Player Matchup

Hercules
Hercules
Doktor_Hey
Hercules
Level 86
God Stats
19W - 20L
1,527 SR
Queue Stats
336W - 377L
1,426 Elo+
Party 2
Ra
Ra
Fake_Zug
Ra
Level 88
God Stats
9W - 11L
1,499 SR
Queue Stats
84W - 120L
1,433 Elo+
Party 2
Loki
Loki
Helios_Javi
Loki
Level 48
God Stats
5W - 11L
1,556 SR
Queue Stats
84W - 113L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
Hyper-94-
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 124L
1,336 Elo+
Party 1
Izanami
Izanami
mirka7979
Izanami
Level 14
God Stats
11W - 8L
1,816 SR
Queue Stats
21W - 29L
1,322 Elo+
Party 2
Team Averages
Level 54
1,580 SR
1,375 Elo+

VS

Team Averages
Level 67
1,622 SR
1,372 Elo+
Cerberus
Cerberus
CHEESEDALE04562
Cerberus
Level 68
God Stats
10W - 4L
1,840 SR
Queue Stats
31W - 32L
1,275 Elo+
Party 3
Loki
Loki
EPICGAMER CAVEO
Loki
Level 83
God Stats
3W - 3L
1,408 SR
Queue Stats
46W - 41L
1,424 Elo+
Party 3
Jing Wei
Jing Wei
LBrasenell18
Jing Wei
Level 71
God Stats
6W - 5L
1,503 SR
Queue Stats
70W - 65L
1,371 Elo+
Solo
Ra
Ra
Mister BIoom
Ra
Level 67
God Stats
5W - 3L
1,703 SR
Queue Stats
34W - 33L
1,350 Elo+
Party 3
Shiva
Shiva
Silv3r-Ax3_
Shiva
Level 48
God Stats
5W - 0L
1,658 SR
Queue Stats
48W - 40L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Doktor_Hey
Hercules
19
5 / 2 / 0
12,156
529
11,613
21,323
26,763
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 4 / 4
12,757
555
12,656
19,626
10,262
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 4 / 3
9,984
434
11,699
16,643
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Hyper-94-
Cthulhu
13
0 / 5 / 4
9,004
391
9,468
22,526
19,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
mirka7979
Izanami
15
1 / 8 / 1
9,218
401
8,791
19,440
5,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
7 / 1 / 12
12,642
550
15,265
22,567
27,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 1 / 9
12,645
550
15,344
16,164
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
LBrasenell18
Jing Wei
19
6 / 4 / 5
11,788
513
21,120
20,355
7,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
2 / 6 / 4
11,250
489
10,044
11,505
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 0 / 3
12,558
546
10,415
17,075
18,634
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
12
Kills
23
23
Deaths
12
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cerberus
7
1
12
13
L
Hercules
Doktor_Hey
Hercules
5
2
0
2.5
W
6
1
9
10.5
L
4
4
4
1.5
L
2
4
3
0.88
L
Cthulhu
Hyper-94-
Cthulhu
0
5
4
0.4
W
Jing Wei
LBrasenell18
Jing Wei
6
4
5
2.13
W
2
6
4
0.67
W
2
0
3
3.5
L
Izanami
mirka7979
Izanami
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,227
Damage
72,188
99,558
Taken
87,666
67,965
Mitigated
65,250
34,272
Healing
33,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
15,265
820
0
8,350
22,567
27,520
196
6,344
16,223
43,574
0
L
Hercules
Doktor_Hey
Hercules
11,613
3,511
0
7,022
21,323
26,763
157
5,538
15,785
267
81,121
W
15,344
5,227
0
9,690
16,164
6,843
135
2,938
13,226
0
110,745
L
12,656
2,134
905
10,975
19,626
10,262
667
6,155
13,471
118,562
0
L
11,699
1,760
0
7,350
16,643
5,740
63
3,127
13,516
0
70,432
L
Cthulhu
Hyper-94-
Cthulhu
9,468
200
223
2,719
22,526
19,713
257
4,822
17,704
28,572
0
W
Jing Wei
LBrasenell18
Jing Wei
21,120
15,046
0
8,145
20,355
7,717
1,396
3,930
16,425
0
79,830
W
10,044
343
1,546
3,056
11,505
4,536
1,480
7,321
4,184
83,111
0
W
10,415
1,147
438
2,387
17,075
18,634
2,325
1,858
15,217
13,164
80,245
L
Izanami
mirka7979
Izanami
8,791
5,676
0
5,078
19,440
5,487
454
7,954
11,486
0
62,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,119
Gold Earned
60,883
644
Minions Killed
637
0
Camps Cleared
0
2,232,336
Distance Traveled
2,356,104
18
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,642
550
62
3
0
470,538
5
L
Hercules
12,156
529
171
7
0
460,770
4
W
Loki
12,645
550
150
7
0
549,460
15
L
Ra
12,757
555
218
9
0
466,378
9
L
Loki
9,984
434
102
4
0
474,683
3
L
Cthulhu
9,004
391
28
1
0
453,370
2
W
Jing Wei
11,788
513
130
6
0
422,665
3
W
Ra
11,250
489
127
6
0
456,776
5
W
Shiva
12,558
546
168
7
0
456,665
7
L
Izanami
9,218
401
125
5
0
377,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role