Player Matchup

Fenrir
Fenrir
GhostEIitex420
Fenrir
Level 108
God Stats
2W - 5L
1,473 SR
Queue Stats
438W - 513L
1,485 Elo+
Party 3
Baron Samedi
Baron Samedi
Johxitro
Baron Samedi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,385 Elo+
Party 2
Atlas
Atlas
Kenvas04
Atlas
Level 84
God Stats
0W - 1L
1,080 SR
Queue Stats
16W - 28L
1,295 Elo+
Party 2
Aphrodite
Aphrodite
WiccaSage
Aphrodite
Level 24
God Stats
139W - 182L
1,448 SR
Queue Stats
327W - 418L
1,431 Elo+
Party 3
Neith
Neith
xNicks
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 73
1,400 SR
1,419 Elo+

VS

Team Averages
Level 91
1,586 SR
1,526 Elo+
Ymir
Ymir
Bluesilence
Ymir
Level 78
God Stats
42W - 33L
1,663 SR
Queue Stats
103W - 118L
1,579 Elo+
Party 1
Sol
Sol
Fanatrila
Sol
Level 105
God Stats
17W - 12L
1,670 SR
Queue Stats
67W - 55L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
GreenDream30
Nu Wa
Level 79
God Stats
30W - 34L
1,491 SR
Queue Stats
110W - 129L
1,546 Elo+
Party 1
Guan Yu
Guan Yu
Nanorium
Guan Yu
Level 59
God Stats
4W - 5L
1,500 SR
Queue Stats
50W - 56L
1,497 Elo+
Party 1
Neith
Neith
mickoblues
Neith
Level 134
God Stats
6W - 5L
1,608 SR
Queue Stats
134W - 138L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 3
11,315
707
8,785
19,184
7,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Johxitro
Baron Samedi
20
5 / 3 / 2
12,373
773
20,656
13,625
5,486
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Atlas
Kenvas04
Atlas
17
1 / 3 / 2
10,748
672
6,498
19,190
24,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
WiccaSage
Aphrodite
16
0 / 5 / 5
9,850
616
3,361
11,454
6,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
xNicks
Neith
18
2 / 5 / 2
10,743
671
12,931
14,698
4,060
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 13
12,090
756
8,760
18,324
27,246
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
5 / 0 / 10
12,932
808
16,260
12,239
5,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 0 / 4
12,111
757
13,190
5,320
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Nanorium
Guan Yu
19
3 / 5 / 12
11,889
743
9,968
20,737
28,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
20
7 / 3 / 4
12,921
808
17,420
15,451
8,078
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
10
Kills
22
22
Deaths
10
14
Assists
43
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
W
5
0
10
10
L
2
6
3
0.58
W
5
0
4
7
L
Baron Samedi
Johxitro
Baron Samedi
5
3
2
2
L
Atlas
Kenvas04
Atlas
1
3
2
0.67
W
Guan Yu
Nanorium
Guan Yu
3
5
12
1.8
L
Aphrodite
WiccaSage
Aphrodite
0
5
5
0.5
W
Neith
7
3
4
3
L
Neith
xNicks
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,231
Damage
65,598
78,151
Taken
72,071
47,421
Mitigated
71,892
23,781
Healing
20,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,760
1,114
278
2,801
18,324
27,246
105
7,741
10,583
18,662
0
W
16,260
4,744
0
3,567
12,239
5,484
4,229
5,101
7,138
78,544
0
L
8,785
2,964
0
3,141
19,184
7,091
0
7,711
11,125
0
40,714
W
13,190
3,258
0
500
5,320
2,552
1,122
3,578
1,742
37,424
0
L
Baron Samedi
Johxitro
Baron Samedi
20,656
1,032
2,564
3,807
13,625
5,486
0
5,323
7,870
97,867
0
L
Atlas
Kenvas04
Atlas
6,498
2,720
141
2,096
19,190
24,110
0
8,939
9,750
28,214
0
W
Guan Yu
Nanorium
Guan Yu
9,968
1,822
2,854
6,065
20,737
28,532
670
7,638
13,099
0
24,385
L
Aphrodite
WiccaSage
Aphrodite
3,361
87
6,445
3,745
11,454
6,674
0
6,242
5,050
12,511
0
W
Neith
17,420
6,090
0
4,858
15,451
8,078
4,453
6,457
8,994
0
62,763
L
Neith
xNicks
Neith
12,931
4,957
0
1,842
14,698
4,060
0
9,086
5,346
0
35,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,029
Gold Earned
61,943
345
Minions Killed
325
0
Camps Cleared
0
1,452,615
Distance Traveled
1,579,998
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,090
756
18
1
0
340,302
2
W
Sol
12,932
808
106
7
0
314,344
0
L
Fenrir
11,315
707
72
5
0
327,225
0
W
Nu Wa
12,111
757
64
4
0
304,199
0
L
Baron Samedi
12,373
773
155
10
0
269,348
3
L
Atlas
10,748
672
25
2
0
304,294
4
W
Guan Yu
11,889
743
25
2
0
331,037
2
L
Aphrodite
9,850
616
36
2
0
301,568
0
W
Neith
12,921
808
112
7
0
290,116
5
L
Neith
10,743
671
57
4
0
250,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role