Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Moon_Noir
Hel
Level 104
God Stats
1W - 2L
1,335 SR
Queue Stats
183W - 217L
1,494 Elo+
Solo
Tsukuyomi
Tsukuyomi
NazaLCH
Tsukuyomi
Level 95
God Stats
0W - 2L
1,259 SR
Queue Stats
96W - 106L
1,586 Elo+
Solo
Team Averages
Level 108
1,364 SR
1,527 Elo+

VS

Team Averages
Level 108
1,438 SR
1,542 Elo+
Ullr
Ullr
ALEAMAN
Ullr
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 68L
1,648 Elo+
Solo
Horus
Horus
LySyyx
Horus
Level 69
God Stats
2W - 3L
1,313 SR
Queue Stats
26W - 37L
1,512 Elo+
Party 1
Olorun
Olorun
PipiDançante
Olorun
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
4 / 3 / 2
9,939
663
9,950
14,325
5,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 6 / 4
9,828
655
11,104
13,167
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
NazaLCH
Tsukuyomi
14
2 / 4 / 4
9,285
619
8,612
10,818
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ALEAMAN
Ullr
17
4 / 3 / 7
11,211
747
13,528
12,352
4,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Horus
LySyyx
Horus
15
3 / 3 / 8
11,370
758
6,883
14,807
14,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 3 / 5
11,312
754
12,275
9,745
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
9
Kills
13
13
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
3
2
1.67
W
Ullr
ALEAMAN
Ullr
4
3
7
2.5
W
Horus
LySyyx
Horus
3
3
8
2.33
L
3
6
4
0.83
L
Tsukuyomi
NazaLCH
Tsukuyomi
2
4
4
1
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,666
Damage
32,686
38,310
Taken
36,904
13,109
Mitigated
22,925
12,846
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
9,950
7,252
0
2,898
14,325
5,030
1,130
4,937
9,388
0
30,893
W
Ullr
ALEAMAN
Ullr
13,528
3,088
0
3,506
12,352
4,605
626
3,510
8,842
0
65,473
W
Horus
LySyyx
Horus
6,883
3,065
841
4,572
14,807
14,412
788
5,778
9,029
0
9,675
L
11,104
399
3,814
5,190
13,167
3,789
332
3,807
9,360
35,432
0
L
Tsukuyomi
NazaLCH
Tsukuyomi
8,612
3,386
0
944
10,818
4,290
37
3,937
6,881
0
26,613
W
12,275
5,093
2,890
3,832
9,745
3,908
1,173
2,139
7,606
41,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,052
Gold Earned
33,893
152
Minions Killed
168
6
Camps Cleared
5
808,839
Distance Traveled
807,894
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,939
663
49
3
1
272,870
3
W
Ullr
11,211
747
103
7
4
279,605
6
W
Horus
11,370
758
5
0
0
265,058
0
L
Hel
9,828
655
64
4
4
256,704
1
L
Tsukuyomi
9,285
619
39
3
1
279,265
3
W
Olorun
11,312
754
60
4
1
263,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role