Player Matchup

Bacchus
Bacchus
Fox91192
Bacchus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 57L
1,522 Elo+
Solo
Chiron
Chiron
Shakeable
Chiron
Level 93
God Stats
9W - 8L
1,568 SR
Queue Stats
457W - 433L
1,552 Elo+
Solo
Ra
Ra
Zietofiy
Ra
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 102L
1,559 Elo+
Solo
Tsukuyomi
Tsukuyomi
gaesrore95
Tsukuyomi
Level 83
God Stats
2W - 0L
1,721 SR
Queue Stats
145W - 134L
1,493 Elo+
Solo
Vamana
Vamana
xXScrubZer0Xx
Vamana
Level 143
God Stats
6W - 3L
1,725 SR
Queue Stats
242W - 258L
1,494 Elo+
Solo
Team Averages
Level 98
1,603 SR
1,524 Elo+

VS

Team Averages
Level 115
1,549 SR
1,513 Elo+
Merlin
Merlin
Binetiikz
Merlin
Level 119
God Stats
4W - 2L
1,382 SR
Queue Stats
167W - 178L
1,502 Elo+
Solo
Medusa
Medusa
Dr0nezy
Medusa
Level 88
God Stats
3W - 2L
1,489 SR
Queue Stats
178W - 181L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
GenKroniK
Cthulhu
Level 102
God Stats
12W - 7L
1,765 SR
Queue Stats
307W - 349L
1,440 Elo+
Party 1
Sylvanus
Sylvanus
IfIDieYoureGay
Sylvanus
Level 128
God Stats
1W - 3L
1,608 SR
Queue Stats
168W - 107L
1,659 Elo+
Party 1
Nike
Nike
bigadamus
Nike
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 109L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fox91192
Bacchus
18
5 / 4 / 15
10,921
780
9,276
14,844
20,044
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Shakeable
Chiron
18
8 / 5 / 11
11,661
833
19,405
11,667
4,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 5 / 18
12,244
875
16,415
12,183
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
gaesrore95
Tsukuyomi
16
5 / 6 / 13
10,455
747
16,096
16,954
6,078
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
3 / 8 / 15
10,699
764
14,009
18,847
20,408
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Binetiikz
Merlin
18
6 / 5 / 14
11,274
805
15,484
12,455
5,330
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
Dr0nezy
Medusa
17
8 / 8 / 16
11,197
800
13,822
17,124
7,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
GenKroniK
Cthulhu
17
3 / 5 / 15
11,116
794
12,714
21,159
25,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
18
7 / 5 / 18
11,227
802
14,027
17,902
11,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nike
17
4 / 5 / 17
10,754
768
8,472
16,992
18,253
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
108
28
Kills
28
28
Deaths
28
72
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Merlin
Binetiikz
Merlin
6
5
14
2.6
L
Medusa
Dr0nezy
Medusa
8
8
16
2
W
Bacchus
Fox91192
Bacchus
5
4
15
3.13
L
Cthulhu
GenKroniK
Cthulhu
3
5
15
2.1
L
Sylvanus
7
5
18
3.2
W
Chiron
Shakeable
Chiron
8
5
11
2.7
W
7
5
18
3.2
L
Nike
4
5
17
2.5
W
Tsukuyomi
gaesrore95
Tsukuyomi
5
6
13
1.92
W
3
8
15
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,201
Damage
64,519
74,495
Taken
85,632
55,971
Mitigated
67,097
25,423
Healing
32,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Binetiikz
Merlin
15,484
616
2,719
2,137
12,455
5,330
1,621
5,236
7,219
35,721
0
L
Medusa
Dr0nezy
Medusa
13,822
4,398
1,494
771
17,124
7,246
1,647
6,054
11,070
0
23,206
W
Bacchus
Fox91192
Bacchus
9,276
835
864
1,150
14,844
20,044
724
5,881
8,963
17,567
0
L
Cthulhu
GenKroniK
Cthulhu
12,714
855
4,279
2,833
21,159
25,131
516
5,226
15,933
25,709
0
L
Sylvanus
14,027
6,107
8,919
5,234
17,902
11,137
1,752
5,034
12,868
21,069
3,101
W
Chiron
Shakeable
Chiron
19,405
5,560
2,028
1,813
11,667
4,203
1,297
7,536
4,131
0
35,502
W
16,415
2,347
6,289
2,939
12,183
5,238
1,524
8,805
3,378
35,202
0
L
Nike
8,472
788
1,677
2,073
16,992
18,253
520
4,442
12,550
0
19,726
W
Tsukuyomi
gaesrore95
Tsukuyomi
16,096
4,138
1,044
4,308
16,954
6,078
985
9,836
7,118
0
25,376
W
14,009
5,982
1,734
3,254
18,847
20,408
713
8,421
10,426
683
36,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,980
Gold Earned
55,568
168
Minions Killed
135
0
Camps Cleared
0
1,246,231
Distance Traveled
1,188,583
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,274
805
46
3
0
245,878
0
L
Medusa
11,197
800
23
2
0
222,066
0
W
Bacchus
10,921
780
22
2
0
229,491
0
L
Cthulhu
11,116
794
23
2
0
242,685
0
L
Sylvanus
11,227
802
26
2
0
219,134
0
W
Chiron
11,661
833
37
3
0
239,144
0
W
Ra
12,244
875
65
5
0
269,206
1
L
Nike
10,754
768
17
1
0
258,820
0
W
Tsukuyomi
10,455
747
19
1
0
245,222
1
W
Vamana
10,699
764
25
2
0
263,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role