Player Matchup

Hou Yi
Hou Yi
IIIIIADAYIIIII
Hou Yi
Level 93
God Stats
1W - 3L
1,585 SR
Queue Stats
270W - 240L
1,608 Elo+
Party 2
Hercules
Hercules
Knight025
Hercules
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 184L
1,608 Elo+
Party 4
Scylla
Scylla
SCP_YERAAA
Scylla
Level 123
God Stats
10W - 13L
1,439 SR
Queue Stats
440W - 427L
1,560 Elo+
Party 2
Mercury
Mercury
ThouCaptain
Mercury
Level 93
God Stats
0W - 2L
1,715 SR
Queue Stats
167W - 176L
1,547 Elo+
Solo
Artio
Artio
pituti
Artio
Level 139
God Stats
17W - 10L
1,612 SR
Queue Stats
203W - 205L
1,561 Elo+
Party 4
Team Averages
Level 118
1,570 SR
1,577 Elo+

VS

Team Averages
Level 120
1,598 SR
1,521 Elo+
Thanatos
Thanatos
Arnisius
Thanatos
Level 160
God Stats
10W - 3L
1,744 SR
Queue Stats
140W - 160L
1,534 Elo+
Party 3
Medusa
Medusa
TomNnnB12
Medusa
Level 67
God Stats
19W - 13L
1,642 SR
Queue Stats
81W - 80L
1,501 Elo+
Solo
Merlin
Merlin
cakilee
Merlin
Level 160
God Stats
13W - 7L
1,603 SR
Queue Stats
486W - 502L
1,552 Elo+
Party 3
Ymir
Ymir
stiggelito
Ymir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,543 Elo+
Party 1
Guan Yu
Guan Yu
tegner
Guan Yu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 1
9,456
411
9,748
17,525
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Knight025
Hercules
18
2 / 5 / 1
10,832
471
9,186
28,721
22,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
SCP_YERAAA
Scylla
17
0 / 6 / 2
10,451
454
12,347
12,581
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
ThouCaptain
Mercury
15
2 / 11 / 2
10,044
437
8,952
19,985
4,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
pituti
Artio
12
0 / 10 / 3
8,113
353
4,721
25,139
22,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arnisius
Thanatos
18
14 / 3 / 10
12,925
562
15,096
15,643
9,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
TomNnnB12
Medusa
20
9 / 2 / 12
14,193
617
25,456
18,143
8,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
cakilee
Merlin
20
9 / 0 / 7
14,278
621
15,251
13,501
7,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

18
3 / 1 / 26
12,720
553
13,167
24,404
29,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Guan Yu
tegner
Guan Yu
20
5 / 0 / 12
13,774
599
15,839
18,386
28,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
107
6
Kills
40
40
Deaths
6
9
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Arnisius
Thanatos
14
3
10
6.33
L
2
8
1
0.31
L
Hercules
Knight025
Hercules
2
5
1
0.5
L
Scylla
SCP_YERAAA
Scylla
0
6
2
0.17
L
Mercury
ThouCaptain
Mercury
2
11
2
0.27
W
Medusa
TomNnnB12
Medusa
9
2
12
7.5
W
Merlin
cakilee
Merlin
9
0
7
12.5
L
Artio
pituti
Artio
0
10
3
0.15
W
3
1
26
16
W
Guan Yu
tegner
Guan Yu
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,954
Damage
84,809
103,951
Taken
90,077
57,241
Mitigated
84,016
16,087
Healing
52,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Arnisius
Thanatos
15,096
3,900
0
14,839
15,643
9,304
1,240
2,541
13,102
0
70,828
L
9,748
4,029
0
3,152
17,525
3,897
0
3,493
13,982
0
63,462
L
Hercules
Knight025
Hercules
9,186
1,562
0
8,472
28,721
22,807
368
7,663
20,126
0
60,958
L
Scylla
SCP_YERAAA
Scylla
12,347
484
0
312
12,581
3,481
0
5,286
7,165
81,445
0
L
Mercury
ThouCaptain
Mercury
8,952
4,027
0
790
19,985
4,490
0
6,257
13,609
0
54,468
W
Medusa
TomNnnB12
Medusa
25,456
10,503
0
7,850
18,143
8,738
6,028
3,712
14,431
0
138,773
W
Merlin
cakilee
Merlin
15,251
879
596
5,754
13,501
7,513
1,627
2,655
10,846
128,183
0
L
Artio
pituti
Artio
4,721
730
284
3,077
25,139
22,566
0
8,016
16,942
21,228
0
W
13,167
2,677
2,300
6,697
24,404
29,521
558
5,308
19,096
39,255
5,804
W
Guan Yu
tegner
Guan Yu
15,839
2,056
3,692
10,812
18,386
28,940
577
3,955
14,431
12,871
73,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,896
Gold Earned
67,890
502
Minions Killed
693
0
Camps Cleared
0
2,059,472
Distance Traveled
2,271,564
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,925
562
88
4
0
485,535
3
L
Hou Yi
9,456
411
102
4
0
368,810
5
L
Hercules
10,832
471
129
6
0
436,392
4
L
Scylla
10,451
454
160
7
0
379,727
3
L
Mercury
10,044
437
84
4
0
447,997
5
W
Medusa
14,193
617
196
9
0
435,476
4
W
Merlin
14,278
621
199
9
0
450,007
9
L
Artio
8,113
353
27
1
0
426,546
7
W
Ymir
12,720
553
50
2
0
441,103
7
W
Guan Yu
13,774
599
160
7
0
459,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role