Player Matchup

Hercules
Hercules
 
Hercules
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Budplaya
Medusa
Level 88
God Stats
16W - 18L
1,573 SR
Queue Stats
214W - 231L
1,527 Elo+
Solo
Merlin
Merlin
JUSBVN
Merlin
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,566 Elo+
Solo
Bacchus
Bacchus
jostinichi
Bacchus
Level 99
God Stats
0W - 2L
1,422 SR
Queue Stats
103W - 128L
1,476 Elo+
Solo
Thor
Thor
matiasmaster
Thor
Level 119
God Stats
3W - 4L
1,771 SR
Queue Stats
175W - 152L
1,570 Elo+
Solo
Team Averages
Level 96
1,553 SR
1,528 Elo+

VS

Team Averages
Level 111
1,623 SR
1,507 Elo+
Rama
Rama
 
Rama
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
K1NG714
Hades
Level 124
God Stats
85W - 76L
1,558 SR
Queue Stats
115W - 107L
1,479 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rafiki7763
Cu Chulainn
Level 126
God Stats
7W - 1L
1,718 SR
Queue Stats
303W - 293L
1,587 Elo+
Solo
Shiva
Shiva
Smitted
Shiva
Level 88
God Stats
9W - 3L
1,804 SR
Queue Stats
114W - 131L
1,516 Elo+
Party 1
Atlas
Atlas
mauro_567
Atlas
Level 118
God Stats
2W - 0L
1,536 SR
Queue Stats
119W - 139L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
2 / 9 / 2
11,926
426
16,961
40,938
49,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Budplaya
Medusa
20
7 / 3 / 3
15,281
546
32,572
25,006
10,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
JUSBVN
Merlin
4
0 / 6 / 1
5,653
202
0
3,325
162
Bacchus
jostinichi
Bacchus
18
4 / 8 / 6
12,307
440
13,722
30,642
29,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 6 / 2
8,851
316
5,536
12,782
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
5 / 4 / 7
15,753
563
18,029
20,586
7,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
K1NG714
Hades
20
8 / 3 / 8
16,479
589
20,771
25,532
14,062
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Rafiki7763
Cu Chulainn
20
7 / 2 / 8
17,449
623
25,816
30,650
33,017
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shiva
Smitted
Shiva
20
11 / 1 / 11
16,954
606
21,331
30,956
21,160
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
mauro_567
Atlas
19
1 / 5 / 10
13,858
495
7,695
29,756
36,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
15
Kills
32
32
Deaths
15
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
9
2
0.33
W
Rama
 
Rama
5
4
7
2.13
L
Medusa
Budplaya
Medusa
7
3
3
2.83
L
Merlin
JUSBVN
Merlin
0
6
1
0.08
W
Hades
K1NG714
Hades
8
3
8
4
W
Cu Chulainn
Rafiki7763
Cu Chulainn
7
2
8
5.5
W
Shiva
Smitted
Shiva
11
1
11
16.5
L
Bacchus
jostinichi
Bacchus
4
8
6
0.88
L
2
6
2
0.5
W
Atlas
mauro_567
Atlas
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,791
Damage
93,642
112,693
Taken
137,480
92,237
Mitigated
112,447
21,467
Healing
50,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
16,961
5,537
0
12,803
40,938
49,674
0
6,637
34,301
0
79,687
W
Rama
 
Rama
18,029
13,260
0
6,960
20,586
7,666
6,336
2,753
17,744
0
101,419
L
Medusa
Budplaya
Medusa
32,572
17,552
0
4,648
25,006
10,048
914
7,775
17,231
0
154,386
L
Merlin
JUSBVN
Merlin
0
0
0
0
3,325
162
0
183
3,142
0
0
W
Hades
K1NG714
Hades
20,771
574
873
13,000
25,532
14,062
6,932
6,301
19,066
116,578
0
W
Cu Chulainn
Rafiki7763
Cu Chulainn
25,816
9,349
0
8,134
30,650
33,017
3,242
4,306
24,553
0
156,531
W
Shiva
Smitted
Shiva
21,331
4,889
1,990
13,558
30,956
21,160
833
3,786
26,875
0
181,872
L
Bacchus
jostinichi
Bacchus
13,722
2,636
0
1,578
30,642
29,387
0
10,816
19,826
52,995
0
L
5,536
1,240
0
2,438
12,782
2,966
0
2,137
10,645
0
29,919
W
Atlas
mauro_567
Atlas
7,695
2,318
314
5,502
29,756
36,542
179
2,866
26,890
51,709
9,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,018
Gold Earned
80,493
506
Minions Killed
834
0
Camps Cleared
0
1,655,515
Distance Traveled
2,743,260
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,926
426
144
5
0
459,636
8
W
Rama
15,753
563
165
6
0
511,051
1
L
Medusa
15,281
546
241
9
0
524,102
0
L
Merlin
5,653
202
0
0
0
0
0
W
Hades
16,479
589
181
6
0
512,331
6
W
Cu Chulainn
17,449
623
207
7
0
566,398
2
W
Shiva
16,954
606
210
8
0
616,176
0
L
Bacchus
12,307
440
66
2
0
467,429
3
L
Thor
8,851
316
55
2
0
204,348
6
W
Atlas
13,858
495
71
3
0
537,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role