Player Matchup

Baron Samedi
Baron Samedi
Diamond V
 
Baron Samedi
Diamond V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
Bo0tsAndCats
Geb
Diamond II
Level 160
God Stats
12W - 6L
1,759 SR
Queue Stats
268W - 240L
2,263 MMR
Solo
Hou Yi
Hou Yi
Diamond V
MoneyPrinter
Hou Yi
Diamond V
Level 160
God Stats
26W - 32L
1,508 SR
Queue Stats
573W - 561L
2,187 MMR
Solo
Agni
Agni
Platinum I
T3mperance
Agni
Platinum I
Level 82
God Stats
13W - 8L
1,686 SR
Queue Stats
263W - 262L
1,963 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
itsKingJae
Gilgamesh
Diamond III
Level 159
God Stats
18W - 16L
1,668 SR
Queue Stats
489W - 479L
2,264 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,624 SR
2,035 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,552 SR
1,985 MMR
Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
DiffTheseNuts
Bacchus
Diamond IV
Level 61
God Stats
25W - 15L
1,770 SR
Queue Stats
131W - 120L
2,148 MMR
Solo
Sol
Sol
Diamond II
Meokio
Sol
Diamond II
Level 160
God Stats
5W - 3L
1,650 SR
Queue Stats
336W - 328L
2,159 MMR
Solo
Arachne
Arachne
Diamond V
RayCharger
Arachne
Diamond V
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
288W - 281L
1,940 MMR
Solo
Medusa
Medusa
Platinum I
dixi5
Medusa
Platinum I
Level 91
God Stats
2W - 3L
1,338 SR
Queue Stats
33W - 26L
2,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 3 / 0
5,042
560
2,468
7,038
2,857
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 0
4,302
478
1,335
4,914
1,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
7
0 / 3 / 0
4,090
454
590
4,306
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 3 / 0
4,976
553
4,364
3,995
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
itsKingJae
Gilgamesh
8
0 / 3 / 1
4,657
517
2,365
7,315
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CliodhnaLokiShiva

VS

Bans
CamazotzBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 0 / 1
6,106
678
4,477
5,223
4,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
9
1 / 1 / 4
5,443
605
2,678
5,976
3,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Meokio
Sol
11
2 / 0 / 2
6,236
693
3,651
2,557
550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
RayCharger
Arachne
10
4 / 0 / 4
6,310
701
2,827
7,617
2,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
dixi5
Medusa
11
4 / 0 / 0
6,495
722
3,815
5,217
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
13
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
0
0
W
Achilles
 
Achilles
2
0
1
2.5
L
0
2
0
0
W
Bacchus
1
1
4
3
W
Sol
Meokio
Sol
2
0
2
3
L
Hou Yi
0
3
0
0
W
Arachne
RayCharger
Arachne
4
0
4
6
L
1
3
0
0.33
W
Medusa
dixi5
Medusa
4
0
0
4
L
Gilgamesh
itsKingJae
Gilgamesh
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,122
Damage
17,448
27,568
Taken
26,590
9,020
Mitigated
11,903
7,434
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,468
449
0
2,483
7,038
2,857
27
0
7,038
25,562
0
W
Achilles
 
Achilles
4,477
1,189
0
2,823
5,223
4,315
0
2,468
2,755
0
29,227
L
1,335
162
0
1,375
4,914
1,993
0
2,037
2,877
8,028
0
W
Bacchus
2,678
229
930
1,491
5,976
3,223
0
1,659
4,317
11,777
0
W
Sol
Meokio
Sol
3,651
1,487
0
1,544
2,557
550
0
119
2,438
41,901
0
L
Hou Yi
590
313
0
1,185
4,306
1,072
0
2,092
2,214
0
16,865
W
Arachne
RayCharger
Arachne
2,827
1,533
0
3,721
7,617
2,306
0
1,808
5,809
0
33,456
L
4,364
235
0
280
3,995
942
0
1,447
2,548
29,004
0
W
Medusa
dixi5
Medusa
3,815
2,169
0
2,248
5,217
1,509
136
2,113
3,104
0
41,532
L
Gilgamesh
itsKingJae
Gilgamesh
2,365
890
0
2,111
7,315
2,156
0
753
6,562
0
25,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,067
Gold Earned
30,590
222
Minions Killed
322
0
Camps Cleared
0
837,087
Distance Traveled
922,175
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,042
560
59
7
0
162,925
2
W
Achilles
6,106
678
60
7
0
190,669
3
L
Geb
4,302
478
6
1
0
182,963
9
W
Bacchus
5,443
605
10
1
0
193,004
4
W
Sol
6,236
693
94
10
0
168,186
3
L
Hou Yi
4,090
454
31
3
0
127,495
2
W
Arachne
6,310
701
67
7
0
207,806
1
L
Agni
4,976
553
68
8
0
173,701
2
W
Medusa
6,495
722
91
10
0
162,510
5
L
Gilgamesh
4,657
517
58
6
0
190,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role