Player Matchup

Janus
Janus
Platinum IV
BananaKíng
Janus
Platinum IV
Level 119
God Stats
2W - 3L
1,617 SR
Queue Stats
120W - 119L
1,732 MMR
Solo
Camazotz
Camazotz
Gold III
HoLeFook
Camazotz
Gold III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,722 MMR
Solo
Zeus
Zeus
Platinum III
JacintoBenavente
Zeus
Platinum III
Level 64
God Stats
1W - 2L
1,513 SR
Queue Stats
132W - 135L
1,741 MMR
Solo
Bakasura
Bakasura
Gold II
Pappah
Bakasura
Gold II
Level 119
God Stats
15W - 15L
1,692 SR
Queue Stats
335W - 345L
1,575 MMR
Party 1
Sol
Sol
Platinum III
TuCulitoMami
Sol
Platinum III
Level 75
God Stats
4W - 2L
1,808 SR
Queue Stats
161W - 156L
1,836 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,626 SR
1,721 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,634 SR
1,682 MMR
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum III
Caarano
Eset
Platinum III
Level 149
God Stats
11W - 11L
1,615 SR
Queue Stats
185W - 203L
1,799 MMR
Solo
Susano
Susano
Gold V
Echommmmm
Susano
Gold V
Level 145
God Stats
1W - 0L
1,674 SR
Queue Stats
10W - 5L
1,687 MMR
Solo
Fenrir
Fenrir
Platinum IV
Lucanian
Fenrir
Platinum IV
Level 157
God Stats
11W - 10L
1,620 SR
Queue Stats
367W - 361L
1,704 MMR
Solo
King Arthur
King Arthur
Gold III
pkiller567
King Arthur
Gold III
Level 140
God Stats
2W - 0L
1,763 SR
Queue Stats
89W - 97L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,858
490
3,413
10,615
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
HoLeFook
Camazotz
15
3 / 1 / 0
8,626
616
10,038
11,552
9,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 5 / 1
6,760
483
5,504
7,355
4,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Pappah
Bakasura
13
3 / 6 / 0
7,911
565
5,094
10,755
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 4 / 1
8,158
583
6,554
9,691
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AgniShivaKaliBastet

VS

Bans
CliodhnaAtlasThothNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
5 / 2 / 1
8,685
620
6,260
10,059
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
Caarano
Eset
15
5 / 0 / 6
8,779
627
7,208
4,825
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Echommmmm
Susano
16
7 / 1 / 5
9,479
677
8,411
10,078
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
Lucanian
Fenrir
13
5 / 0 / 6
8,216
587
7,012
10,721
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
pkiller567
King Arthur
13
0 / 3 / 1
7,339
524
5,832
13,397
11,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
6
Kills
22
22
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
2
1
2.75
L
0
6
1
0.08
W
Eset
Caarano
Eset
5
0
6
8
W
Susano
Echommmmm
Susano
7
1
5
9.5
L
Camazotz
HoLeFook
Camazotz
3
1
0
3
L
0
5
1
0.1
W
Fenrir
Lucanian
Fenrir
5
0
6
8
L
Bakasura
Pappah
Bakasura
3
6
0
0.5
L
0
4
1
0.13
W
King Arthur
pkiller567
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,603
Damage
34,723
49,968
Taken
49,080
22,850
Mitigated
29,457
15,979
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,260
2,393
0
3,000
10,059
3,559
0
3,606
5,658
0
67,837
L
3,413
398
0
2,301
10,615
2,508
0
1,459
9,156
45,139
0
W
Eset
Caarano
Eset
7,208
1,019
944
1,536
4,825
1,901
561
2,607
2,008
63,733
0
W
Susano
Echommmmm
Susano
8,411
2,166
0
690
10,078
3,999
53
3,359
6,517
0
68,515
L
Camazotz
HoLeFook
Camazotz
10,038
2,857
0
6,655
11,552
9,598
0
0
11,552
0
58,648
L
5,504
357
0
500
7,355
4,499
0
1,643
5,712
41,990
0
W
Fenrir
Lucanian
Fenrir
7,012
1,311
0
2,572
10,721
8,442
0
5,067
5,425
0
23,421
L
Bakasura
Pappah
Bakasura
5,094
3,145
0
2,986
10,755
4,653
0
2,597
7,996
0
40,088
L
6,554
3,609
0
3,537
9,691
1,592
1,007
1,509
8,182
52,522
3,570
W
King Arthur
pkiller567
King Arthur
5,832
753
0
800
13,397
11,556
0
229
12,362
0
43,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,313
Gold Earned
42,498
498
Minions Killed
506
0
Camps Cleared
0
1,419,567
Distance Traveled
1,540,258
16
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,685
620
141
10
0
279,069
5
L
Janus
6,858
490
76
5
0
293,168
2
W
Eset
8,779
627
121
9
0
315,551
9
W
Susano
9,479
677
111
8
0
342,963
6
L
Camazotz
8,626
616
119
9
0
278,709
6
L
Zeus
6,760
483
86
6
0
249,135
3
W
Fenrir
8,216
587
33
2
0
312,540
4
L
Bakasura
7,911
565
90
6
0
327,888
1
L
Sol
8,158
583
127
9
0
270,667
4
W
King Arthur
7,339
524
100
7
0
290,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role