Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ArkDrive
Anhur
Level 59
God Stats
1W - 2L
1,792 SR
Queue Stats
220W - 235L
1,436 Elo+
Party 2
Da Ji
Da Ji
IridescentGloam
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Mesher114
Ne Zha
Level 28
God Stats
27W - 27L
1,866 SR
Queue Stats
93W - 71L
1,530 Elo+
Party 2
Chronos
Chronos
patonKING
Chronos
Level 41
God Stats
0W - 3L
1,301 SR
Queue Stats
366W - 361L
1,624 Elo+
Solo
Team Averages
Level 45
1,592 SR
1,518 Elo+

VS

Team Averages
Level 103
1,564 SR
1,598 Elo+
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Mimosaaaa
King Arthur
Level 125
God Stats
23W - 19L
1,657 SR
Queue Stats
199W - 173L
1,640 Elo+
Party 1
Merlin
Merlin
Stokul
Merlin
Level 129
God Stats
15W - 12L
1,634 SR
Queue Stats
299W - 275L
1,634 Elo+
Party 1
Atlas
Atlas
ZombieJesus47
Atlas
Level 107
God Stats
25W - 26L
1,527 SR
Queue Stats
211W - 206L
1,575 Elo+
Party 1
Da Ji
Da Ji
nhty
Da Ji
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 21L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 2 / 2
5,601
467
3,460
10,666
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
ArkDrive
Anhur
13
3 / 0 / 0
7,190
599
3,375
4,334
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 1
5,665
472
2,470
8,542
2,517
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Mesher114
Ne Zha
9
0 / 4 / 0
5,425
452
1,319
7,080
3,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos
patonKING
Chronos
12
3 / 4 / 0
7,294
608
5,161
6,798
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 1 / 4
6,399
533
2,281
6,110
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Mimosaaaa
King Arthur
14
9 / 1 / 1
8,390
699
9,470
9,797
7,846
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Stokul
Merlin
12
4 / 1 / 3
7,150
596
6,593
3,578
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 2
6,536
545
1,723
6,361
2,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
nhty
Da Ji
11
0 / 2 / 0
6,100
508
1,254
7,164
2,019
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
15
15
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
2
0.5
W
Anubis
 
Anubis
1
1
4
3
L
Anhur
ArkDrive
Anhur
3
0
0
3
L
0
5
1
0.1
L
Ne Zha
Mesher114
Ne Zha
0
4
0
0
W
King Arthur
Mimosaaaa
King Arthur
9
1
1
9.5
W
Merlin
Stokul
Merlin
4
1
3
5.5
W
1
1
2
2
W
Da Ji
nhty
Da Ji
0
2
0
0
L
Chronos
patonKING
Chronos
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,785
Damage
21,321
37,420
Taken
33,010
16,805
Mitigated
16,222
7,516
Healing
7,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,460
1,745
112
1,253
10,666
7,119
0
6,029
4,637
17,426
0
W
Anubis
 
Anubis
2,281
0
0
1,855
6,110
2,430
684
1,425
4,652
38,338
0
L
Anhur
ArkDrive
Anhur
3,375
1,402
0
1,666
4,334
1,313
403
470
3,864
0
46,365
L
2,470
591
0
1,561
8,542
2,517
0
1,622
6,920
0
22,969
L
Ne Zha
Mesher114
Ne Zha
1,319
274
0
1,695
7,080
3,434
0
0
7,080
0
19,670
W
King Arthur
Mimosaaaa
King Arthur
9,470
1,734
0
2,259
9,797
7,846
0
1,563
8,053
0
49,691
W
Merlin
Stokul
Merlin
6,593
244
0
377
3,578
1,283
428
2,015
1,563
48,831
0
W
1,723
771
0
2,244
6,361
2,644
0
2,686
3,675
16,654
0
W
Da Ji
nhty
Da Ji
1,254
141
0
1,185
7,164
2,019
0
631
6,533
0
36,426
L
Chronos
patonKING
Chronos
5,161
1,524
0
1,229
6,798
2,422
0
2,476
4,322
40,267
3,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,175
Gold Earned
34,575
322
Minions Killed
385
0
Camps Cleared
0
1,223,739
Distance Traveled
1,230,029
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,601
467
18
2
0
270,259
4
W
Anubis
6,399
533
78
7
0
247,474
5
L
Anhur
7,190
599
101
8
0
239,941
5
L
Da Ji
5,665
472
49
4
0
226,922
3
L
Ne Zha
5,425
452
54
5
0
246,139
5
W
King Arthur
8,390
699
108
9
0
257,886
0
W
Merlin
7,150
596
103
9
0
230,624
3
W
Atlas
6,536
545
22
2
0
268,327
5
W
Da Ji
6,100
508
74
6
0
225,718
1
L
Chronos
7,294
608
100
8
0
240,478
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role