Player Matchup

Hades
Hades
 
Hades
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Mightofthenord
Chaac
Level 109
God Stats
12W - 12L
1,467 SR
Queue Stats
74W - 75L
1,456 Elo+
Party 3
Agni
Agni
Nomaan197
Agni
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 89L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
Shtoltz
Danzaburou
Level 105
God Stats
1W - 5L
1,507 SR
Queue Stats
22W - 28L
1,304 Elo+
Party 3
Fenrir
Fenrir
saaleh00
Fenrir
Level 28
God Stats
0W - 3L
1,221 SR
Queue Stats
51W - 50L
1,513 Elo+
Party 2
Team Averages
Level 79
1,439 SR
1,457 Elo+

VS

Team Averages
Level 68
1,557 SR
1,524 Elo+
Tyr
Tyr
 
Tyr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CocoYT333333
Baron Samedi
Level 38
God Stats
2W - 0L
1,771 SR
Queue Stats
63W - 47L
1,528 Elo+
Party 1
Awilix
Awilix
Gromowładna
Awilix
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 31L
1,546 Elo+
Solo
Neith
Neith
OoDjigitoO
Neith
Level 39
God Stats
8W - 13L
1,416 SR
Queue Stats
38W - 37L
1,568 Elo+
Solo
Cthulhu
Cthulhu
dripdrippy
Cthulhu
Level 28
God Stats
8W - 4L
1,598 SR
Queue Stats
55W - 51L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
1 / 3 / 0
6,547
436
4,208
13,915
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 0
7,166
478
10,561
15,134
13,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
13
1 / 3 / 1
7,834
522
6,799
8,331
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Shtoltz
Danzaburou
11
1 / 3 / 0
6,478
432
4,060
8,045
1,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
saaleh00
Fenrir
11
1 / 5 / 1
6,948
463
3,092
9,993
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 1 / 2
7,429
495
8,051
14,228
10,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
CocoYT333333
Baron Samedi
14
4 / 1 / 7
8,502
567
9,914
6,350
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
13
4 / 2 / 5
8,111
541
6,322
9,529
3,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
16
7 / 1 / 4
8,914
594
8,284
9,598
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
dripdrippy
Cthulhu
13
2 / 0 / 3
7,816
521
3,420
6,872
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
18
18
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
3
0
0.33
W
Tyr
 
Tyr
1
1
2
2
W
Baron Samedi
CocoYT333333
Baron Samedi
4
1
7
7.5
W
Awilix
4
2
5
3.25
L
1
4
0
0.25
L
Agni
1
3
1
0.5
W
Neith
7
1
4
9
L
Danzaburou
Shtoltz
Danzaburou
1
3
0
0.33
W
Cthulhu
dripdrippy
Cthulhu
2
0
3
3.5
L
Fenrir
saaleh00
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,720
Damage
35,991
55,418
Taken
46,577
30,200
Mitigated
24,605
16,904
Healing
18,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,208
455
150
2,324
13,915
9,720
0
4,768
9,009
19,897
0
W
Tyr
 
Tyr
8,051
1,871
0
6,311
14,228
10,055
10
3,139
10,368
0
40,836
W
Baron Samedi
CocoYT333333
Baron Samedi
9,914
1,331
130
2,090
6,350
2,691
1,232
2,068
4,210
44,472
0
W
Awilix
6,322
1,618
0
2,712
9,529
3,812
34
2,603
6,802
0
46,184
L
10,561
2,675
0
7,501
15,134
13,130
528
3,119
11,895
0
48,228
L
Agni
6,799
665
0
1,582
8,331
2,495
0
2,206
5,965
56,712
0
W
Neith
8,284
3,159
0
5,619
9,598
3,972
236
898
8,700
0
72,672
L
Danzaburou
Shtoltz
Danzaburou
4,060
1,369
0
1,748
8,045
1,609
0
1,965
5,995
0
35,761
W
Cthulhu
dripdrippy
Cthulhu
3,420
109
147
1,627
6,872
4,075
0
2,299
3,803
21,551
6,129
L
Fenrir
saaleh00
Fenrir
3,092
937
0
3,599
9,993
3,246
0
638
9,355
0
32,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,973
Gold Earned
40,772
373
Minions Killed
407
0
Camps Cleared
0
1,380,324
Distance Traveled
1,550,696
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,547
436
23
2
0
282,184
2
W
Tyr
7,429
495
77
5
0
301,657
4
W
Baron Samedi
8,502
567
80
5
0
289,560
4
W
Awilix
8,111
541
73
5
0
359,033
3
L
Chaac
7,166
478
89
6
0
269,357
6
L
Agni
7,834
522
109
7
0
280,927
7
W
Neith
8,914
594
122
8
0
282,696
5
L
Danzaburou
6,478
432
88
6
0
257,646
1
W
Cthulhu
7,816
521
55
4
0
317,750
5
L
Fenrir
6,948
463
64
4
0
290,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role