Player Matchup

Chiron
Chiron
 
Chiron
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Dadinhoo3782
Izanami
Level 106
God Stats
4W - 1L
1,563 SR
Queue Stats
99W - 84L
1,495 Elo+
Party 2
Odin
Odin
Denzelinho I
Odin
Level 44
God Stats
4W - 1L
1,497 SR
Queue Stats
53W - 36L
1,618 Elo+
Party 2
Cthulhu
Cthulhu
Luffyz6620
Cthulhu
Level 26
God Stats
1W - 0L
1,774 SR
Queue Stats
81W - 57L
1,567 Elo+
Party 2
Team Averages
Level 74
1,567 SR
1,536 Elo+

VS

Team Averages
Level 35
1,493 SR
1,408 Elo+
Chernobog
Chernobog
Kmico
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
LAGZI
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,152 Elo+
Party 1
Cabrakan
Cabrakan
Mr Wurman
Cabrakan
Level 63
God Stats
0W - 1L
1,305 SR
Queue Stats
36W - 49L
1,546 Elo+
Solo
Ymir
Ymir
PeppaDukela
Ymir
Level 17
God Stats
1W - 1L
1,658 SR
Queue Stats
5W - 8L
1,454 Elo+
Party 1
Vulcan
Vulcan
anmisa
Vulcan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
17 / 1 / 11
12,272
944
21,716
12,690
6,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
 
Nemesis
15
3 / 6 / 17
9,629
741
8,436
14,355
15,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Dadinhoo3782
Izanami
17
8 / 3 / 14
10,897
838
14,788
11,906
6,153
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 18
9,794
753
10,899
13,299
16,745
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Luffyz6620
Cthulhu
17
2 / 2 / 19
10,062
774
6,029
10,962
13,281
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kmico
Chernobog
16
2 / 8 / 8
8,896
684
9,370
13,624
4,678
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
LAGZI
Merlin
17
3 / 4 / 4
9,325
717
10,021
8,421
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Mr Wurman
Cabrakan
16
4 / 8 / 5
9,280
714
10,149
16,496
8,524
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 6 / 8
9,353
719
7,638
19,450
16,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
anmisa
Vulcan
17
4 / 6 / 8
9,486
730
15,258
9,500
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
48
32
Kills
15
15
Deaths
32
79
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
17
1
11
22.5
W
Nemesis
 
Nemesis
3
6
17
1.92
W
Izanami
Dadinhoo3782
Izanami
8
3
14
5
W
2
3
18
3.67
L
Chernobog
Kmico
Chernobog
2
8
8
0.75
L
Merlin
LAGZI
Merlin
3
4
4
1.25
W
Cthulhu
Luffyz6620
Cthulhu
2
2
19
5.75
L
Cabrakan
Mr Wurman
Cabrakan
4
8
5
0.81
L
2
6
8
1
L
Vulcan
anmisa
Vulcan
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,868
Damage
52,436
63,212
Taken
67,491
58,412
Mitigated
37,069
25,205
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
21,716
5,666
3,794
4,411
12,690
6,614
1,753
9,917
2,773
0
43,256
W
Nemesis
 
Nemesis
8,436
2,301
1,863
2,658
14,355
15,619
1,213
8,063
6,092
0
16,385
W
Izanami
Dadinhoo3782
Izanami
14,788
10,926
2,904
3,370
11,906
6,153
3,092
7,642
4,123
0
39,826
W
10,899
1,033
501
3,679
13,299
16,745
400
9,766
3,271
0
18,960
L
Chernobog
Kmico
Chernobog
9,370
3,812
115
2,376
13,624
4,678
0
1,594
11,840
0
20,112
L
Merlin
LAGZI
Merlin
10,021
574
1,660
1,209
8,421
3,416
0
654
7,585
29,660
0
W
Cthulhu
Luffyz6620
Cthulhu
6,029
253
824
1,201
10,962
13,281
0
6,988
3,887
13,095
0
L
Cabrakan
Mr Wurman
Cabrakan
10,149
882
1,084
2,925
16,496
8,524
0
650
15,385
13,839
0
L
7,638
1,105
115
3,173
19,450
16,768
0
1,292
17,667
10,270
0
L
Vulcan
anmisa
Vulcan
15,258
5,400
1,208
638
9,500
3,683
114
1,110
8,113
36,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,654
Gold Earned
46,340
148
Minions Killed
130
0
Camps Cleared
0
1,217,104
Distance Traveled
1,018,859
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,272
944
52
4
0
257,845
0
W
Nemesis
9,629
741
9
1
0
235,487
2
W
Izanami
10,897
838
51
4
0
235,818
5
W
Odin
9,794
753
12
1
0
243,644
0
L
Chernobog
8,896
684
26
2
0
200,649
1
L
Merlin
9,325
717
35
3
0
216,398
1
W
Cthulhu
10,062
774
24
2
0
244,310
1
L
Cabrakan
9,280
714
17
1
0
186,559
0
L
Ymir
9,353
719
3
0
0
187,705
0
L
Vulcan
9,486
730
49
4
0
227,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role