Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Globe818
Gilgamesh
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,251 Elo+
Party 2
Susano
Susano
LeeSinLover
Susano
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,251 Elo+
Party 2
Artio
Artio
fabioferreira23
Artio
Level 87
God Stats
5W - 6L
1,503 SR
Queue Stats
326W - 360L
1,484 Elo+
Party 3
Nu Wa
Nu Wa
kahzy420
Nu Wa
Level 53
God Stats
2W - 1L
1,265 SR
Queue Stats
42W - 45L
1,500 Elo+
Party 3
Team Averages
Level 71
1,454 SR
1,397 Elo+

VS

Team Averages
Level 90
1,462 SR
1,457 Elo+
Zeus
Zeus
 
Zeus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
KaasWorst8
Ao Kuang
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 38L
1,609 Elo+
Solo
Ares
Ares
Slavhik
Ares
Level 66
God Stats
4W - 7L
1,500 SR
Queue Stats
70W - 95L
1,380 Elo+
Party 1
Horus
Horus
SouljjaBoyTellEm
Horus
Level 83
God Stats
2W - 2L
1,438 SR
Queue Stats
53W - 57L
1,395 Elo+
Solo
Anhur
Anhur
jordi2704
Anhur
Level 85
God Stats
2W - 6L
1,373 SR
Queue Stats
247W - 250L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
3 / 1 / 0
5,563
506
4,485
2,873
691
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Globe818
Gilgamesh
8
0 / 3 / 0
5,022
457
3,955
6,898
3,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
9
0 / 3 / 2
5,230
475
1,302
6,768
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 3
5,833
530
2,453
7,140
2,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
kahzy420
Nu Wa
12
7 / 0 / 1
7,379
671
6,934
4,785
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 4 / 0
5,835
530
2,880
5,533
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
KaasWorst8
Ao Kuang
10
5 / 3 / 1
6,141
558
4,275
9,597
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
Slavhik
Ares
10
1 / 0 / 2
5,893
536
4,329
6,965
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 1 / 2
4,998
454
1,349
4,996
1,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
jordi2704
Anhur
9
1 / 3 / 0
5,504
500
4,596
7,417
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
11
Kills
8
8
Deaths
11
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
1
0
3
L
Zeus
 
Zeus
1
4
0
0.25
W
Gilgamesh
Globe818
Gilgamesh
0
3
0
0
L
Ao Kuang
KaasWorst8
Ao Kuang
5
3
1
1.83
W
Susano
0
3
2
0.33
L
Ares
Slavhik
Ares
1
0
2
2
L
0
1
2
1
W
1
1
3
2.5
L
Anhur
jordi2704
Anhur
1
3
0
0.33
W
Nu Wa
kahzy420
Nu Wa
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,129
Damage
17,429
28,464
Taken
34,508
10,624
Mitigated
13,954
10,500
Healing
12,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,485
2,191
0
800
2,873
691
188
0
2,873
0
32,942
L
Zeus
 
Zeus
2,880
276
0
1,313
5,533
1,417
706
2,862
2,403
32,286
0
W
Gilgamesh
Globe818
Gilgamesh
3,955
1,170
0
2,386
6,898
3,499
0
4,730
2,168
0
17,831
L
Ao Kuang
KaasWorst8
Ao Kuang
4,275
1,580
0
4,033
9,597
2,803
0
1,949
7,522
28,475
2,169
W
Susano
1,302
374
0
2,017
6,768
2,094
0
3,040
3,728
0
22,714
L
Ares
Slavhik
Ares
4,329
235
103
3,078
6,965
6,009
0
520
6,030
18,778
0
L
1,349
852
771
1,978
4,996
1,906
0
949
3,967
0
13,406
W
2,453
135
231
2,975
7,140
2,866
0
489
6,651
14,096
0
L
Anhur
jordi2704
Anhur
4,596
2,893
0
1,627
7,417
1,819
0
2,441
4,864
0
31,570
W
Nu Wa
kahzy420
Nu Wa
6,934
1,059
0
2,091
4,785
1,474
108
3,031
1,754
36,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,027
Gold Earned
28,371
233
Minions Killed
237
0
Camps Cleared
0
1,025,732
Distance Traveled
1,037,524
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,563
506
68
6
0
176,175
1
L
Zeus
5,835
530
64
6
0
180,871
0
W
Gilgamesh
5,022
457
33
3
0
212,969
1
L
Ao Kuang
6,141
558
55
5
0
211,016
1
W
Susano
5,230
475
53
5
0
190,019
0
L
Ares
5,893
536
22
2
0
195,755
2
L
Horus
4,998
454
30
3
0
251,897
4
W
Artio
5,833
530
16
1
0
229,177
3
L
Anhur
5,504
500
66
6
0
197,985
4
W
Nu Wa
7,379
671
63
6
0
217,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role