Player Matchup

Bellona
Bellona
CrabbyNips
Bellona
Level 98
God Stats
13W - 7L
1,543 SR
Queue Stats
223W - 210L
1,563 Elo+
Solo
Horus
Horus
KalopsiaLike
Horus
Level 122
God Stats
2W - 5L
1,301 SR
Queue Stats
485W - 482L
1,541 Elo+
Solo
He Bo
He Bo
destroyerwin
He Bo
Level 139
God Stats
2W - 0L
1,734 SR
Queue Stats
48W - 38L
1,602 Elo+
Solo
Janus
Janus
jauquet11
Janus
Level 157
God Stats
6W - 10L
1,500 SR
Queue Stats
938W - 967L
1,514 Elo+
Solo
Ullr
Ullr
zKenay
Ullr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 74L
1,503 Elo+
Solo
Team Averages
Level 124
1,516 SR
1,545 Elo+

VS

Team Averages
Level 111
1,454 SR
1,537 Elo+
Horus
Horus
 
Horus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
SINderella95
Atlas
Level 123
God Stats
8W - 5L
1,367 SR
Queue Stats
255W - 242L
1,558 Elo+
Solo
Khepri
Khepri
Saintninja
Khepri
Level 120
God Stats
2W - 2L
1,635 SR
Queue Stats
119W - 113L
1,531 Elo+
Party 1
Da Ji
Da Ji
SimplySaline
Da Ji
Level 105
God Stats
0W - 2L
1,266 SR
Queue Stats
71W - 56L
1,562 Elo+
Party 1
Thor
Thor
phøēňįx
Thor
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CrabbyNips
Bellona
20
3 / 5 / 23
13,673
720
21,966
32,902
45,875
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
4 / 2 / 21
14,554
766
12,081
30,685
35,008
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
10 / 9 / 11
13,947
734
25,726
25,001
11,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
jauquet11
Janus
20
6 / 6 / 11
13,658
719
23,086
15,631
7,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
zKenay
Ullr
20
4 / 1 / 14
13,115
690
10,750
17,325
8,626
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
4 / 6 / 16
12,408
653
16,135
28,444
31,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 3 / 17
13,544
713
38,513
27,809
44,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
Saintninja
Khepri
18
4 / 7 / 10
12,116
638
13,394
28,257
47,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 1
8,818
464
4,901
4,781
2,197
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
10 / 7 / 9
14,401
758
22,516
20,403
13,546
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
76
27
Kills
23
23
Deaths
27
80
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
6
16
2
W
Bellona
CrabbyNips
Bellona
3
5
23
2.9
W
4
2
21
7.25
L
4
3
17
4.17
L
Khepri
Saintninja
Khepri
4
7
10
1.29
L
1
4
1
0.38
W
10
9
11
1.72
W
Janus
jauquet11
Janus
6
6
11
1.92
L
10
7
9
2.07
W
Ullr
zKenay
Ullr
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,609
Damage
95,459
121,544
Taken
109,694
108,582
Mitigated
138,820
52,007
Healing
28,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
16,135
7,671
7,121
7,588
28,444
31,138
329
14,744
13,102
0
29,578
W
Bellona
CrabbyNips
Bellona
21,966
6,431
2,318
5,189
32,902
45,875
992
12,377
20,525
0
44,578
W
12,081
5,398
15,275
14,751
30,685
35,008
623
17,688
12,997
0
20,372
L
38,513
16,173
2,759
5,086
27,809
44,935
424
12,759
14,811
71,012
0
L
Khepri
Saintninja
Khepri
13,394
1,383
957
1,507
28,257
47,004
176
10,965
16,738
27,810
0
L
4,901
398
180
314
4,781
2,197
0
2,169
2,544
0
6,675
W
25,726
1,505
3,016
3,787
25,001
11,374
364
8,247
16,754
42,241
0
W
Janus
jauquet11
Janus
23,086
907
1,508
1,032
15,631
7,699
1,318
6,040
9,591
48,330
0
L
22,516
4,959
1,674
1,737
20,403
13,546
885
8,175
12,049
0
50,766
W
Ullr
zKenay
Ullr
10,750
4,197
1,435
3,696
17,325
8,626
2,535
7,555
9,770
0
35,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,947
Gold Earned
61,287
199
Minions Killed
145
0
Camps Cleared
0
1,651,646
Distance Traveled
1,377,231
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,408
653
29
2
0
363,458
1
W
Bellona
13,673
720
38
2
0
353,733
3
W
Horus
14,554
766
9
0
0
389,857
2
L
Atlas
13,544
713
31
2
0
342,235
1
L
Khepri
12,116
638
22
1
0
284,132
1
L
Da Ji
8,818
464
4
0
0
92,039
1
W
He Bo
13,947
734
39
2
0
297,847
0
W
Janus
13,658
719
70
4
0
292,896
0
L
Thor
14,401
758
59
3
0
295,367
0
W
Ullr
13,115
690
43
2
0
317,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role