Player Matchup

Jing Wei
Jing Wei
FriedrichMerzz
Jing Wei
Level 37
God Stats
1W - 6L
1,344 SR
Queue Stats
78W - 91L
1,543 Elo+
Party 2
Olorun
Olorun
Gylfisigurdsson
Olorun
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 30L
1,733 Elo+
Party 3
Gilgamesh
Gilgamesh
MikeCoxmall
Gilgamesh
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 33L
1,733 Elo+
Party 3
Ymir
Ymir
gwelain
Ymir
Level 69
God Stats
4W - 1L
1,698 SR
Queue Stats
231W - 212L
1,516 Elo+
Party 2
Set
Set
vietiplatsch
Set
Level 26
God Stats
6W - 6L
1,645 SR
Queue Stats
241W - 154L
1,593 Elo+
Party 2
Team Averages
Level 38
1,537 SR
1,624 Elo+

VS

Team Averages
Level 48
1,562 SR
1,528 Elo+
Horus
Horus
BigToof17
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,537 Elo+
Party 1
Chronos
Chronos
ElCazadoor
Chronos
Level 55
God Stats
17W - 21L
1,568 SR
Queue Stats
210W - 213L
1,490 Elo+
Party 4
Thanatos
Thanatos
Outlanders43
Thanatos
Level 41
God Stats
22W - 14L
1,451 SR
Queue Stats
41W - 28L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
PeakyZam
Cthulhu
Level 48
God Stats
8W - 7L
1,790 SR
Queue Stats
45W - 36L
1,512 Elo+
Party 4
Rama
Rama
hunter94
Rama
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
5 / 0 / 2
6,320
632
6,125
4,803
1,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

12
4 / 0 / 5
7,259
726
8,271
7,130
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
MikeCoxmall
Gilgamesh
11
6 / 0 / 5
6,739
674
5,911
4,522
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
gwelain
Ymir
11
2 / 0 / 7
6,200
620
3,579
4,802
2,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 1
6,743
674
3,128
4,213
2,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigToof17
Horus
7
0 / 3 / 0
4,495
450
2,201
8,175
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
ElCazadoor
Chronos
8
0 / 5 / 0
4,598
460
3,255
7,698
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Outlanders43
Thanatos
6
0 / 7 / 0
4,269
427
2,469
8,062
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
PeakyZam
Cthulhu
9
0 / 2 / 0
4,894
489
3,112
6,075
4,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
7
0 / 4 / 0
4,398
440
2,679
4,782
916
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
20
Kills
0
0
Deaths
21
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
BigToof17
Horus
0
3
0
0
L
Chronos
ElCazadoor
Chronos
0
5
0
0
W
Jing Wei
5
0
2
6
W
4
0
5
6.5
W
Gilgamesh
MikeCoxmall
Gilgamesh
6
0
5
8.5
L
Thanatos
Outlanders43
Thanatos
0
7
0
0
L
Cthulhu
PeakyZam
Cthulhu
0
2
0
0
W
Ymir
gwelain
Ymir
2
0
7
5.5
L
Rama
0
4
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,014
Damage
13,716
25,470
Taken
34,792
10,564
Mitigated
13,409
14,728
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BigToof17
Horus
2,201
856
339
2,209
8,175
3,517
0
2,757
5,418
0
10,936
L
Chronos
ElCazadoor
Chronos
3,255
563
0
1,350
7,698
2,268
0
4,112
3,554
22,764
0
W
Jing Wei
6,125
4,205
0
3,840
4,803
1,224
0
0
4,803
0
42,475
W
8,271
4,451
91
4,194
7,130
2,575
1,110
2,497
4,600
53,126
0
W
Gilgamesh
MikeCoxmall
Gilgamesh
5,911
1,176
0
2,600
4,522
1,685
0
1,027
3,467
0
34,743
L
Thanatos
Outlanders43
Thanatos
2,469
513
0
3,345
8,062
2,127
0
3,146
4,887
0
13,464
L
Cthulhu
PeakyZam
Cthulhu
3,112
0
59
1,408
6,075
4,581
0
881
4,840
26,023
0
W
Ymir
gwelain
Ymir
3,579
830
0
2,175
4,802
2,897
0
382
4,420
12,155
0
L
Rama
2,679
2,543
0
0
4,782
916
93
954
3,828
0
18,836
W
3,128
1,388
0
1,828
4,213
2,183
0
2,105
1,813
0
37,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,261
Gold Earned
22,654
359
Minions Killed
191
0
Camps Cleared
0
997,256
Distance Traveled
946,437
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,495
450
18
2
0
187,690
1
L
Chronos
4,598
460
42
4
0
185,038
0
W
Jing Wei
6,320
632
74
7
0
176,936
3
W
Olorun
7,259
726
104
10
0
198,290
1
W
Gilgamesh
6,739
674
67
7
0
225,827
0
L
Thanatos
4,269
427
27
3
0
193,791
3
L
Cthulhu
4,894
489
60
6
0
194,609
1
W
Ymir
6,200
620
21
2
0
187,909
4
L
Rama
4,398
440
44
4
0
185,309
0
W
Set
6,743
674
93
9
0
208,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role