Player Matchup

Medusa
Medusa
Gold IV
Elixil
Medusa
Gold IV
Level 128
God Stats
275W - 271L
1,532 SR
Queue Stats
1,689W - 1,880L
1,543 MMR
Solo
Nox
Nox
Bronze IV
IQ Jacobs yt
Nox
Bronze IV
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 20L
1,500 MMR
Solo
Achilles
Achilles
Bronze IV
Immer_besser
Achilles
Bronze IV
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 19L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,511 SR
1,514 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,479 SR
1,489 MMR
Geb
Geb
Silver I
Clinomania4343
Geb
Silver I
Level 159
God Stats
6W - 1L
1,440 SR
Queue Stats
16W - 10L
1,558 MMR
Solo
Shiva
Shiva
Gold V
Envious6732
Shiva
Gold V
Level 138
God Stats
2W - 5L
1,556 SR
Queue Stats
188W - 214L
1,345 MMR
Solo
Hades
Hades
Platinum III
SergioAnd007
Hades
Platinum III
Level 128
God Stats
11W - 16L
1,441 SR
Queue Stats
265W - 289L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Elixil
Medusa
13
0 / 8 / 3
9,120
608
10,224
16,419
5,771
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 7 / 3
9,365
624
6,232
12,047
4,225
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Immer_besser
Achilles
15
4 / 2 / 0
10,358
691
10,834
19,028
18,432
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ZeusAphroditeGilgameshHorusBastet

VS

Bans
SolChaacAresAh Muzen CabArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 13
11,568
771
8,522
15,404
16,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 2 / 9
12,122
808
16,639
15,531
21,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 2 / 9
11,300
753
16,781
14,602
9,555
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
17
17
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
L
Medusa
Elixil
Medusa
0
8
3
0.19
W
7
2
9
5.75
L
1
7
3
0.36
L
Achilles
Immer_besser
Achilles
4
2
0
2
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,290
Damage
41,942
47,494
Taken
45,537
28,428
Mitigated
48,215
7,934
Healing
15,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,522
1,250
757
4,639
15,404
16,666
623
2,557
12,847
17,989
0
L
Medusa
Elixil
Medusa
10,224
4,827
0
1,709
16,419
5,771
136
8,268
8,151
0
43,876
W
16,639
2,445
0
2,472
15,531
21,994
493
2,563
12,968
6,391
49,440
L
6,232
232
0
1,157
12,047
4,225
84
8,569
3,478
19,649
0
L
Achilles
Immer_besser
Achilles
10,834
2,977
338
4,730
19,028
18,432
0
10,513
8,515
0
29,296
W
16,781
829
1,796
5,693
14,602
9,555
1,326
1,807
12,795
48,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,843
Gold Earned
34,990
131
Minions Killed
145
6
Camps Cleared
8
822,037
Distance Traveled
901,274
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,568
771
12
1
0
294,639
1
L
Medusa
9,120
608
66
4
4
253,423
2
W
Shiva
12,122
808
72
5
6
324,809
3
L
Nox
9,365
624
42
3
2
257,735
2
L
Achilles
10,358
691
23
2
0
310,879
6
W
Hades
11,300
753
61
4
2
281,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role