Player Matchup

Tiamat
Tiamat
Drakos_Theos
Tiamat
Level 83
God Stats
9W - 13L
1,843 SR
Queue Stats
35W - 37L
1,426 Elo+
Solo
Yemoja
Yemoja
HumblemanJay
Yemoja
Level 159
God Stats
3W - 11L
1,185 SR
Queue Stats
241W - 285L
1,395 Elo+
Solo
Ullr
Ullr
Nite at nick
Ullr
Level 122
God Stats
5W - 10L
1,431 SR
Queue Stats
71W - 79L
1,499 Elo+
Party 2
King Arthur
King Arthur
StarDust90964
King Arthur
Level 84
God Stats
11W - 7L
1,624 SR
Queue Stats
122W - 143L
1,415 Elo+
Solo
Ravana
Ravana
pewPEW8661
Ravana
Level 26
God Stats
1W - 1L
1,738 SR
Queue Stats
8W - 10L
1,480 Elo+
Party 2
Team Averages
Level 95
1,564 SR
1,443 Elo+

VS

Team Averages
Level 73
1,625 SR
1,619 Elo+
Baron Samedi
Baron Samedi
Clutch Timing
Baron Samedi
Level 160
God Stats
6W - 8L
1,641 SR
Queue Stats
77W - 78L
1,581 Elo+
Party 1
Horus
Horus
Resilokin
Horus
Level 46
God Stats
10W - 2L
1,772 SR
Queue Stats
16W - 4L
1,797 Elo+
Party 1
Bakasura
Bakasura
SadgeBoyHours
Bakasura
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,733 Elo+
Party 1
Yemoja
Yemoja
WheresMyMother
Yemoja
Level 32
God Stats
1W - 0L
1,619 SR
Queue Stats
16W - 7L
1,606 Elo+
Party 1
Cupid
Cupid
XIX_DEMIK_XCV
Cupid
Level 68
God Stats
39W - 34L
1,594 SR
Queue Stats
428W - 483L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 3 / 0
5,084
424
3,281
5,221
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
6
0 / 1 / 2
5,070
423
2,583
9,334
5,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
2 / 2 / 0
6,105
509
3,837
8,297
1,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
StarDust90964
King Arthur
9
1 / 2 / 1
5,775
481
3,739
8,704
3,494
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
pewPEW8661
Ravana
10
0 / 3 / 1
5,756
480
4,558
7,183
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Clutch Timing
Baron Samedi
10
4 / 1 / 1
6,741
562
7,358
5,663
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Resilokin
Horus
9
1 / 1 / 5
6,256
521
4,328
8,565
5,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
SadgeBoyHours
Bakasura
12
5 / 1 / 2
7,092
591
9,134
10,229
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 0 / 2
7,031
586
3,356
6,263
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 0
6,910
576
3,523
6,218
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
11
11
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Clutch Timing
Baron Samedi
4
1
1
4.5
L
Tiamat
0
3
0
0
L
Yemoja
0
1
2
1
L
2
2
0
1
W
Horus
Resilokin
Horus
1
1
5
3.5
W
Bakasura
SadgeBoyHours
Bakasura
5
1
2
6
L
King Arthur
StarDust90964
King Arthur
1
2
1
0.75
W
0
0
2
1
W
1
0
0
1
L
Ravana
pewPEW8661
Ravana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,998
Damage
27,699
38,739
Taken
36,938
15,384
Mitigated
17,973
9,700
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Clutch Timing
Baron Samedi
7,358
319
896
2,036
5,663
2,107
420
1,105
4,558
32,807
0
L
Tiamat
3,281
251
0
808
5,221
2,474
0
1,624
3,597
21,667
0
L
Yemoja
2,583
398
513
2,439
9,334
5,113
0
4,106
4,828
8,862
0
L
3,837
624
0
1,260
8,297
1,892
0
1,028
7,269
0
30,144
W
Horus
Resilokin
Horus
4,328
2,070
1,459
2,710
8,565
5,962
20
1,433
7,132
0
8,649
W
Bakasura
SadgeBoyHours
Bakasura
9,134
6,360
0
2,540
10,229
3,659
0
853
9,376
0
46,622
L
King Arthur
StarDust90964
King Arthur
3,739
444
0
1,656
8,704
3,494
0
2,908
5,370
0
29,681
W
3,356
1,028
699
2,456
6,263
4,765
410
268
5,995
39,811
0
W
3,523
1,983
0
3,674
6,218
1,480
1,080
2,205
4,013
0
39,801
L
Ravana
pewPEW8661
Ravana
4,558
1,045
0
3,024
7,183
2,411
0
1,048
5,775
0
35,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,790
Gold Earned
34,030
243
Minions Killed
336
0
Camps Cleared
0
1,098,610
Distance Traveled
1,183,284
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,741
562
63
5
0
218,527
5
L
Tiamat
5,084
424
44
4
0
199,953
2
L
Yemoja
5,070
423
6
1
0
214,382
10
L
Ullr
6,105
509
61
5
0
219,928
4
W
Horus
6,256
521
10
1
0
251,932
1
W
Bakasura
7,092
591
87
7
0
303,993
4
L
King Arthur
5,775
481
57
5
0
231,901
0
W
Yemoja
7,031
586
83
7
0
200,491
5
W
Cupid
6,910
576
93
8
0
208,341
3
L
Ravana
5,756
480
75
6
0
232,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role