Player Matchup

Danzaburou
Danzaburou
HitRock12
Danzaburou
Level 36
God Stats
11W - 12L
1,394 SR
Queue Stats
39W - 52L
1,396 Elo+
Party 3
Guan Yu
Guan Yu
MarioTwin210
Guan Yu
Level 49
God Stats
10W - 9L
1,626 SR
Queue Stats
258W - 239L
1,564 Elo+
Party 1
Ao Kuang
Ao Kuang
R41N NINJA
Ao Kuang
Level 122
God Stats
2W - 2L
1,257 SR
Queue Stats
183W - 159L
1,608 Elo+
Party 1
Vamana
Vamana
R41N Rex
Vamana
Level 121
God Stats
6W - 4L
1,939 SR
Queue Stats
189W - 161L
1,603 Elo+
Party 1
Sol
Sol
revivor-man
Sol
Level 49
God Stats
2W - 4L
1,358 SR
Queue Stats
61W - 79L
1,414 Elo+
Party 3
Team Averages
Level 75
1,515 SR
1,517 Elo+

VS

Team Averages
Level 69
1,560 SR
1,463 Elo+
Morgan Le Fay
Morgan Le Fay
Diegoeh15
Morgan Le Fay
Level 146
God Stats
4W - 9L
1,564 SR
Queue Stats
84W - 89L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Doctah_Gamz
Cthulhu
Level 37
God Stats
3W - 8L
1,483 SR
Queue Stats
180W - 232L
1,326 Elo+
Solo
Rama
Rama
Felonious_Ham_42
Rama
Level 49
God Stats
0W - 6L
1,500 SR
Queue Stats
97W - 149L
1,449 Elo+
Solo
Sobek
Sobek
ZombieKillerzVX
Sobek
Level 24
God Stats
11W - 7L
1,707 SR
Queue Stats
28W - 28L
1,541 Elo+
Party 2
Fenrir
Fenrir
yngWrld999
Fenrir
Level 89
God Stats
6W - 10L
1,544 SR
Queue Stats
277W - 304L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HitRock12
Danzaburou
7
0 / 0 / 0
4,577
572
2,295
4,690
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
MarioTwin210
Guan Yu
5
0 / 0 / 0
3,952
494
597
2,818
807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
R41N NINJA
Ao Kuang
10
3 / 1 / 0
5,471
684
3,433
6,011
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
R41N Rex
Vamana
10
0 / 0 / 0
5,571
696
1,345
3,378
1,204
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 1 / 1
4,424
553
1,109
3,536
950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Diegoeh15
Morgan Le Fay
9
2 / 1 / 0
5,413
677
4,779
3,032
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Doctah_Gamz
Cthulhu
8
0 / 0 / 0
3,806
476
1,306
2,633
1,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

6
0 / 1 / 0
3,925
491
2,637
3,326
545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
4,151
519
433
3,482
1,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
yngWrld999
Fenrir
6
0 / 2 / 1
4,013
502
1,200
4,052
1,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Diegoeh15
Morgan Le Fay
2
1
0
2
L
Cthulhu
Doctah_Gamz
Cthulhu
0
0
0
0
L
0
1
0
0
W
Danzaburou
HitRock12
Danzaburou
0
0
0
0
W
Guan Yu
MarioTwin210
Guan Yu
0
0
0
0
W
Ao Kuang
R41N NINJA
Ao Kuang
3
1
0
3
W
Vamana
R41N Rex
Vamana
0
0
0
0
L
0
0
0
0
W
0
1
1
0.5
L
Fenrir
yngWrld999
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,779
Damage
10,355
20,433
Taken
16,525
5,684
Mitigated
5,597
8,707
Healing
5,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Diegoeh15
Morgan Le Fay
4,779
1,265
0
299
3,032
936
24
2,196
836
30,198
0
L
Cthulhu
Doctah_Gamz
Cthulhu
1,306
254
0
938
2,633
1,585
0
0
2,633
14,843
0
L
2,637
2,296
0
1,484
3,326
545
0
511
2,815
0
19,839
W
Danzaburou
HitRock12
Danzaburou
2,295
622
0
2,527
4,690
1,043
868
246
4,444
0
22,848
W
Guan Yu
MarioTwin210
Guan Yu
597
57
284
1,464
2,818
807
0
136
2,682
0
5,387
W
Ao Kuang
R41N NINJA
Ao Kuang
3,433
664
0
3,037
6,011
1,680
0
2,325
3,686
24,561
0
W
Vamana
R41N Rex
Vamana
1,345
391
0
690
3,378
1,204
0
1,117
2,072
0
31,484
L
433
30
0
2,012
3,482
1,359
0
800
2,682
5,546
0
W
1,109
366
0
705
3,536
950
998
2,505
1,031
14,694
1,934
L
Fenrir
yngWrld999
Fenrir
1,200
352
0
803
4,052
1,172
0
907
3,145
0
16,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,995
Gold Earned
21,308
220
Minions Killed
158
0
Camps Cleared
0
783,565
Distance Traveled
646,021
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,413
677
54
7
0
151,912
1
L
Cthulhu
3,806
476
17
2
0
125,253
0
L
Rama
3,925
491
41
5
0
110,581
1
W
Danzaburou
4,577
572
39
5
0
123,208
4
W
Guan Yu
3,952
494
8
1
0
184,427
0
W
Ao Kuang
5,471
684
57
7
0
172,012
3
W
Vamana
5,571
696
79
10
0
147,387
1
L
Sobek
4,151
519
13
2
0
116,212
0
W
Sol
4,424
553
37
5
0
156,531
2
L
Fenrir
4,013
502
33
4
0
142,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role