Player Matchup

Loki
Loki
Cris_alh
Loki
Level 69
God Stats
22W - 16L
1,659 SR
Queue Stats
91W - 99L
1,495 Elo+
Party 3
Neith
Neith
XXXXvictimaXXXX
Neith
Level 53
God Stats
5W - 5L
1,665 SR
Queue Stats
44W - 47L
1,479 Elo+
Party 3
Shiva
Shiva
btw_sakus
Shiva
Level 41
God Stats
6W - 3L
1,351 SR
Queue Stats
200W - 247L
1,408 Elo+
Solo
Ymir
Ymir
erickvilla123123
Ymir
Level 44
God Stats
5W - 7L
1,693 SR
Queue Stats
17W - 20L
1,465 Elo+
Party 3
Ra
Ra
king_alvaro28
Ra
Level 65
God Stats
1W - 2L
1,830 SR
Queue Stats
95W - 100L
1,504 Elo+
Party 3
Team Averages
Level 54
1,640 SR
1,470 Elo+

VS

Team Averages
Level 52
1,589 SR
1,439 Elo+
Anubis
Anubis
 
Anubis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Asc_nsion
Hades
Level 5
God Stats
4W - 4L
1,542 SR
Queue Stats
70W - 63L
1,502 Elo+
Party 2
Izanami
Izanami
NIlfent
Izanami
Level 89
God Stats
27W - 13L
1,705 SR
Queue Stats
380W - 351L
1,391 Elo+
Party 2
Cerberus
Cerberus
Tekmoz
Cerberus
Level 93
God Stats
412W - 395L
1,442 SR
Queue Stats
480W - 478L
1,389 Elo+
Party 2
Cliodhna
Cliodhna
onlyyfaded
Cliodhna
Level 29
God Stats
7W - 1L
1,758 SR
Queue Stats
94W - 112L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
7 / 6 / 6
9,845
547
12,527
16,617
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 8 / 6
8,718
484
17,884
13,631
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
btw_sakus
Shiva
13
2 / 5 / 2
8,264
459
5,504
16,606
10,898
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 5 / 11
8,000
444
6,244
20,389
14,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
3 / 6 / 2
9,233
513
9,977
11,664
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
7 / 3 / 10
11,214
623
15,833
13,992
6,579
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Asc_nsion
Hades
16
4 / 2 / 9
9,913
551
8,585
12,750
6,450
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
NIlfent
Izanami
15
1 / 6 / 8
9,015
501
8,788
16,259
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Tekmoz
Cerberus
15
7 / 5 / 9
10,519
584
7,005
20,649
24,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
onlyyfaded
Cliodhna
20
11 / 1 / 8
11,813
656
20,141
16,715
7,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
74
17
Kills
30
30
Deaths
17
27
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
3
10
4
W
Hades
Asc_nsion
Hades
4
2
9
4.25
L
Loki
7
6
6
1.67
W
Izanami
NIlfent
Izanami
1
6
8
0.83
W
Cerberus
Tekmoz
Cerberus
7
5
9
2.3
L
5
8
6
1
L
Shiva
btw_sakus
Shiva
2
5
2
0.6
L
0
5
11
1.1
L
3
6
2
0.67
W
Cliodhna
onlyyfaded
Cliodhna
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,136
Damage
60,352
78,907
Taken
80,365
39,158
Mitigated
49,442
15,111
Healing
37,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,833
787
0
8,435
13,992
6,579
978
3,318
10,674
69,269
0
W
Hades
Asc_nsion
Hades
8,585
476
413
4,993
12,750
6,450
2,040
2,850
9,900
60,112
0
L
Loki
12,527
2,317
0
2,888
16,617
4,797
0
7,085
9,532
0
47,871
W
Izanami
NIlfent
Izanami
8,788
5,690
0
5,411
16,259
5,024
3,055
2,731
13,528
0
70,601
W
Cerberus
Tekmoz
Cerberus
7,005
498
2,870
6,404
20,649
24,327
388
4,309
16,340
28,257
0
L
17,884
8,864
0
1,879
13,631
5,431
0
3,846
9,785
0
67,792
L
Shiva
btw_sakus
Shiva
5,504
822
0
2,750
16,606
10,898
103
4,754
11,852
0
37,702
L
6,244
1,127
601
3,371
20,389
14,308
0
10,607
9,782
21,836
0
L
9,977
1,176
1,361
2,261
11,664
3,724
43
5,131
6,533
67,431
0
W
Cliodhna
onlyyfaded
Cliodhna
20,141
1,955
0
8,893
16,715
7,062
0
3,190
13,525
0
96,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,060
Gold Earned
52,474
424
Minions Killed
541
0
Camps Cleared
0
1,633,889
Distance Traveled
1,693,783
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,214
623
124
7
0
294,389
5
W
Hades
9,913
551
112
6
0
353,057
2
L
Loki
9,845
547
79
4
0
365,731
2
W
Izanami
9,015
501
117
7
0
297,407
3
W
Cerberus
10,519
584
41
2
0
308,142
3
L
Neith
8,718
484
117
7
0
290,015
0
L
Shiva
8,264
459
82
5
0
297,756
1
L
Ymir
8,000
444
25
1
0
332,138
2
L
Ra
9,233
513
121
7
0
348,249
4
W
Cliodhna
11,813
656
147
8
0
440,788
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role