Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Garthmare2
Ah Muzen Cab
Level 80
God Stats
26W - 26L
1,608 SR
Queue Stats
61W - 66L
1,581 Elo+
Solo
Team Averages
Level 128
1,536 SR
1,527 Elo+

VS

Team Averages
Level 91
1,530 SR
1,508 Elo+
Khepri
Khepri
AwesomePanther2
Khepri
Level 124
God Stats
4W - 5L
1,833 SR
Queue Stats
123W - 121L
1,604 Elo+
Party 2
Ah Puch
Ah Puch
Pandaduperz
Ah Puch
Level 63
God Stats
1W - 1L
1,259 SR
Queue Stats
3W - 3L
1,361 Elo+
Solo
Susano
Susano
TheeYungKee
Susano
Level 85
God Stats
12W - 15L
1,500 SR
Queue Stats
239W - 212L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 2 / 8
9,261
712
11,769
7,929
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
 
Artio
12
0 / 3 / 8
8,927
687
2,981
12,163
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Garthmare2
Ah Muzen Cab
15
8 / 1 / 2
10,172
782
14,791
7,750
3,035
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 5
8,823
679
5,016
14,431
13,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
Pandaduperz
Ah Puch
13
3 / 3 / 2
9,166
705
7,812
8,588
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
12
3 / 6 / 1
7,977
614
7,785
11,035
4,996
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
8
3.5
W
Artio
 
Artio
0
3
8
1.33
L
0
2
5
1.25
W
Ah Muzen Cab
Garthmare2
Ah Muzen Cab
8
1
2
9
L
Ah Puch
Pandaduperz
Ah Puch
3
3
2
1.33
L
Susano
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,541
Damage
20,613
27,842
Taken
34,054
15,383
Mitigated
21,474
5,890
Healing
5,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,769
809
0
758
7,929
2,786
366
4,102
3,827
48,617
0
W
Artio
 
Artio
2,981
298
580
2,114
12,163
9,562
0
4,470
7,693
8,798
0
L
5,016
381
1,258
2,525
14,431
13,078
0
5,078
9,353
28,623
0
W
Ah Muzen Cab
Garthmare2
Ah Muzen Cab
14,791
8,581
0
2,438
7,750
3,035
1,204
4,611
3,139
0
41,137
L
Ah Puch
Pandaduperz
Ah Puch
7,812
369
0
1,233
8,588
3,400
0
5,530
3,058
20,603
0
L
Susano
7,785
1,270
0
290
11,035
4,996
0
4,259
6,776
0
18,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
25,966
163
Minions Killed
106
9
Camps Cleared
1
696,929
Distance Traveled
658,771
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,261
712
73
6
5
226,860
4
W
Artio
8,927
687
17
1
1
222,544
5
L
Khepri
8,823
679
26
2
0
242,282
4
W
Ah Muzen Cab
10,172
782
73
6
3
247,525
2
L
Ah Puch
9,166
705
42
3
0
199,219
5
L
Susano
7,977
614
38
3
1
217,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role