Player Matchup

Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
 
Guan Yu
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
Pepino1300
Thoth
Platinum III
Level 158
God Stats
4W - 6L
1,614 SR
Queue Stats
346W - 339L
1,696 MMR
Solo
Horus
Horus
Platinum V
Peĸay
Horus
Platinum V
Level 122
God Stats
179W - 146L
1,664 SR
Queue Stats
312W - 324L
1,696 MMR
Solo
Susano
Susano
Gold I
UltlnsideMe
Susano
Gold I
Level 106
God Stats
1W - 1L
1,793 SR
Queue Stats
64W - 67L
1,617 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,614 SR
1,602 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,549 SR
1,649 MMR
Medusa
Medusa
Gold III
Cryptic1e
Medusa
Gold III
Level 145
God Stats
14W - 7L
1,655 SR
Queue Stats
17W - 16L
1,632 MMR
Solo
Janus
Janus
Platinum V
Jonroyy
Janus
Platinum V
Level 148
God Stats
21W - 16L
1,524 SR
Queue Stats
282W - 252L
1,672 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
OneCrazyKangaroo
Ne Zha
Platinum IV
Level 158
God Stats
2W - 1L
1,349 SR
Queue Stats
92W - 92L
1,692 MMR
Solo
Sol
Sol
Silver I
ProJaredSo
Sol
Silver I
Level 94
God Stats
3W - 0L
1,921 SR
Queue Stats
28W - 11L
1,594 MMR
Solo
Bacchus
Bacchus
Gold I
SeäPickle
Bacchus
Gold I
Level 85
God Stats
1W - 1L
1,298 SR
Queue Stats
55W - 53L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
4 / 7 / 5
11,340
567
11,174
19,493
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
 
Guan Yu
18
1 / 3 / 4
10,498
525
4,796
14,102
12,811
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
19
7 / 5 / 6
11,743
587
14,762
10,106
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Peĸay
Horus
16
1 / 2 / 10
9,573
479
5,679
19,445
18,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
16
5 / 7 / 7
10,737
537
13,705
19,821
6,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
BastetKaliShiva

VS

Bans
CliodhnaArachneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cryptic1e
Medusa
18
10 / 4 / 1
12,392
620
14,680
14,216
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Jonroyy
Janus
19
3 / 4 / 10
12,185
609
10,340
10,500
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 4 / 7
12,751
638
15,691
18,695
6,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 4 / 4
13,532
677
15,141
19,885
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SeäPickle
Bacchus
15
2 / 2 / 11
10,777
539
8,899
18,015
18,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
57
18
Kills
24
24
Deaths
18
32
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
7
5
0.93
L
Guan Yu
 
Guan Yu
1
3
4
1
W
Medusa
Cryptic1e
Medusa
10
4
1
2.63
W
Janus
Jonroyy
Janus
3
4
10
2
W
7
4
7
2.63
L
Thoth
7
5
6
2
L
Horus
Peĸay
Horus
1
2
10
3
W
2
4
4
1
W
Bacchus
SeäPickle
Bacchus
2
2
11
3.75
L
Susano
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,116
Damage
64,751
82,967
Taken
81,311
44,670
Mitigated
39,331
21,245
Healing
24,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
11,174
4,292
0
5,157
19,493
4,824
0
5,509
13,847
0
77,389
L
Guan Yu
 
Guan Yu
4,796
219
1,378
2,297
14,102
12,811
278
6,360
7,678
0
63,277
W
Medusa
Cryptic1e
Medusa
14,680
6,945
0
4,999
14,216
3,728
2,611
1,633
12,583
0
80,225
W
Janus
Jonroyy
Janus
10,340
342
0
2,266
10,500
3,104
1,017
3,080
7,420
84,993
0
W
15,691
3,979
0
4,135
18,695
6,461
1,051
3,682
14,614
0
99,897
L
Thoth
14,762
340
0
302
10,106
2,685
0
3,991
6,020
61,353
0
L
Horus
Peĸay
Horus
5,679
2,875
2,188
5,060
19,445
18,281
0
8,550
10,749
0
29,010
W
15,141
6,643
0
11,751
19,885
7,117
7,119
3,676
16,209
118,272
13,793
W
Bacchus
SeäPickle
Bacchus
8,899
1,066
0
1,315
18,015
18,921
380
2,863
15,152
26,482
4,875
L
Susano
13,705
2,578
0
4,863
19,821
6,069
0
6,830
12,927
0
64,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,891
Gold Earned
61,637
486
Minions Killed
675
0
Camps Cleared
0
1,972,154
Distance Traveled
2,047,273
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,340
567
111
6
0
353,711
4
L
Guan Yu
10,498
525
137
7
0
426,870
7
W
Medusa
12,392
620
122
6
0
396,510
4
W
Janus
12,185
609
155
8
0
415,833
3
W
Ne Zha
12,751
638
139
7
0
461,739
8
L
Thoth
11,743
587
102
5
0
397,854
4
L
Horus
9,573
479
36
2
0
407,949
7
W
Sol
13,532
677
200
10
0
364,896
4
W
Bacchus
10,777
539
59
3
0
408,295
7
L
Susano
10,737
537
100
5
0
385,770
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role