Player Matchup

Bakasura
Bakasura
Abdul037
Bakasura
Level 144
God Stats
6W - 1L
1,903 SR
Queue Stats
329W - 326L
1,572 Elo+
Party 2
Thoth
Thoth
AdriHz8
Thoth
Level 105
God Stats
1W - 1L
1,240 SR
Queue Stats
28W - 35L
1,563 Elo+
Solo
Shiva
Shiva
Marcorum4
Shiva
Level 125
God Stats
1W - 2L
1,475 SR
Queue Stats
43W - 50L
1,459 Elo+
Party 2
Ullr
Ullr
RubenSC4
Ullr
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 42L
1,612 Elo+
Party 3
Bastet
Bastet
Xx_Cristian94_xX
Bastet
Level 110
God Stats
4W - 3L
1,580 SR
Queue Stats
275W - 278L
1,550 Elo+
Party 3
Team Averages
Level 114
1,540 SR
1,551 Elo+

VS

Team Averages
Level 116
1,575 SR
1,537 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BxW17
Neith
Level 55
God Stats
1W - 3L
1,549 SR
Queue Stats
65W - 71L
1,570 Elo+
Solo
Bacchus
Bacchus
RedSharkzxc
Bacchus
Level 126
God Stats
1W - 2L
1,847 SR
Queue Stats
221W - 225L
1,516 Elo+
Party 1
Heimdallr
Heimdallr
ionas333
Heimdallr
Level 103
God Stats
0W - 2L
1,512 SR
Queue Stats
99W - 103L
1,524 Elo+
Solo
Chang'e
Chang'e
vDepz
Chang'e
Level 149
God Stats
0W - 2L
1,468 SR
Queue Stats
141W - 120L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Abdul037
Bakasura
18
4 / 3 / 2
10,265
570
8,981
14,704
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
AdriHz8
Thoth
16
3 / 3 / 4
9,781
543
9,502
8,412
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
Marcorum4
Shiva
15
1 / 2 / 6
9,178
510
7,073
13,306
11,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
15
2 / 5 / 2
8,837
491
7,873
10,126
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 4 / 5
8,073
449
8,769
14,869
7,190
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
7 / 3 / 4
9,332
518
10,883
22,644
16,962
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
BxW17
Neith
16
3 / 1 / 2
9,639
536
6,336
7,912
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
RedSharkzxc
Bacchus
15
5 / 4 / 5
9,117
507
10,969
14,818
9,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ionas333
Heimdallr
15
1 / 4 / 1
9,259
514
11,454
13,424
5,546
Chang'e
vDepz
Chang'e
11
1 / 2 / 2
7,672
426
2,617
6,293
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
12
Kills
17
17
Deaths
14
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
7
3
4
3
W
Bakasura
Abdul037
Bakasura
4
3
2
1.67
W
Thoth
AdriHz8
Thoth
3
3
4
1.67
L
Neith
BxW17
Neith
3
1
2
4
W
Shiva
Marcorum4
Shiva
1
2
6
2
L
Bacchus
RedSharkzxc
Bacchus
5
4
5
1.88
W
Ullr
2
5
2
0.6
W
2
4
5
1.13
L
Heimdallr
ionas333
Heimdallr
1
4
1
0.38
L
Chang'e
vDepz
Chang'e
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,198
Damage
42,259
61,417
Taken
65,091
30,064
Mitigated
37,462
11,616
Healing
18,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,883
848
0
4,761
22,644
16,962
0
4,117
17,864
0
54,468
W
Bakasura
Abdul037
Bakasura
8,981
5,601
0
4,151
14,704
5,696
0
4,273
10,431
0
72,754
W
Thoth
AdriHz8
Thoth
9,502
539
0
480
8,412
2,749
0
2,652
5,760
69,225
0
L
Neith
BxW17
Neith
6,336
1,745
0
3,063
7,912
3,688
315
847
7,065
0
75,462
W
Shiva
Marcorum4
Shiva
7,073
997
98
2,978
13,306
11,980
441
986
12,320
0
48,459
L
Bacchus
RedSharkzxc
Bacchus
10,969
1,349
0
3,524
14,818
9,489
0
1,733
12,148
55,723
1,707
W
Ullr
7,873
3,694
0
2,724
10,126
2,449
3,030
1,784
8,342
0
53,528
W
8,769
3,144
0
1,185
14,869
7,190
477
3,769
11,100
0
37,718
L
Heimdallr
ionas333
Heimdallr
11,454
2,586
205
2,765
13,424
5,546
728
1,258
11,293
0
69,810
L
Chang'e
vDepz
Chang'e
2,617
139
454
3,387
6,293
1,777
0
1,547
4,641
40,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,134
Gold Earned
45,019
492
Minions Killed
557
0
Camps Cleared
0
1,790,561
Distance Traveled
1,512,058
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,332
518
92
5
0
323,825
5
W
Bakasura
10,265
570
138
8
0
433,304
3
W
Thoth
9,781
543
114
6
0
353,537
4
L
Neith
9,639
536
133
7
0
302,569
3
W
Shiva
9,178
510
81
5
0
342,699
3
L
Bacchus
9,117
507
115
6
0
362,995
3
W
Ullr
8,837
491
113
6
0
282,343
2
W
Bastet
8,073
449
46
3
0
378,678
1
L
Heimdallr
9,259
514
137
8
0
325,854
6
L
Chang'e
7,672
426
80
4
0
196,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role