Player Matchup

Geb
Geb
Gold III
Basilis373efe
Geb
Gold III
Level 87
God Stats
10W - 12L
1,435 SR
Queue Stats
108W - 106L
1,500 MMR
Solo
Pele
Pele
Silver I
BoomerBailey534
Pele
Silver I
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
214W - 210L
1,566 MMR
Solo
Chaac
Chaac
Gold II
CatrixThorgalson
Chaac
Gold II
Level 124
God Stats
31W - 27L
1,566 SR
Queue Stats
335W - 334L
1,510 MMR
Solo
Janus
Janus
Gold II
ChalkyCheese
Janus
Gold II
Level 138
God Stats
2W - 5L
1,518 SR
Queue Stats
100W - 106L
1,633 MMR
Solo
Charybdis
Charybdis
Gold III
Johannb57
Charybdis
Gold III
Level 127
God Stats
4W - 5L
1,516 SR
Queue Stats
115W - 114L
1,521 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,507 SR
1,546 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,637 SR
1,551 MMR
Susano
Susano
Gold II
AtOmIcZoCkEr
Susano
Gold II
Level 152
God Stats
22W - 15L
1,633 SR
Queue Stats
117W - 116L
1,631 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
FGC-Snow
Morgan Le Fay
Gold IV
Level 67
God Stats
6W - 5L
1,520 SR
Queue Stats
303W - 281L
1,473 MMR
Party 1
Rama
Rama
Gold IV
GavMillar
Rama
Gold IV
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 43L
1,626 MMR
Solo
Amaterasu
Amaterasu
Gold IV
K7RSAT
Amaterasu
Gold IV
Level 93
God Stats
20W - 13L
1,827 SR
Queue Stats
56W - 60L
1,500 MMR
Solo
Athena
Athena
Gold III
hazdrack
Athena
Gold III
Level 64
God Stats
32W - 22L
1,704 SR
Queue Stats
271W - 257L
1,524 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 8
10,401
452
9,666
21,675
18,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 7 / 5
12,037
523
14,409
23,647
8,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 5 / 4
10,628
462
17,259
29,427
23,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 8 / 3
12,166
529
14,103
16,666
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Johannb57
Charybdis
17
1 / 6 / 5
11,115
483
11,699
15,895
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ShivaCliodhna

VS

Bans
ArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
20
10 / 2 / 13
13,759
598
17,482
17,283
8,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
FGC-Snow
Morgan Le Fay
20
7 / 7 / 10
12,966
564
22,773
17,269
7,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
20
9 / 3 / 11
14,828
645
18,483
16,644
7,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
K7RSAT
Amaterasu
20
5 / 0 / 5
14,850
646
15,631
26,007
31,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
hazdrack
Athena
18
0 / 4 / 18
12,647
550
8,951
28,264
30,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
88
16
Kills
31
31
Deaths
16
25
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Susano
10
2
13
8.25
L
2
5
8
1.2
L
7
7
5
1.36
L
0
5
4
0.4
L
6
8
3
0.94
W
Morgan Le Fay
FGC-Snow
Morgan Le Fay
7
7
10
1.71
W
Rama
9
3
11
4.83
L
Charybdis
Johannb57
Charybdis
1
6
5
0.58
W
Amaterasu
K7RSAT
Amaterasu
5
0
5
7.5
W
Athena
hazdrack
Athena
0
4
18
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,136
Damage
83,320
107,310
Taken
105,467
59,213
Mitigated
84,599
30,810
Healing
43,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
17,482
2,459
0
4,931
17,283
8,284
712
3,306
13,855
0
90,991
L
9,666
708
781
3,520
21,675
18,911
0
8,326
13,349
27,907
0
L
14,409
1,653
0
4,366
23,647
8,206
0
7,435
16,212
0
99,015
L
17,259
3,961
0
15,419
29,427
23,276
0
4,428
24,999
0
79,675
L
14,103
844
0
2,210
16,666
4,984
0
8,252
8,414
101,635
0
W
Morgan Le Fay
FGC-Snow
Morgan Le Fay
22,773
1,127
0
2,853
17,269
7,414
0
5,810
11,265
84,478
0
W
Rama
18,483
13,864
0
5,824
16,644
7,237
7,012
3,084
13,560
0
123,385
L
Charybdis
Johannb57
Charybdis
11,699
7,293
0
4,514
15,895
3,836
1,074
3,283
12,612
0
73,000
W
Amaterasu
K7RSAT
Amaterasu
15,631
9,810
0
17,691
26,007
31,257
4,175
2,798
23,197
0
116,466
W
Athena
hazdrack
Athena
8,951
2,728
3,854
8,361
28,264
30,407
51
10,532
17,408
35,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,347
Gold Earned
69,050
631
Minions Killed
669
0
Camps Cleared
0
2,090,101
Distance Traveled
2,289,152
35
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,759
598
137
6
0
488,469
6
L
Geb
10,401
452
32
1
0
482,244
6
L
Pele
12,037
523
138
6
0
445,031
11
L
Chaac
10,628
462
148
6
0
420,543
5
L
Janus
12,166
529
185
8
0
397,139
7
W
Morgan Le Fay
12,966
564
99
4
0
414,036
7
W
Rama
14,828
645
165
7
0
409,221
7
L
Charybdis
11,115
483
128
6
0
345,144
6
W
Amaterasu
14,850
646
215
9
0
489,639
11
W
Athena
12,647
550
53
2
0
487,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role