Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
King_Tostada
Neith
Level 95
God Stats
3W - 0L
1,726 SR
Queue Stats
192W - 206L
1,389 Elo+
Solo
Ares
Ares
LiftedJRC
Ares
Level 50
God Stats
4W - 3L
1,310 SR
Queue Stats
53W - 42L
1,421 Elo+
Solo
Loki
Loki
Neckmere
Loki
Level 120
God Stats
10W - 14L
1,401 SR
Queue Stats
238W - 235L
1,468 Elo+
Solo
Merlin
Merlin
ishwalamew
Merlin
Level 129
God Stats
1W - 3L
1,405 SR
Queue Stats
31W - 48L
1,359 Elo+
Solo
Team Averages
Level 100
1,468 SR
1,427 Elo+

VS

Team Averages
Level 64
1,345 SR
1,362 Elo+
Ao Kuang
Ao Kuang
Chinoslokos
Ao Kuang
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 96L
1,388 Elo+
Solo
Ymir
Ymir
Dfinley
Ymir
Level 39
God Stats
10W - 10L
1,223 SR
Queue Stats
33W - 72L
1,220 Elo+
Solo
Hun Batz
Hun Batz
ElderBuffalo42
Hun Batz
Level 56
God Stats
0W - 1L
1,568 SR
Queue Stats
67W - 89L
1,426 Elo+
Solo
Horus
Horus
LaffyTaffy5405
Horus
Level 77
God Stats
11W - 14L
1,136 SR
Queue Stats
272W - 257L
1,392 Elo+
Solo
Chiron
Chiron
kinitzel
Chiron
Level 42
God Stats
3W - 7L
1,297 SR
Queue Stats
21W - 31L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 4 / 4
8,874
522
7,813
13,351
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 7
8,127
478
10,120
12,100
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ares
15
4 / 0 / 7
9,152
538
9,685
14,714
11,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Loki
17
8 / 1 / 4
10,396
612
9,599
12,422
4,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Merlin
ishwalamew
Merlin
13
1 / 2 / 2
8,215
483
5,328
7,995
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chinoslokos
Ao Kuang
2
0 / 0 / 0
4,906
289
440
959
203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Dfinley
Ymir
11
2 / 7 / 1
7,381
434
8,127
18,191
15,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
12
1 / 5 / 2
7,209
424
7,852
13,866
4,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 6 / 0
8,832
520
10,265
13,935
10,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
kinitzel
Chiron
12
1 / 2 / 3
7,365
433
13,577
9,960
3,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
9
9
Deaths
20
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
4
4
1.75
L
Ao Kuang
Chinoslokos
Ao Kuang
0
0
0
0
L
Ymir
Dfinley
Ymir
2
7
1
0.36
L
Hun Batz
1
5
2
0.4
W
2
2
7
2.75
L
5
6
0
0.83
W
Ares
4
0
7
7.5
W
Loki
8
1
4
10
W
Merlin
ishwalamew
Merlin
1
2
2
1
L
Chiron
kinitzel
Chiron
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,545
Damage
40,261
60,582
Taken
56,911
26,318
Mitigated
33,684
21,647
Healing
17,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,813
3,455
0
3,453
13,351
4,754
668
1,870
11,481
0
46,309
L
Ao Kuang
Chinoslokos
Ao Kuang
440
88
0
661
959
203
0
299
616
3,694
0
L
Ymir
Dfinley
Ymir
8,127
1,404
507
5,165
18,191
15,148
158
5,752
12,263
26,929
0
L
Hun Batz
7,852
1,788
0
1,274
13,866
4,732
761
2,782
10,918
0
37,999
W
10,120
4,565
488
6,037
12,100
3,992
1,782
2,544
9,556
0
48,054
L
10,265
5,032
834
4,376
13,935
10,341
0
1,596
12,285
0
49,824
W
Ares
9,685
817
1,078
3,592
14,714
11,023
422
3,569
11,145
33,037
6,164
W
Loki
9,599
3,217
0
4,379
12,422
4,407
1,604
273
12,149
0
73,520
W
Merlin
ishwalamew
Merlin
5,328
289
431
2,189
7,995
2,142
1,623
311
7,684
41,906
0
L
Chiron
kinitzel
Chiron
13,577
2,819
1,100
3,241
9,960
3,260
261
3,568
6,322
0
50,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,764
Gold Earned
35,693
443
Minions Killed
276
0
Camps Cleared
0
1,587,619
Distance Traveled
1,235,181
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,874
522
69
4
0
351,851
3
L
Ao Kuang
4,906
289
4
0
0
48,854
1
L
Ymir
7,381
434
29
2
0
279,232
1
L
Hun Batz
7,209
424
64
4
0
309,734
1
W
Neith
8,127
478
83
5
0
285,402
1
L
Horus
8,832
520
86
5
0
282,089
2
W
Ares
9,152
538
57
3
0
343,389
2
W
Loki
10,396
612
138
8
0
331,008
0
W
Merlin
8,215
483
96
6
0
275,969
1
L
Chiron
7,365
433
93
5
0
315,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role