Player Matchup

Hera
Hera
ElRvelde22
Hera
Level 109
God Stats
1W - 3L
1,698 SR
Queue Stats
231W - 259L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
Hidde on Bushi
Zhong Kui
Level 84
God Stats
4W - 5L
1,133 SR
Queue Stats
103W - 123L
1,364 Elo+
Solo
Susano
Susano
NeusLiant
Susano
Level 35
God Stats
3W - 3L
1,492 SR
Queue Stats
9W - 10L
1,456 Elo+
Solo
Sylvanus
Sylvanus
eL_DeVoRa_aNoS
Sylvanus
Level 126
God Stats
49W - 39L
1,602 SR
Queue Stats
206W - 205L
1,478 Elo+
Solo
Medusa
Medusa
xLeiteAzedo
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,416 Elo+
Solo
Team Averages
Level 88
1,485 SR
1,434 Elo+

VS

Team Averages
Level 85
1,588 SR
1,413 Elo+
Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CALANGOTANK
Bakasura
Level 105
God Stats
31W - 18L
1,703 SR
Queue Stats
253W - 200L
1,535 Elo+
Solo
Neith
Neith
Marcosfederic036
Neith
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 60L
1,381 Elo+
Solo
Hel
Hel
biga456edu
Hel
Level 67
God Stats
26W - 20L
1,514 SR
Queue Stats
720W - 714L
1,367 Elo+
Solo
Ganesha
Ganesha
kommaah
Ganesha
Level 63
God Stats
2W - 1L
1,724 SR
Queue Stats
135W - 177L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
8,225
457
7,618
12,492
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Hidde on Bushi
Zhong Kui
14
0 / 5 / 1
8,737
485
7,264
14,700
9,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
NeusLiant
Susano
13
3 / 5 / 2
8,271
460
6,860
12,513
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
12
2 / 6 / 2
7,582
421
7,893
15,122
12,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
15
2 / 4 / 2
8,765
487
10,272
13,346
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
2 / 0 / 5
10,267
570
3,593
11,066
9,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
CALANGOTANK
Bakasura
20
13 / 1 / 7
11,855
659
18,877
18,226
8,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 2 / 8
10,615
590
10,693
10,453
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 4 / 4
9,428
524
8,799
12,734
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
kommaah
Ganesha
14
0 / 1 / 20
9,910
551
6,117
16,241
10,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
8
Kills
28
28
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
5
4.5
W
Bakasura
CALANGOTANK
Bakasura
13
1
7
16.5
L
1
8
3
0.31
L
Zhong Kui
Hidde on Bushi
Zhong Kui
0
5
1
0.1
W
9
2
8
6.5
L
Susano
NeusLiant
Susano
3
5
2
0.8
W
4
4
4
1.5
L
Sylvanus
2
6
2
0.5
W
Ganesha
kommaah
Ganesha
0
1
20
10
L
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,907
Damage
48,079
68,173
Taken
68,720
32,668
Mitigated
37,369
21,374
Healing
27,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,593
535
0
3,420
11,066
9,779
351
1,898
9,168
504
65,724
W
Bakasura
CALANGOTANK
Bakasura
18,877
12,866
0
5,440
18,226
8,245
257
5,745
12,481
0
89,434
L
7,618
2,376
0
2,730
12,492
3,482
686
2,821
8,613
47,817
0
L
Zhong Kui
Hidde on Bushi
Zhong Kui
7,264
1,265
0
5,671
14,700
9,039
2,050
1,561
11,583
57,970
0
W
10,693
4,637
0
4,170
10,453
3,634
1,678
2,756
7,497
0
68,112
L
Susano
NeusLiant
Susano
6,860
1,853
0
4,083
12,513
3,787
0
2,360
9,781
0
48,916
W
8,799
482
785
5,129
12,734
4,905
1,416
4,954
7,780
48,249
0
L
Sylvanus
7,893
2,758
344
2,407
15,122
12,509
0
3,960
10,318
23,766
10,146
W
Ganesha
kommaah
Ganesha
6,117
1,253
3,185
4,906
16,241
10,806
85
6,342
9,899
21,984
5,219
L
Medusa
10,272
4,432
0
6,139
13,346
3,851
804
3,113
9,788
0
65,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,580
Gold Earned
52,075
454
Minions Killed
521
0
Camps Cleared
0
1,547,792
Distance Traveled
1,871,974
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,267
570
141
8
0
388,644
8
W
Bakasura
11,855
659
151
8
0
471,860
1
L
Hera
8,225
457
95
5
0
295,600
2
L
Zhong Kui
8,737
485
139
8
0
293,558
3
W
Neith
10,615
590
122
7
0
320,568
4
L
Susano
8,271
460
88
5
0
347,270
3
W
Hel
9,428
524
92
5
0
325,786
0
L
Sylvanus
7,582
421
37
2
0
296,407
1
W
Ganesha
9,910
551
15
1
0
365,116
2
L
Medusa
8,765
487
95
5
0
314,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role