1,500 SR
Queue Stats
231W - 240L
1,421 Elo+
Party 1
Charybdis
Charybdis
TheHighTroll
Charybdis
Level 112
God Stats
15W - 6L
1,747 SR
Queue Stats
184W - 176L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
Thormadn3ss
Sun Wukong
Level 127
God Stats
2W - 3L
1,661 SR
Queue Stats
228W - 180L
1,568 Elo+
Solo
Kukulkan
Kukulkan
dragonkill3r36
Kukulkan
Level 129
God Stats
4W - 6L
1,505 SR
Queue Stats
117W - 120L
1,481 Elo+
Solo
Team Averages
Level 108
1,599 SR
1,493 Elo+

VS

Team Averages
Level 117
1,427 SR
1,439 Elo+
The Morrigan
The Morrigan
Goofu
The Morrigan
Level 124
God Stats
7W - 11L
1,479 SR
Queue Stats
725W - 762L
1,475 Elo+
Solo
Loki
Loki
Lauro2198XD
Loki
Level 147
God Stats
8W - 6L
1,394 SR
Queue Stats
36W - 43L
1,329 Elo+
Solo
Sol
Sol
MiiCrOOnDEaD
Sol
Level 156
God Stats
32W - 39L
1,462 SR
Queue Stats
538W - 570L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
R7CO
Nu Wa
Level 87
God Stats
40W - 33L
1,572 SR
Queue Stats
90W - 91L
1,504 Elo+
Solo
Horus
Horus
Vanadis240
Horus
Level 69
God Stats
28W - 15L
1,228 SR
Queue Stats
484W - 517L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
5 / 2 / 5
10,423
521
7,492
16,358
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
JACUBRO
Thor
17
2 / 5 / 4
10,226
511
7,645
13,751
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
TheHighTroll
Charybdis
15
5 / 8 / 7
9,911
496
14,401
17,146
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Thormadn3ss
Sun Wukong
17
6 / 3 / 6
11,090
555
13,107
19,182
17,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
16
2 / 9 / 5
9,884
494
8,790
12,925
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Goofu
The Morrigan
16
5 / 3 / 6
10,144
507
10,067
10,522
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 5 / 4
9,711
486
9,492
14,962
5,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
9 / 6 / 3
11,917
596
15,648
16,490
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
R7CO
Nu Wa
17
3 / 6 / 13
10,628
531
14,329
12,425
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
16
6 / 1 / 11
10,876
544
10,072
17,328
18,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
64
20
Kills
27
27
Deaths
21
27
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
5
2
5
3.75
W
The Morrigan
Goofu
The Morrigan
5
3
6
2.67
L
Thor
JACUBRO
Thor
2
5
4
0.8
W
4
5
4
1.2
W
9
6
3
1.75
W
Nu Wa
R7CO
Nu Wa
3
6
13
1.58
L
Charybdis
TheHighTroll
Charybdis
5
8
7
1.06
L
Sun Wukong
Thormadn3ss
Sun Wukong
6
3
6
3
W
Horus
6
1
11
11.5
L
Kukulkan
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,435
Damage
59,608
79,362
Taken
71,727
49,288
Mitigated
38,042
17,941
Healing
17,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,492
1,008
0
2,378
16,358
15,726
0
8,661
7,697
49,515
0
W
The Morrigan
Goofu
The Morrigan
10,067
1,231
0
2,674
10,522
3,628
528
2,326
8,108
53,101
2,237
L
Thor
JACUBRO
Thor
7,645
1,271
0
3,420
13,751
4,777
0
5,322
8,429
0
79,584
W
9,492
2,185
0
1,573
14,962
5,380
0
541
14,421
0
54,154
W
15,648
5,563
0
6,685
16,490
6,021
2,451
4,374
12,116
72,333
7,544
W
Nu Wa
R7CO
Nu Wa
14,329
2,840
0
1,583
12,425
4,022
1,525
3,713
8,712
72,167
0
L
Charybdis
TheHighTroll
Charybdis
14,401
6,470
0
4,160
17,146
5,515
0
9,411
7,735
0
65,295
L
Sun Wukong
Thormadn3ss
Sun Wukong
13,107
2,149
0
7,733
19,182
17,964
472
7,142
12,040
0
73,175
W
Horus
10,072
4,508
1,186
3,786
17,328
18,991
0
5,328
12,000
0
36,530
L
Kukulkan
8,790
793
0
250
12,925
5,306
0
6,211
6,714
81,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,534
Gold Earned
53,276
619
Minions Killed
508
0
Camps Cleared
0
1,822,424
Distance Traveled
1,906,960
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,423
521
74
4
0
398,153
2
W
The Morrigan
10,144
507
106
5
0
383,786
1
L
Thor
10,226
511
143
7
0
379,707
0
W
Loki
9,711
486
114
6
0
412,482
6
W
Sol
11,917
596
127
6
0
341,660
5
W
Nu Wa
10,628
531
121
6
0
380,323
5
L
Charybdis
9,911
496
109
5
0
339,820
0
L
Sun Wukong
11,090
555
137
7
0
375,454
4
W
Horus
10,876
544
40
2
0
388,709
4
L
Kukulkan
9,884
494
156
8
0
329,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role