Player Matchup

Hercules
Hercules
Mrdanharty
Hercules
Level 108
God Stats
18W - 6L
1,936 SR
Queue Stats
479W - 529L
1,544 Elo+
Solo
Kukulkan
Kukulkan
mjbaka
Kukulkan
Level 16
God Stats
1W - 3L
1,473 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 1
Artemis
Artemis
the0pirate
Artemis
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,115 Elo+
Party 1
Team Averages
Level 78
1,636 SR
1,286 Elo+

VS

Team Averages
Level 75
1,605 SR
1,656 Elo+
Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Didisoji
Hachiman
Level 128
God Stats
4W - 1L
1,637 SR
Queue Stats
199W - 89L
1,739 Elo+
Party 2
Agni
Agni
N1n1Th3H4c03uR
Agni
Level 28
God Stats
3W - 0L
1,677 SR
Queue Stats
262W - 87L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Mrdanharty
Hercules
11
1 / 3 / 0
7,507
626
6,065
16,068
9,590
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
mjbaka
Kukulkan
11
0 / 5 / 1
7,332
611
5,459
9,843
3,232
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
the0pirate
Artemis
10
0 / 7 / 0
6,804
567
8,267
11,117
3,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 0 / 8
9,380
782
6,798
14,581
15,107
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
Didisoji
Hachiman
15
9 / 0 / 5
10,651
888
15,499
9,004
3,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
3 / 1 / 6
8,785
732
7,360
6,789
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
15
15
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
8
7
W
Hachiman
Didisoji
Hachiman
9
0
5
11.5
L
Hercules
Mrdanharty
Hercules
1
3
0
0.33
W
3
1
6
6
L
Kukulkan
mjbaka
Kukulkan
0
5
1
0.1
L
Artemis
the0pirate
Artemis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,791
Damage
29,657
37,028
Taken
30,374
16,187
Mitigated
21,050
3,289
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,798
1,325
276
6,187
14,581
15,107
790
3,402
11,179
0
27,513
W
Hachiman
Didisoji
Hachiman
15,499
9,936
0
2,601
9,004
3,431
1,653
2,224
6,780
0
51,431
L
Hercules
Mrdanharty
Hercules
6,065
1,189
334
2,216
16,068
9,590
0
3,556
12,512
1,560
20,461
W
7,360
800
43
2,058
6,789
2,512
506
1,158
5,631
25,994
3,516
L
Kukulkan
mjbaka
Kukulkan
5,459
605
0
0
9,843
3,232
0
1,318
8,525
24,790
0
L
Artemis
the0pirate
Artemis
8,267
4,187
0
739
11,117
3,365
0
1,999
9,118
0
17,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,643
Gold Earned
28,816
83
Minions Killed
166
0
Camps Cleared
11
608,165
Distance Traveled
694,284
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,380
782
38
3
3
255,625
1
W
Hachiman
10,651
888
89
7
2
220,505
4
L
Hercules
7,507
626
24
2
0
221,492
3
W
Agni
8,785
732
39
3
6
218,154
2
L
Kukulkan
7,332
611
34
3
0
182,426
0
L
Artemis
6,804
567
25
2
0
204,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role